19,808 research outputs found

    Extreme-Point-based Heuristics for the Three-Dimensional Bin Packing problem

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    One of the main issues in addressing three-dimensional packing problems is finding an efficient and accurate definition of the points at which to place the items inside the bins, because the performance of exact and heuristic solution methods is actually strongly influenced by the choice of a placement rule. We introduce the extreme point concept and present a new extreme point-based rule for packing items inside a three-dimensional container. The extreme point rule is independent from the particular packing problem addressed and can handle additional constraints, such as fixing the position of the items. The new extreme point rule is also used to derive new constructive heuristics for the three-dimensional bin-packing problem. Extensive computational results show the effectiveness of the new heuristics compared to state-of-the-art results. Moreover, the same heuristics, when applied to the two-dimensional bin-packing problem, outperform those specifically designed for the proble

    On Multi-dimensional Packing Problems

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    We study the approximability of multi-dimensional generalizations of three classical packing problems: multiprocessor scheduling, bin packing, and the knapsack problem. Specifically, we study the vector scheduling problem, its dual problem, namely, the vector bin packing problem, and a class of packing integer programs. The vector scheduling problem is to schedule n d-dimensional tasks on m machines such that the maximum load over all dimensions and all machines is minimized. The vector bin packing problem, on the other hand, seeks to minimize the number of bins needed to schedule all n tasks such that the maximum load on any dimension accross all bins is bounded by a fixed quantity, say 1. Such problems naturally arise when scheduling tasks that have multiple resource requirements. Finally, packing integer programs capture a core problem that directly relates to both vector scheduling and vector bin packing, namely, the problem of packing a miximum number of vectors in a single bin of unit height. We obtain a variety of new algorithmic as well as inapproximability results for these three problems

    Hybrid Approach for Solving Real-World Bin Packing Problem Instances Using Quantum Annealers

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    Efficient packing of items into bins is a common daily task. Known as Bin Packing Problem, it has been intensively studied in the field of artificial intelligence, thanks to the wide interest from industry and logistics. Since decades, many variants have been proposed, with the three-dimensional Bin Packing Problem as the closest one to real-world use cases. We introduce a hybrid quantum-classical framework for solving real-world three-dimensional Bin Packing Problems (Q4RealBPP), considering different realistic characteristics, such as: i) package and bin dimensions, ii) overweight restrictions, iii) affinities among item categories and iv) preferences for item ordering. Q4RealBPP permits the solving of real-world oriented instances of 3dBPP, contemplating restrictions well appreciated by industrial and logistics sectors.Comment: 9 pages, 24 figure

    TS2PACK: A Two-Level Tabu Search for the Three-dimensional Bin Packing Problem

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    Three-dimensional orthogonal bin packing is a problem NP-hard in the strong sense where a set of boxes must be orthogonally packed into the minimum number of three-dimensional bins. We present a two-level tabu search for this problem. The first-level aims to reduce the number of bins. The second optimizes the packing of the bins. This latter procedure is based on the Interval Graph representation of the packing, proposed by Fekete and Schepers, which reduces the size of the search space. We also introduce a general method to increase the size of the associated neighborhoods, and thus the quality of the search, without increasing the overall complexity of the algorithm. Extensive computational results on benchmark problem instances show the effectiveness of the proposed approach, obtaining better results compared to the existing one

    Solving Logistic-Oriented Bin Packing Problems Through a Hybrid Quantum-Classical Approach

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    The Bin Packing Problem is a classic problem with wide industrial applicability. In fact, the efficient packing of items into bins is one of the toughest challenges in many logistic corporations and is a critical issue for reducing storage costs or improving vehicle space allocation. In this work, we resort to our previously published quantum-classical framework known as Q4RealBPP, and elaborate on the solving of real-world oriented instances of the Bin Packing Problem. With this purpose, this paper gravitates on the following characteristics: i) the existence of heterogeneous bins, ii) the extension of the framework to solve not only three-dimensional, but also one- and two-dimensional instances of the problem, iii) requirements for item-bin associations, and iv) delivery priorities. All these features have been tested in this paper, as well as the ability of Q4RealBPP to solve real-world oriented instances.Comment: 7 pages, 7 figures, paper accepted for being presented in the upcoming 26th IEEE International Conference on Intelligent Transportation Systems - ITSC 202

