3,353 research outputs found
The Future of the Internet III
Presents survey results on technology experts' predictions on the Internet's social, political, and economic impact as of 2020, including its effects on integrity and tolerance, intellectual property law, and the division between personal and work lives
Designing intelligent support for learning from and in everyday contexts
Motivation and engagement in learning benefit from a good match of learning settings and materials to individual learner contexts. This includes intrinsic context factors such as prior knowledge and personal interests but also extrinsic factors such as the current environment. Recent developments in adaptive and intelligent technology enable the personalisation of context-aware learning. For example, computer vision algorithms, machine translation, and Augmented Reality make it possible to support the creation of meaningful connections between learners and their context. However, for successful adoption in everyday life, these technologies also need to consider the learner experience.
This thesis investigates the design of personalised context-aware learning experiences through the lens of ubiquitous and self-directed language learning as a multi-faceted learning domain. Specifically, it presents and discusses the design, implementation, and evaluation of technology support for learning in and from learnersâ everyday contexts with a strong focus on the learner perspective and user experience. The work is guided by four different roles that technology can take on in context-aware ubiquitous learning: For enhancing learning situations, it can (1) sense and (2) trigger in learnersâ everyday contexts. For enhancing learning contents, it can (3) augment activities and (4) generate learning material from learner everyday contexts.
With regards to the sensing role, the thesis investigates how learners typically use mobile learning apps in everyday contexts. Activity and context logging, combined with experience sampling, confirm that mobile learning sessions spread across the day and occur in different settings. However, they are typically short and frequently interrupted. This indicates that learners may benefit from better integrating learning into everyday contexts, e.g. by supporting task resumption.
Subsequently, we explore how this integration could be supported with intelligent triggers linked to opportune moments for learning. We conceptualise and evaluate different trigger types based on interaction patterns and context detection. Our findings show that simple interactions (e.g. plugging in headphones) are promising for capturing both availability and willingness to engage in a learning activity. We discuss how similar interaction triggers could be adapted to match individual habits.
In the area of enhancing learning contents, we first investigate how enjoyable everyday activities could be augmented for learning without disrupting these activities. Specifically, we assess the learner experience with interactive grammar support in e-readers and adapted captions for audio-visual media. Participants in our studies felt that the learning augmentations successfully supported their learning process. The information load of the learning support should match the learnersâ current needs to maintain the activity flow. Learners may need encouragement to opt for novel concepts optimised for learning (e.g. time-synchronised captions) rather than sticking to habits (e.g. standard captions).
Next, the thesis explores learner needs and preferences in generating their own personalised learning material from their context. We design and evaluate automated content generation methods that generate learning opportunities from objects in the learnerâs environment. The connection to the learnerâs context is established with state-of-the-art technology, such as object detection and Augmented Reality. Through several user studies, we show that learning performance and engagement with auto-generated personalised learning material is comparable to predefined and manually generated content. Findings further indicate that the success of personalisation depends on the effort required to generate content and whether the generation results match the learnerâs expectations.
Through the different perspectives examined in this thesis, we provide new insights into challenges and opportunities that we synthesise in a framework for context-aware ubiquitous learning technology. The findings also have more general implications for the interaction design of personalised and context-aware intelligent systems. Notably, for the auto-generation of personalised content, it is essential to consider not only correctness from a technological perspective but also how users may perceive the results.Lernmotivation und Engagement profitieren davon, wenn Lernumgebungen und Lernmaterialien auf den individuellen Kontext der Lernenden abgestimmt sind. Dieser umfasst sowohl intrinsische Faktoren wie Vorkenntnisse und persönliche Interessen, aber auch extrinsische Faktoren wie die aktuelle Umgebung. Aktuelle Weiterentwicklungen im Bereich adaptiver und intelligenter Technologien ermöglichen es, Lernen kontextbewusst zu personalisieren. So können mithilfe von Computer-Vision-Algorithmen, maschineller Ăbersetzung und Augmented Reality sinnvolle VerknĂŒpfungen zwischen Lernenden und ihrem Kontext geschaffen werden. Allerdings mĂŒssen diese Technologien fĂŒr einen erfolgreichen Einsatz im Alltag auch die Lernerfahrung mit einbeziehen.
