5,521 research outputs found
Survey and Analysis of Production Distributed Computing Infrastructures
This report has two objectives. First, we describe a set of the production
distributed infrastructures currently available, so that the reader has a basic
understanding of them. This includes explaining why each infrastructure was
created and made available and how it has succeeded and failed. The set is not
complete, but we believe it is representative.
Second, we describe the infrastructures in terms of their use, which is a
combination of how they were designed to be used and how users have found ways
to use them. Applications are often designed and created with specific
infrastructures in mind, with both an appreciation of the existing capabilities
provided by those infrastructures and an anticipation of their future
capabilities. Here, the infrastructures we discuss were often designed and
created with specific applications in mind, or at least specific types of
applications. The reader should understand how the interplay between the
infrastructure providers and the users leads to such usages, which we call
usage modalities. These usage modalities are really abstractions that exist
between the infrastructures and the applications; they influence the
infrastructures by representing the applications, and they influence the ap-
plications by representing the infrastructures
A scheme for time-dependent resource reservation in QoS-enabled IP networks
Abstract. A number of distributed applications require communication services with Quality of Service (QoS) guarantees. The QoS provisioning issue in the Internet has been addressed by the IETF with the definition of the Integrated Services (IntServ) and Differentiated Services (Diffserv) frameworks. Resource reservation mechanisms on which these models are based are totally time-unaware. Yet, we believe that, in some cases, associating a time interval to network resource reservations could be useful for both users and network providers. In this paper we present a distributed scheme for time-dependent reservations in QoS-enabled IP networks. We also show how the standard signalling protocol RSVP may support this new reservation style, with only a few minor modifications. Finally, we present a first prototype implementation of the major component of the proposed architecture and we provide some hints on future applicability scenarios of the advance reservation paradigm and its impact on related topics such as policing and charging techniques in QoS-enabled IP networks.
Ethernet - a survey on its fields of application
During the last decades, Ethernet progressively became the most widely used local area networking (LAN) technology. Apart from LAN installations, Ethernet became also attractive for many other fields of application, ranging from industry to avionics, telecommunication, and multimedia. The expanded application of this technology is mainly due to its significant assets like reduced cost, backward-compatibility, flexibility, and expandability. However, this new trend raises some problems concerning the services of the protocol and the requirements for each application. Therefore, specific adaptations prove essential to integrate this communication technology in each field of application. Our primary objective is to show how Ethernet has been enhanced to comply with the specific requirements of several application fields, particularly in transport, embedded and multimedia contexts. The paper first describes the common Ethernet LAN technology and highlights its main features. It reviews the most important specific Ethernet versions with respect to each application field’s requirements. Finally, we compare these different fields of application and we particularly focus on the fundamental concepts and the quality of service capabilities of each proposal
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Energy-efficient wireless communication
In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters
Network convergence and QoS for future multimedia services in the VISION project
The emerging use of real-time 3D-based multimedia applications imposes strict quality of service (QoS) requirements on both access and core networks. These requirements and their impact to provide end-to-end 3D videoconferencing services have been studied within the Spanish-funded VISION project, where different scenarios were implemented showing an agile stereoscopic video call that might be offered to the general public in the near future. In view of the requirements, we designed an integrated access and core converged network architecture which provides the requested QoS to end-to-end IP sessions. Novel functional blocks are proposed to control core optical networks, the functionality of the standard ones is redefined, and the signaling improved to better meet the requirements of future multimedia services. An experimental test-bed to assess the feasibility of the solution was also deployed. In such test-bed, set-up and release of end-to-end sessions meeting specific QoS requirements are shown and the impact of QoS degradation in terms of the user perceived quality degradation is quantified. In addition, scalability results show that the proposed signaling architecture is able to cope with large number of requests introducing almost negligible delay
Implementation of QoS onto virtual bus network
Quality of Service (QoS) is a key issue in a multimedia environment because multimedia applications are sensitive to delay. The virtual bus architecture is a hierarchical access network structure that has been proposed to simplify network signaling. The network employs an interconnection of hierarchical database to support advanced routing of the signaling and traffic load. Therefore, the requirements and management of quality of service is important in the virtual bus network particularly to support multimedia applications. QoS and traffic parameters are specified for each class type and the OMNeT model has been described
Energy-efficient bandwidth reservation for bulk data transfers in dedicated wired networks
International audienceThe ever increasing number of Internet connected end-hosts call for high performance end-to-end networks leading to an increase in the energy consumed by the networks. Our work deals with the energy consumption issue in dedicated network with bandwidth provisionning and in-advance reservations of network equipments and bandwidth for Bulk Data transfers. First, we propose an end-to-end energy cost model of such networks which described the energy consumed by a transfer for all the crossed equipments. This model is then used to develop a new energy-aware framework adapted to Bulk Data Transfers over dedicated networks. This framework enables switching off unused network portions during certain periods of time to save energy. This framework is also endowed with prediction algorithms to avoid useless switching off and with adaptive scheduling management to optimize the energy used by the transfers. 1 Introductio
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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