2,082 research outputs found

    Enterprise Experience into the Integration of Human-Centered Design and Kanban

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    he integration of Human-Centered Design (HCD) and Agile Software Development (ASD) promises the development of competitive products comprising a good User Experience (UX). This study has investigated the integration of HCD and Kanban with the aim to gain industrial experiences in a real world context. A case study showed that requirements flow into the development process in a structured manner by adding a design board. To this end, the transparency concerning recurring requirements increased. We contribute to the body of knowledge of software development by providing practical insights into Human-Centered Agile Development (HCAD). On one hand, it is shown that the integration of HCD and Kanban leads to a product with a good UX and makes the development process more human-centered. On the other hand, we conclude that a cross-functional collaboration speeds up product development.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    Agile Requirements Engineering: A systematic literature review

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    Nowadays, Agile Software Development (ASD) is used to cope with increasing complexity in system development. Hybrid development models, with the integration of User-Centered Design (UCD), are applied with the aim to deliver competitive products with a suitable User Experience (UX). Therefore, stakeholder and user involvement during Requirements Engineering (RE) are essential in order to establish a collaborative environment with constant feedback loops. The aim of this study is to capture the current state of the art of the literature related to Agile RE with focus on stakeholder and user involvement. In particular, we investigate what approaches exist to involve stakeholder in the process, which methodologies are commonly used to present the user perspective and how requirements management is been carried out. We conduct a Systematic Literature Review (SLR) with an extensive quality assessment of the included studies. We identified 27 relevant papers. After analyzing them in detail, we derive deep insights to the following aspects of Agile RE: stakeholder and user involvement, data gathering, user perspective, integrated methodologies, shared understanding, artifacts, documentation and Non-Functional Requirements (NFR). Agile RE is a complex research field with cross-functional influences. This study will contribute to the software development body of knowledge by assessing the involvement of stakeholder and user in Agile RE, providing methodologies that make ASD more human-centric and giving an overview of requirements management in ASD.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    Identifying Agile Requirements Engineering Patterns in Industry

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    Agile Software Development (ASD) is gaining in popularity in today´s business world. Industry is adopting agile methodologies both to accelerate value delivery and to enhance the ability to deal with changing requirements. However, ASD has a great impact on how Requirements Engineering (RE) is carried out in agile environments. The integration of Human-Centered Design (HCD) plays an important role due to the focus on user and stakeholder involvement. To this end, we aim to introduce agile RE patterns as main objective of this paper. On the one hand, we will describe our pattern mining process based on empirical research in literature and industry. On the other hand, we will discuss our results and provide two examples of agile RE patterns. In sum, the pattern mining process identifies 41 agile RE patterns. The accumulated knowledge will be shared by means of a web application.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2016-76956-C3-2-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    An agile information-architecture-driven approach for the development of user-centered interactive software

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    This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Interacción '15: Proceedings of the XVI International Conference on Human Computer Interaction, http://dx.doi.org/10.1145/2829875.2829919.For the most part, Information Architecture processes include sets of activities and techniques to be carried out by the development team to create interactive applications effectively, involving usability concerns at every development step. In fact, plenty of process models have already been proposed to bridge the gap between User-Centered Development and Information Architecture, empowering the development team to build usable applications successfully. However, the combination of User- Centered Development and Information Architecture paradigms sometimes results in cumbersome process models containing lots of phases and activities to be considered, which increases the cycle time to have partial and validated software increments readily. As less effort has been devoted to speed up the usable Information Architecture development, the aim of this paper is to address such problem. To do so, we present Scrum-UIA, an agile and usable development process driven by the Information Architecture. This process is intended to develop web applications by splitting up responsibilities and tasks, and decreasing the time to perform technical activities, in order to readily obtain usable software increments.This work has been supported by the funding projects «eMadrid», granted by the Madrid Research Council (project code S2013/ICE-2715) and «Flexor», granted by the Spanish Government (project code TIN2014-52129-R)

    Contextualizing user centered design with agile methods in Ethiopia

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    Systematic mapping study of usability in post-implementation on agile software development

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    Abstract. Need for new software information systems is increasing year by year and information software systems have become present in everyday life of people. As the number of systems has increased so has the need of these systems to be usable and work properly. This thesis used systematic mapping study method to get overview of the current state of usability in agile software development. In the study, initially 269 papers were retrieved from SCOPUS and after exclusion of irrelevant papers 92 papers were selected to the study of which 75 papers got through inclusion criteria to the final stage of the study. In this thesis a look to current state of usability in agile software development is presented. Study suggested that usability usage in agile environment is still trying to find its place but there is research being done constantly to make it more prevalent in the field. From those agile software development projects, that had included the usage of some sort of usability method to development, too few included usability throughout the whole development cycle.Tiivistelmä. Tarve uusille tietojärjestelmille on kasvanut vuosi vuodelta suuremmaksi. Tietojärjestelmistä on tullut osa meidän jokapäiväistä elämäämme. Samalla, kun tietojärjestelmien määrä on kasvanut, on kasvanut myös tarve tehdä niistä entistä käytettävämpiä ja toimivia. Tässä tutkielmassa on käytetty systemaattista tutkimuskirjallisuuden kartoitus menetelmää, jonka avulla on hankittu yleiskuva tämän hetkisestä käytettävyyden tilasta ketterässä ohjelmistokehityksessä. Tutkimukseen otettiin alun perin 269 julkaisua, jotka haettiin SCOPUS tietokannasta. Tulosten seulonnan jälkeen 92 julkaisun todettiin liittyvän olennaisesti aiheeseen. Näistä 92 julkaisusta tutkimuksen viimeiseen vaiheeseen hyväksyttiin 75 julkaisua. Tässä tutkielmassa annetaan yleiskuva käytettävyydestä ketterässä ohjelmistokehityksessä tämän hetken kirjallisuuden perusteella. Tutkimuksessa todettiin, että käytettävyyden käyttö ketterässä ohjelmistokehityksessä yrittää vielä löytää omaa paikkaansa, mutta tutkimuksessa tapahtuu jatkuvaa kehitystä, jotta käytettävyys saataisiin selkeäksi myös ketterässä ohjelmistokehityksessä. Niissä projekteissa, joissa ketterää ohjelmistokehitystä harjoitettiin ja käytettävyys oli otettu huomioon, liian harva sisällytti käytettävyyden menetelmiä tukemaan kehitystä läpi koko ohjelmiston kehityskaaren

    Enabling decentral collaborative innovation processes - a web based real time collaboration platform

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    The main goal of this paper is to define a collaborative innovation process as well as a supporting tool. It is motivated through the increasing competition on global markets and the resultant propagation of decentralized projects with a high demand of innovative collaboration in global contexts. It bases on a project accomplished by the author group. A detailed literature review and the action design research methodology of the project led to an enhanced process model for decentral collaborative innovation processes and a basic realization of a browser based real time tool to enable these processes. The initial evaluation in a practical distributed setting has shown that the created tool is a useful way to support collaborative innovation processes.Comment: multikonferenz wirtschaftsinformati
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