1,225 research outputs found

    Art recording art: Creating an interactive visual document of personal experience

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    This document was submitted to fulfill the thesis requirement for the Master of Fine Arts (MFA) at Rochester Institute of Technology (RIT). The following thesis introduction includes a Quick Response Code (QR) and a Universal Resource Locator (URL), both of which point the reader to a complex, interactive website housing an online version of the thesis and artwork. This thesis explores how the notetaking process can shape personal language as it bridges the contexts of education and art. The author appropriates the medium of notetaking and adapts it for the world of fine art. The project documents the various paths of all thirty graduating masters students from the College of Imaging Arts and Sciences (CIAS) who shared the Bevier Gallery for their thesis show in 2011. Through a combination of traditional and digital interactive media, the work reveals the experiential nature of notetaking, both in terms of the notetaker and the audience. The notes themselves are visual maps of conversations between the notetaker and his peers, taken in real-time and synchronized with accompanying audio and video recordings. Within this thesis, physical and web experiences blend together and become interdependent. The full library of these multimedia documents is shared in an online space and referenced throughout the online version of the thesis

    Cognitive Learning and Motivation of First Year Secondary School Students Using an Interactive and Multimedia-enhanced e-Book made with iBooks Author

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    In this study, multimedia and interactive e-book content was explored to determine the impact on 1st year Irish secondary school students, specifically looking at cognitive learning and student motivation. To achieve this, a controlled experiment was undertaken using a comparison between a test group and a control group. The test group was given an interactive and multimedia enhanced e-book, developed with interactive widgets of the iBooks Author for the iPad. The control group was presented with the same material, but the widgets were replaced with static materials. The study found that some widgets were more successful for learning than others, and that the ibook format indicates a high level of motivation in students

    25 Years of Venice Knowledge Online

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    This project prepared for the Venice Project Center\u27s 25th anniversary by publicizing data collected by WPI project teams. We facilitated the creation of the Venice Project Center data repository, which were published to the 25th anniversary website and Venipedia, the center’s wiki. We produced a dashboard to show Venice statistics in real-time. We created a VPC mobile smartphone application. Lastly, our team prepared a campaign to fund PreserVenice, originated from past VPC projects for the restoration of public art

    San Bernardino County Cultural Asset Mapping with VGI

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    Cultural asset mapping is an important project for the Arts Connection, a nonprofit art organization in San Bernardino County, to raise public awareness about local culture assets and enable residents to identify more cultural assets. To address their need, this project aimed to develop a new web application to replace the existing Geoform application to allow residents to visualize, query, locate, and identify cultural assets in San Bernardino County. An ArcGIS Online web map was developed with various widgets within the integrated edition of the Web AppBuilder for ArcGIS (WABA). With the new web map application, the artists, residents, and community development practitioners can reflect on what makes their communities unique and how geospatial analysis can be leveraged to achieve broader community development goals

    Towards Efficient Record and Replay: A Case Study in WeChat

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    WeChat, a widely-used messenger app boasting over 1 billion monthly active users, requires effective app quality assurance for its complex features. Record-and-replay tools are crucial in achieving this goal. Despite the extensive development of these tools, the impact of waiting time between replay events has been largely overlooked. On one hand, a long waiting time for executing replay events on fully-rendered GUIs slows down the process. On the other hand, a short waiting time can lead to events executing on partially-rendered GUIs, negatively affecting replay effectiveness. An optimal waiting time should strike a balance between effectiveness and efficiency. We introduce WeReplay, a lightweight image-based approach that dynamically adjusts inter-event time based on the GUI rendering state. Given the real-time streaming on the GUI, WeReplay employs a deep learning model to infer the rendering state and synchronize with the replaying tool, scheduling the next event when the GUI is fully rendered. Our evaluation shows that our model achieves 92.1% precision and 93.3% recall in discerning GUI rendering states in the WeChat app. Through assessing the performance in replaying 23 common WeChat usage scenarios, WeReplay successfully replays all scenarios on the same and different devices more efficiently than the state-of-the-practice baselines

    COMP6218 Web Architecture - Web Content Formats

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    Plain Text - ASCII, Unicode, UTF-8 Content Formats - XML-based formats (RSS, MathML, SVG, Office) + PDF Text based data formats: CSV, JSO

    Resource Discovery in a Changing Content World

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    Discovery services have evolved to include not just books and articles, but databases, website content, research guides, digital and audiovisual collections, and unique local collections that are all important for their users to be able to find. Search and ranking remain at the core of discovery, but advanced tools such as recommendation, virtual browse, ‘look inside‘, and the use of artificial intelligence are also becoming more prevalent. This group of panelists discussed how content in their discovery systems can change based on the context of the user, using as examples Primo and Blacklight, and how content is populated, discovered and requested by users through differing customizations and workflows. The session also explored what tools are available today or may become available in the coming years that may be used to highlight different collections and material types in a library discovery system. As this topic impacts many stakeholders—libraries who need to make content discoverable and satisfy the needs of their users, content providers who want to make sure that their content is visible and used, and discovery providers who need to develop their systems to support the changing needs—the panelists posed questions to the audience to encourage conversation around the challenges they face with making their unique content collections discoverable and to share solutions

    Virtual epitexts in the dissemination of children’s books: Toward an analytical model for author websites

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    Summary: Author websites form a corpus of epitexts (Lluch et al., 2015) that in the context of the knowledge society need to be studied to identify how authors present and disseminate their books and promote reading on the social web. The aim of the research is to identify the key aspects for an analytical model for the websites of authors of children’s books. To this end, from within the portal Picturebook Makers, we selected the websites of three authors: Oliver Jeffers, Isol and Manuel Marsol. We analysed these websites using a selection of three of parameters. The results show that this virtual public epitext is in some cases an adaptation of analogue models of dissemination, while in others, such as the site of Jeffers, it leans toward a transmedia discourse in which the book-trailer is an essential tool for promoting the work. Keywords: Virtual Public Epitext, author websites, picture book, book-trailer, transmedi
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