Diese Arbeit untersucht die Gestaltung personalisierter kontextbewusster Lernerfahrungen aus der Perspektive des ubiquitĂ€ren und self-directed Learning im Sprachenlernen, einem vielseitigen Lernbereich. Insbesondere wird die Konzeption, Implementierung und Evaluierung von TechnologieunterstĂŒtzung fĂŒr das Sprachenlernen in und aus dem Alltagskontext der Lernenden vorgestellt und diskutiert, wobei der Schwerpunkt auf der Perspektive der Lernenden und der Nutzererfahrung liegt. Die Arbeit orientiert sich an vier verschiedenen Rollen, die Technologie im kontextbewussten Lernen einnehmen kann. Um Lernsituationen anzureichern, kann Technologie im Alltagskontext von Lernenden (1) erfassen und (2) auslösen. Um Lerninhalte anzureichern, kann Technologie aus dem Alltagskontext (3) AktivitĂ€ten augmentieren und (4) Inhalte generieren.
Im Hinblick auf die erfassende Rolle von Technologie wird in dieser Arbeit untersucht, wie die Lernenden mobile Lern-Apps in alltĂ€glichen Kontexten nutzen. Die Aufzeichnung von AktivitĂ€ten und Kontexten in Kombination mit Experience Sampling bestĂ€tigt, dass Lerneinheiten im mobilen Lernen ĂŒber den Tag verteilt sind und in verschiedenen Umgebungen stattfinden. Allerdings sind sie in der Regel kurz und werden hĂ€ufig unterbrochen. Dies deutet darauf hin, dass die Lernenden von einer besseren Integration des Lernens in ihren Alltagskontext profitieren könnten, z. B. durch UnterstĂŒtzung des Wiedereinstiegs nach einer Unterbrechung.
AnschlieĂend untersuchen wir, wie diese Integration durch intelligente Trigger unterstĂŒtzt werden könnte, die mit passenden Lernzeitpunkten verknĂŒpft sind. Wir konzipieren und evaluieren verschiedene Arten von Triggern auf Basis von Interaktionsmustern und Kontexterkennung. Unsere Ergebnisse zeigen, dass einfache Interaktionen (z. B. das Einstecken von Kopfhörern) vielversprechend dafĂŒr sind, sowohl die VerfĂŒgbarkeit als auch die Bereitschaft fĂŒr eine LernaktivitĂ€t zu erfassen. Wir diskutieren, wie Ă€hnliche Interaktionstrigger an individuelle Gewohnheiten angepasst werden können.
Im Bereich der Augmentierung von Lerninhalten untersuchen wir zunĂ€chst, wie unterhaltsame AlltagsaktivitĂ€ten fĂŒr das Lernen aufbereitet werden können, ohne diese AktivitĂ€ten zu beeintrĂ€chtigen. Konkret bewerten wir die Lernerfahrung mit interaktiver GrammatikunterstĂŒtzung in E-Readern und angepassten Untertiteln fĂŒr audiovisuelle Medien. Die Teilnehmer:innen unserer Studien fanden, dass die LernunterstĂŒtzung ihren Lernprozess erfolgreich förderte. Die Informationslast im Lernsystem sollte auf die aktuellen BedĂŒrfnisse der Lernenden angepasst werden, damit das Flow-Erlebnis nicht beeintrĂ€chtigt wird. Die Lernenden brauchen möglicherweise Ermutigung dafĂŒr, sich fĂŒr neuartige, lernoptimierte Konzepte zu entscheiden (z. B. zeitsynchrone Untertitel), anstatt an Gewohnheiten festzuhalten (z. B. Standarduntertitel).
