38,065 research outputs found
Towards accessibility in chemistry education using technology
Access is an important aspect of tertiary education as students with disabilities are significantly underrepresented at the university level and in the workforce (Soong, Agmata, Doyle, Jenne, Adamo, & Simpson, 2018). By making a course accessible it allows students with disabilities to have an equitable education experience. Additionally, students who have not disclosed a disability will also be included in the course. Overall, using inclusive and accessible practices will be beneficial to all students in a course and can enhance their education experience. In this presentation we will describe technologies we have implemented to improve access across our laboratory course in chemistry. Technology has enabled students to experience high quality course content which they had previously not had access to. In our course we used pre laboratory videos, augmented reality applications, laboratory tours and online pre-recorded lectures among other technologies, to address accessibility issues identified within a large first-year chemistry course. This presentation is told from the point of view of a student support worker who has worked closely with students with disabilities over the past four years. This point of view has given important insight into what works and what does not work for students with disabilities in science.
REFERENCE
Soong, R., Agmata, K., Doyle, T., Jenne, A., Adamo, T., & Simpson, A. (2018). Combining the maker movement with accessibility needs in an undergraduate laboratory: a cost-effective text-to-speech multipurpose, Universal Chemistry Sensor Hub (MUCSH) for Students with Disabilities. Journal of Chemical Education, 95, 2268â2272
The Future of the Internet III
Presents survey results on technology experts' predictions on the Internet's social, political, and economic impact as of 2020, including its effects on integrity and tolerance, intellectual property law, and the division between personal and work lives
Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies
The final publication is available at link.springer.comA mixed-methods study evaluating the motivation and satisfaction of Architecture degree students using interactive visualization methods is presented in this paper. New technology implementations in the teaching field have been largely extended to all types of levels and educational frameworks. However, these innovations require approval validation and evaluation by the final users, the students. In this paper, the advantages and disadvantages of applying mixed evaluation technology are discussed in a case study of the use of interactive and collaborative tools for the visualization of 3D architectonical models. The main objective was to evaluate Architecture and Building Science studentsâ the motivation to use and satisfaction with this type of technology and to obtain adequate feedback that allows for the optimization of this type of experiment in future iterations.Postprint (authorâs final draft
InfoInternet for Education in the Global South: A Study of Applications Enabled by Free Information-only Internet Access in Technologically Disadvantaged Areas (authors' version)
This paper summarises our work on studying educational applications enabled
by the introduction of a new information layer called InfoInternet. This is an
initiative to facilitate affordable access to internet based information in
communities with network scarcity or economic problems from the Global South.
InfoInternet develops both networking solutions as well as business and social
models, together with actors like mobile operators and government
organisations. In this paper we identify and describe characteristics of
educational applications, their specific users, and learning environment. We
are interested in applications that make the adoption of Internet faster,
cheaper, and wider in such communities. When developing new applications (or
adopting existing ones) for such constrained environments, this work acts as
initial guidelines prior to field studies.Comment: 16 pages, 1 figure, under review for a journal since March 201
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Location-based and contextual mobile learning. A STELLAR Small-Scale Study
This study starts from several inputs that the partners have collected from previous and current running research projects and a workshop organised at the STELLAR Alpine Rendevous 2010. In the study, several steps have been taken, firstly a literature review and analysis of existing systems; secondly, mobile learning experts have been involved in a concept mapping study to identify the main challenges that can be solved via mobile learning; and thirdly, an identification of educational patterns based on these examples has been done.
