330 research outputs found

    Characterising and recognising game-perfect graphs

    Get PDF
    Consider a vertex colouring game played on a simple graph with kk permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once the graph is fully coloured, in which case the maker wins, or the graph can no longer be fully coloured, in which case the breaker wins. In the game gBg_B, the breaker makes the first move. Our main focus is on the class of gBg_B-perfect graphs: graphs such that for every induced subgraph HH, the game gBg_B played on HH admits a winning strategy for the maker with only ω(H)\omega(H) colours, where ω(H)\omega(H) denotes the clique number of HH. Complementing analogous results for other variations of the game, we characterise gBg_B-perfect graphs in two ways, by forbidden induced subgraphs and by explicit structural descriptions. We also present a clique module decomposition, which may be of independent interest, that allows us to efficiently recognise gBg_B-perfect graphs.Comment: 39 pages, 8 figures. An extended abstract was accepted at the International Colloquium on Graph Theory (ICGT) 201

    A Study on Graph Coloring and Digraph Connectivity

    Get PDF
    This dissertation focuses on coloring problems in graphs and connectivity problems in digraphs. We obtain the following advances in both directions.;1. Results in graph coloring. For integers k,r \u3e 0, a (k,r)-coloring of a graph G is a proper coloring on the vertices of G with k colors such that every vertex v of degree d( v) is adjacent to vertices with at least min{lcub}d( v),r{rcub} different colors. The r-hued chromatic number, denoted by chir(G ), is the smallest integer k for which a graph G has a (k,r)-coloring.;For a k-list assignment L to vertices of a graph G, a linear (L,r)-coloring of a graph G is a coloring c of the vertices of G such that for every vertex v of degree d(v), c(v)∈ L(v), the number of colors used by the neighbors of v is at least min{lcub}dG(v), r{rcub}, and such that for any two distinct colors i and j, every component of G[c --1({lcub}i,j{rcub})] must be a path. The linear list r-hued chromatic number of a graph G, denoted chiℓ L,r(G), is the smallest integer k such that for every k-list L, G has a linear (L,r)-coloring. Let Mad( G) denotes the maximum subgraph average degree of a graph G. We prove the following. (i) If G is a K3,3-minor free graph, then chi2(G) ≤ 5 and chi3(G) ≤ 10. Moreover, the bound of chi2( G) ≤ 5 is best possible. (ii) If G is a P4-free graph, then chir(G) ≤q chi( G) + 2(r -- 1), and this bound is best possible. (iii) If G is a P5-free bipartite graph, then chir( G) ≤ rchi(G), and this bound is best possible. (iv) If G is a P5-free graph, then chi2(G) ≤ 2chi(G), and this bound is best possible. (v) If G is a graph with maximum degree Delta, then each of the following holds. (i) If Delta ≥ 9 and Mad(G) \u3c 7/3, then chiℓL,r( G) ≤ max{lcub}lceil Delta/2 rceil + 1, r + 1{rcub}. (ii) If Delta ≥ 7 and Mad(G)\u3c 12/5, then chiℓ L,r(G)≤ max{lcub}lceil Delta/2 rceil + 2, r + 2{rcub}. (iii) If Delta ≥ 7 and Mad(G) \u3c 5/2, then chi ℓL,r(G)≤ max{lcub}lcei Delta/2 rceil + 3, r + 3{rcub}. (vi) If G is a K 4-minor free graph, then chiℓL,r( G) ≤ max{lcub}r,lceilDelta/2\rceil{rcub} + lceilDelta/2rceil + 2. (vii) Every planar graph G with maximum degree Delta has chiℓL,r(G) ≤ Delta + 7.;2. Results in digraph connectivity. For a graph G, let kappa( G), kappa\u27(G), delta(G) and tau( G) denote the connectivity, the edge-connectivity, the minimum degree and the number of edge-disjoint spanning trees of G, respectively. Let f(G) denote kappa(G), kappa\u27( G), or Delta(G), and define f¯( G) = max{lcub}f(H): H is a subgraph of G{rcub}. An edge cut X of a graph G is restricted if X does not contain all edges incident with a vertex in G. The restricted edge-connectivity of G, denoted by lambda2(G), is the minimum size of a restricted edge-cut of G. We define lambda 2(G) = max{lcub}lambda2(H): H ⊂ G{rcub}.;For a digraph D, let kappa;(D), lambda( D), delta--(D), and delta +(D) denote the strong connectivity, arc-strong connectivity, minimum in-degree, and out-degree of D, respectively. For each f ∈ {lcub}kappa,lambda, delta--, +{rcub}, define f¯(D) = max{lcub} f(H): H is a subdigraph of D{rcub}.;Catlin et al. in [Discrete Math., 309 (2009), 1033-1040] proved a characterization of kappa\u27(G) in terms of tau(G). We proved a digraph version of this characterization by showing that a digraph D is k-arc-strong if and only if for any vertex v in D, D has k-arc-disjoint spanning arborescences rooted at v. We also prove a characterization of uniformly dense digraphs analogous to the characterization of uniformly dense undirected graphs in [Discrete Applied Math., 40 (1992) 285--302]. (Abstract shortened by ProQuest.)

    On characterizing game-perfect graphs by forbidden induced subgraphs

    Get PDF
    A graph GG is called gg-perfect if, for any induced subgraph HH of GG, the game chromatic number of HH equals the clique number of HH. A graph GG is called gg-col-perfect if, for any induced subgraph HH of GG, the game coloring number of HH equals the clique number of HH. In this paper we characterize the classes of gg-perfect resp. gg-col-perfect graphs by a set of forbidden induced subgraphs and explicitly. Moreover, we study similar notions for variants of the game chromatic number, namely BB-perfect and [A,B][A,B]-perfect graphs, and for several variants of the game coloring number, and characterize the classes of these graphs

    Digraph Coloring Games and Game-Perfectness

    Get PDF
    In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix
    • …
    corecore