Als NĂ€chstes werden in dieser Arbeit die BedĂŒrfnisse und PrĂ€ferenzen der Lernenden bei der Erstellung ihres eigenen personalisierten Lernmaterials aus ihrem Kontext untersucht. Insbesondere werden Methoden zur automatischen Generierung von Inhalten entwickelt und evaluiert, die Lernmöglichkeiten aus Objekten in der Umgebung des Lernenden generieren. Die Verbindung zum Kontext des Lernenden wird durch aktuelle Technologien wie Objekterkennung und Augmented Reality hergestellt. Wir zeigen anhand mehrerer Nutzerstudien, dass die Lernleistung und das Engagement bei automatisch personalisiertem Lernmaterial mit vordefinierten und manuell erstellten Inhalten vergleichbar sind. Die Ergebnisse zeigen auĂerdem, dass der Erfolg der Personalisierung vom Aufwand abhĂ€ngt, der fĂŒr die Erstellung der Inhalte erforderlich ist, und davon, ob die generierten Materialien den Erwartungen der Lernenden entsprechen.
Die verschiedenen Perspektiven, die in dieser Arbeit untersucht werden, bieten neue Einblicke in Herausforderungen und Möglichkeiten, die wir in einem Framework fĂŒr kontextbewusste ubiquitĂ€re Lerntechnologie zusammenfassen. Die Ergebnisse haben auch allgemeinere Auswirkungen auf die Gestaltung der Interaktion mit personalisierten und kontextbewussten intelligenten Systemen. Beispielsweise ist es bei der automatischen Generierung personalisierter Inhalte wichtig, nicht nur die Korrektheit aus technologischer Sicht zu berĂŒcksichtigen, sondern auch, wie die Nutzer die Ergebnisse wahrnehmen
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Educational use cases from a shared exploration of e-books and iPads
E-books and e-book readers are becoming increasingly widely available, particularly for the general reader, and there have been many studies on their adoption. However, less is known about their use for educational and academic purposes. We report here on work carried out on e-books and e-book applications using iPads by academic and teaching staff. After considering pedagogical issues and reporting survey results, we identify a spiral of six key use case areas for e-books. This spiral of use cases moves from basic e-book use, through situational reading, e-books and learning, using multiple learning resources, collaborative/group learning, to e-book production. We discuss each of these use case areas and provide guidelines that will be of interest to practitioners and researchers alike
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Developing sustainable business models for institutionsâ provision of open educational resources: Learning from OpenLearn usersâ motivations and experiences
Universities across the globe have, for some time, been exploring the possibilities for achieving public benefit and generating business and visibility through releasing and sharing open educational resources (OER). Many have written about the need to develop sustainable and profitable business models around the production and release of OER. Downes (2006), for example, has questioned the financial sustainability of OER production at scale. Many of the proposed business models focus on OERâs value in generating revenue and detractors of OER have questioned whether they are in competition with formal education.
This paper reports on a study intended to broaden the conversation about OER business models to consider the motivations and experiences of OER users as the basis for making a better informed decision about whether OER and formal learning are competitive or complementary with each other. The study focused on OpenLearn - the Open Universityâs (OU) web-based platform for OER, which hosts hundreds of online courses and videos and is accessed by over 3,000,000 users a year. A large scale survey and follow-up interviews with OpenLearn users worldwide revealed that university provided OER can offer learners a bridge to formal education, allowing them to try out a subject before registering on a formal course and to build confidence in their abilities as learners. In addition, it was found that using OER during formal paid-for study can improve learnersâ performance and self-reliance, leading to increased retention and satisfaction with the learning experience
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Open educational resources for all? Comparing user motivations and characteristics across The Open Universityâs iTunes U channel and OpenLearn platform.
With the rise in access to mobile multimedia devices, educational institutions have exploited the iTunes U platform as an additional channel to provide free educational resources with the aim of profile-raising and breaking down barriers to education. For those prepared to invest in content preparation, it is possible to produce interactive, portable material that can be made available globally. Commentators have questioned both the financial implications for platform-specific content production, and the availability of devices for learners to access it (Osborne, 2012).
The Open University (OU) makes its free educational resources available on iTunes U and via its web-based open educational resources (OER) platform, OpenLearn. The OUâs OER on iTunes U reached the 60 million download mark in 2013; its OpenLearn platform boasts 27 million unique visitors since 2006. This paper reports the results of a large-scale study of users of the OUâs iTunes U channel and OpenLearn platform. A survey of several thousand users revealed key differences in demographics between those accessing OER via the web and via iTunes U. In addition, the data allowed comparison between three groups: formal learners, informal learners and educators.