Out of this study the partners aim to develop an educational framework for contextual learning as a unifying approach in the field. Therefore one of our central research questions is: how can we investigate, theorise, model and support contextual learning
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Mobile-assisted language learning [Revised and updated version]
Mobile-assisted language learning (MALL) is the use of smartphones and other mobile technologies in language learning, especially in situations where portability and situated learning offer specific advantages. A key attraction of mobile learning is the ubiquity of mobile phones. Typical applications can support learners in reading, listening, speaking and writing in the target language, either individually or in collaboration with one another. Increasingly, MALL applications relate language learning to a personâs physical context when mobile, primarily to provide access to location-specific language material or to enable learners to capture aspects of language use in situ and share it with others. Mobile learning can be formal or informal, and mobile devices may form a bridge connecting in-class and out-of-class learning. When learning takes place outside the classroom, it is often beyond the reach and control of the teacher. This can be perceived as a threat, but it is also an opportunity to revitalize and rethink current approaches to teaching and learning. Mobile learning appeals to a wide range of people for a variety of reasons. It may exclude some learners but it is often a mechanism for inclusion. It is likely that the next generation of mobile learning will be more ubiquitous, which means that there will be smart systems everywhere for digital learning. Mobile learning is proving its potential to address authentic learner needs at the point at which they arise, and to deliver more flexible models of language learning
The LAB@FUTURE Project - Moving Towards the Future of E-Learning
This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness ĂąâŹâ Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment
Educational Technology and Teacher Education: Barriers and Gates in South America
Historically, Educational Technology (EdTech) and Teacher Education (TE) have shared a conflicted relationship, particularly where practicing teachers have not been trained in ET in a manner so that they are able to coherently and efficiently incorporate the new educational technology into their classrooms and schools. In Latin Americaâs diverse scenario, our analysis is focused on a scenario consisting of Argentina and Uruguay. In this scenario, we identify the social and cultural context where teacher education and teaching practice take place, the EdTech-related programs with the greatest impact, and the âbarriersâ hindering access to and the application of EdTech, as well as the âbridgesâ or âgatesâ that facilitate their effective incorporation to teaching and learning both at schools and in teacher education. Lastly, we propose some courses of action to reduce these barriers and widen the gates connecting EdTech and school settings.Fil: Constantino, Gustavo Daniel. Consejo Nacional de Investigaciones CientĂficas y TĂ©cnicas. Centro de Investigaciones en AntropologĂa FilosĂłfica y Cultural; Argentin
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Use of creative tools, technologies, processes and practices in the sectors of Art, Media, and Architecture: State-of the-Art and desired future scenarios
The aim of the paper is to analyse and present the preliminary findings of the EU FP7 funded CRe-AM project for the Art, Media, and Architecture sectors. This project bridges communities of technology providers and innovators with the creative industries, with the aim to build sector-specific dynamic roadmaps for the future of the European creative industries by examining the current state-of-the-art tools, technologies, processes, and practices supporting the creative process against the future scenarios envisioned by stakeholders in these sectors.This work was carried out as part of CRe-AM project, which is supported by European Commission (grant agreement n°612451)
Mixed reality for cross-cultural integration. Using positive technology to share experiences and promote communication
The opinion article highlights some innovative resources to deal with the challenges of migrations, relying in the field of positive technologies and, more specifically, in the concept of mixed reality.
In the contemporary society, migrations are a common phenomenon that rises cultural and psycho-social issues, as well as political and economic challenges. People move from their place of origin for educational or professional purposes or because they are forced to leave due to political, economic and social conditions, and also natural disasters which produce population flows. Whatever the push and pull factors are, when people move permanently or temporarily they tend to maintain close ties with their place of origin (with people, places, culture, practices etc.), while trying to develop attachment with the place of residence.
Immigrants construct their identities in the context of a negotiation between old and new homesâ contexts. However, such a process is not free from issues and relevant consequences on immigrantsâ well-being. Some psychosocial issues can be identified regarding identity re-negotiation while moving to a different place, and cultural integration: immigrants could experience feeling of isolation, estrangement and alienation, related to the difficulty to create strong social ties in the new place; the âacculturation stressâ associated to adaptation to new culture, language and practices.
Positive technologies offer innovative resources to deal with these challenges, by considering the human health and well-being as the main objective for technological advancement.
In a broad sense, Positive technology may be used to structure, augment or replace user experience with digital content; also, positive devices may be used to promote positive emotions (hedonic technology), to support the user in the achievement of engaging and self-actualizing experiences (eudaimonic technology), and to enhance connectedness among individuals, groups and societies (social-interpersonal technologies).
In such perspective, the mixed reality technology provides resources for intervention in that it is based on the addition of digital elements in the physical environment, instead of its substitution with an immersive experience which, in this case, may act as a palliative care for sadness but does not help to integrate oneself in a new, ârealâ physical environment and social context.
Specifically, mixed reality based Positive technologies can help in maintaining the relation with the home country, and also in fostering the inclusion in and attachment to the receiving society, by providing users with sources of identification that stretch beyond the national and local contexts of their old and new homes. Addressing the social connectedness, the mixed reality can provide the medium to share the meanings that people attach to places, people and cultures, and creating belonging in the receiving society. Indeed, people can better approach the receiving society by understanding the cultural meanings connected with places, history and activities.
The concept expressed in the opinion article is still in its infancy. However, it provides an innovative idea for positive technology (at the social-interpersonal level), which may guide the development of future devices and applications for enhancing health and well-being in the growing population looking for a new life in places distant from home
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