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    The Value-of-Information in Matching with Queues

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    We consider the problem of \emph{optimal matching with queues} in dynamic systems and investigate the value-of-information. In such systems, the operators match tasks and resources stored in queues, with the objective of maximizing the system utility of the matching reward profile, minus the average matching cost. This problem appears in many practical systems and the main challenges are the no-underflow constraints, and the lack of matching-reward information and system dynamics statistics. We develop two online matching algorithms: Learning-aided Reward optimAl Matching (LRAM\mathtt{LRAM}) and Dual-LRAM\mathtt{LRAM} (DRAM\mathtt{DRAM}) to effectively resolve both challenges. Both algorithms are equipped with a learning module for estimating the matching-reward information, while DRAM\mathtt{DRAM} incorporates an additional module for learning the system dynamics. We show that both algorithms achieve an O(Ï”+ÎŽr)O(\epsilon+\delta_r) close-to-optimal utility performance for any Ï”>0\epsilon>0, while DRAM\mathtt{DRAM} achieves a faster convergence speed and a better delay compared to LRAM\mathtt{LRAM}, i.e., O(ÎŽz/Ï”+log⁥(1/Ï”)2))O(\delta_{z}/\epsilon + \log(1/\epsilon)^2)) delay and O(ÎŽz/Ï”)O(\delta_z/\epsilon) convergence under DRAM\mathtt{DRAM} compared to O(1/Ï”)O(1/\epsilon) delay and convergence under LRAM\mathtt{LRAM} (ÎŽr\delta_r and ÎŽz\delta_z are maximum estimation errors for reward and system dynamics). Our results reveal that information of different system components can play very different roles in algorithm performance and provide a systematic way for designing joint learning-control algorithms for dynamic systems
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