The study raises questions about whether university-provided OER meet the needs of users and makes recommendations for how content can be modified to suit their needs. As the publishing of OER becomes core to business, we reflect on reasons why understanding usersâ motivations and demographics is vital, allowing for needs-led resource provision and content that is adapted to best achieve learner satisfaction, and to deliver institutionsâ social mission
Second Language Aaquisition and Mobile-Assisted Language Learning: Educators' Perspectives on Identity and Practice.
Pelos Ășltimos 25 anos, as 'affordances' providenciadas pela mobile-assisted language learning sĂŁo estudadas nĂŁo sĂł pelas suas capacidades de educação Ă distĂąncia e online, bem como ferramenta para atividades em salas de aula fĂsicas. Educadores de aquisição de segunda lĂngua se diferenciam em estilo e abordagem Ă educação de lĂnguas, fazendo uso de diferentes ferramentas para proporcionar vĂĄrios cenĂĄrios e possibilidades de aprendizado para seus alunos. Em função de entender as perspectivas em torno do alinhamento entre estes profissionais e as affordances dos dispositivos mĂłveis, esta investigação dĂĄ ĂȘnfase para questĂ”es de identidade, prĂĄticas dos educadores e seus entendimentos no que diz respeito as suas literacias digitais. Doze educadores do Brasil foram entrevistados e os dados produzidos por estas entrevistas - juntamente com memorandos e notas de campo - foram analisadas usando NVivo, seguindo as guias providenciadas pela grounded theory. Os resultados mostram que, mesmo os educadores considerando a si mesmos como "abertos" Ă mudanças e reconhecendo a mais valia que os dispositivos mĂłveis podem trazer para as aulas, esta abertura se torna restrita quando suas identidades profissionais estĂŁo em risco pelo uso obrigatĂłrio das tecnologias mĂłveis. A discussĂŁo foca no paradoxo da relevĂąncia dos dispositivos mĂłveis para a aquisição de linguagem e a falta de repertĂłrio para o uso de tais dispositivos. Como resultado, esta tese produz um modelo preliminar para uma teoria baseada na percepção e dos educadores de aquisição de segunda lĂngua frente ao uso dos dispositivos caracterizados em m-learning.For the past 25 years, mobile-assisted language learning affordabilities have been studied not only for its distance and online language learning capabilities but as a tool for activities in physical classrooms as well. Second language acquisition educators differ in style and approach to language education, making use of different tools to provide acquisition scenarios and possibilities for their students. In order to understand the perspectives around the alignment of these professionals and mobile devices affordabilities, this research emphases on issues of professional identity, educators' practices, and their understanding of their digital literacy. Twelve educators from Brazil were interviewed, and the data produced from those interviews - along with memos and notes - were analyzed using NVivo software following the guidelines provided by the grounded theory. Results show that although second language acquisition educators view themselves as "open" to changes and recognized the ad-value that mobile devices could have for classes, this openness becomes restrict when their professional identities are at risk by the mandatory use of mobile technologies. The discussion focuses on the paradox of relevancy of mobile devices for language acquisition and lack of repertoire for the use of such devices by educators. As a result, this thesis produces a preliminary model for a theory based on the perception of second language acquisition educators towards the use of devices characterized by m-learning
eCPD Programme - Enhanced Learning.
This collection of papers (edited by Kevin Donovan) has been produced by the Association for Learning Technology (ALT) for LSIS. They are based on the summaries used by presenters during workshops at the 2009 launch of the eCPD Programme
IS2020 A Competency Model for Undergraduate Programs in Information Systems: The Joint ACM/AIS IS2020 Task Force
The IS2020 report is the latest in a series of model curricula recommendations and guidelines for undergraduate degrees in Information Systems (IS). The report builds on the foundations developed in previous model curricula reports to develop a major revision of the model curriculum with the inclusion of significant new characteristics. Specifically, the IS2020 report does not directly prescribe a degree structure that targets a specific context or environment. Rather, the IS2020 report provides guidance regarding the core content of the curriculum that should be present but also provides flexibility to customize curricula according to local institutional needs
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