10,536 research outputs found
Analysis and implementation of the Large Scale Video-on-Demand System
Next Generation Network (NGN) provides multimedia services over broadband
based networks, which supports high definition TV (HDTV), and DVD quality
video-on-demand content. The video services are thus seen as merging mainly
three areas such as computing, communication, and broadcasting. It has numerous
advantages and more exploration for the large-scale deployment of
video-on-demand system is still needed. This is due to its economic and design
constraints. It's need significant initial investments for full service
provision. This paper presents different estimation for the different
topologies and it require efficient planning for a VOD system network. The
methodology investigates the network bandwidth requirements of a VOD system
based on centralized servers, and distributed local proxies. Network traffic
models are developed to evaluate the VOD system's operational bandwidth
requirements for these two network architectures. This paper present an
efficient estimation of the of the bandwidth requirement for the different
architectures.Comment: 9 pages, 8 figure
Automatic Synchronization of Multi-User Photo Galleries
In this paper we address the issue of photo galleries synchronization, where
pictures related to the same event are collected by different users. Existing
solutions to address the problem are usually based on unrealistic assumptions,
like time consistency across photo galleries, and often heavily rely on
heuristics, limiting therefore the applicability to real-world scenarios. We
propose a solution that achieves better generalization performance for the
synchronization task compared to the available literature. The method is
characterized by three stages: at first, deep convolutional neural network
features are used to assess the visual similarity among the photos; then, pairs
of similar photos are detected across different galleries and used to construct
a graph; eventually, a probabilistic graphical model is used to estimate the
temporal offset of each pair of galleries, by traversing the minimum spanning
tree extracted from this graph. The experimental evaluation is conducted on
four publicly available datasets covering different types of events,
demonstrating the strength of our proposed method. A thorough discussion of the
obtained results is provided for a critical assessment of the quality in
synchronization.Comment: ACCEPTED to IEEE Transactions on Multimedi
Efficient memory management in VOD disk array servers usingPer-Storage-Device buffering
We present a buffering technique that reduces video-on-demand server memory requirements in more than one order of magnitude. This technique, Per-Storage-Device Buffering (PSDB), is based on the allocation of a fixed number of buffers per storage device, as opposed to existing solutions based on per-stream buffering allocation. The combination of this technique with disk array servers is studied in detail, as well as the influence of Variable Bit Streams. We also present an interleaved data placement strategy, Constant Time Length Declustering, that results in optimal performance in the service of VBR streams. PSDB is evaluated by extensive simulation of a disk array server model that incorporates a simulation based admission test.This research was supported in part by the National R&D Program of Spain, Project Number TIC97-0438.Publicad
Video browsing interfaces and applications: a review
We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other
- …