    Three-dimensional Bin Packing in Mixed-case Palletization

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    The Three Dimensional Bin Packing Problem (3DBPP) is within one of the broad categories of the Bin Packing Problem. The other broad categories include the One Dimensional and the Two Dimensional Bin Packing Problem. As we live in a three dimensional world, the 3DBPP can model a variety of real world problems. Some of the popular applications of the 3DBPP include the Container Loading Problem and the Pallet Packing Problem. The objective of the 3DBPP is to minimize the number of containers or pallets used given a certain number of items, while respecting the non-overlapping constraints along all three dimensions. The Open Dimension Problem (ODP), is a special case of the 3DBPP, where a given set of cargo is packed onto a single container, with one or more variable dimensions. The Single Bin Size Bin Packing Problem (SBSBPP) is another special case, where a given set of cargo is packed in bins of the same size, with the objective of minimizing the number of bins used. The SBSBPP is more difficult to solve than the ODP, as items are packed in multiple bins in the SBSBPP and in only one bin in the ODP. In this thesis, we first propose a mixed-integer programming model for the ODP, where the objective is to minimize the highest point within the bin. We then provide a number of enhancements to improve the model. Later, a number of heuristics are proposed to find good feasible solutions within reasonable computational time. Finally the solution of the ODP is used to provide a solution to the SBSBPP. The proposed approach is compared to well-known approaches from the literature on a standard data set. The approach was able to give reasonably good solutions to most instances within a given time frame, especially when the number of items per bin increases

    Real-polarized genetic algorithm for the three-dimensional bin packing problem

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    This article presents a non-deterministic approach to the Three-Dimensional Bin Packing Problem, using a genetic algorithm. To perform the packing, an algorithm was developed considering rotations, size constraints of objects and better utilization of previous free spaces (flexible width). Genetic operators have been implemented based on existing operators, but the highlight is the Real-Polarized crossover operator that produces new solutions with a certain disturbance near the best parent. The proposal presented here has been tested on instances already known in the literature and real instances. A visual comparison using boxplot was done and, in some situations, it was possible to say that the obtained results are statistically superior than the ones presented in the literature. In a given instance class, the presented Genetic Algorithm found solutions reaching up to 70% less bins

    Modified genetic algorithm as a new approach for solving the problem of 3d packaging

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    In this paper, we proposed one of the options for developing a new evolutionary heuristic approach for solving the three-dimensional packing problem called BPP (Bin packing problem), as applied to the variation of this problem with a single container and a set of boxes of various dimensions, called the SKP (Single knapsack problem), and The comparison of 11 basic evolutionary heuristic approaches to solving the problem of three-dimensional packing of BPP (Bin packing problem) variations SKP (Single knapsack problem) with the developed new evolutionary heuristic approach to solving BPP using modi cited genetic algorithm (MGA). By performing correlation and statistical analysis using 10 randomly created sets of input data for solving BPP, the effectiveness of MGAs was proved in comparison with 11 basic evolutionary algorithms for solving BPP. Thus, it was confirmed that MGA and similar algorithms can be effectively used to solve such logistic NP-difficult problems

    Online dynamic bin packing

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    In this thesis we study online algorithms for dynamic bin packing. An online algorithm is presented with input throughout time and must make irrevocable decisions without knowledge of future input. The classical bin packing problem is a combinatorial optimization problem in which a set of items must be packed into a minimum number of uniform-sized bins without exceeding their capacities. The problem has been studied since the early 1970s and many variants continue to attract researchers’ attention today. The dynamic version of the bin packing problem was introduced by Coffman, Garey and Johnson in 1983. The problem is a generalization of the bin packing problem in which items may arrive and depart dynamically. In this setting, an online algorithm for bin packing is presented with one item at a time, without knowledge of its departure time, nor arrival and departure times of future items, and must decide in which bin the item should be packed. Migration of items between bins is not allowed, however rearrangement of items within a bin is permitted. The objective of problem is to minimize the maximum number of bins used over all time. In multi-dimensional generalizations of the problem, multi-dimensional items must be packed without overlap in multi-dimensional bins of uniform size in each dimension. In this work, we study the setting where items are oriented and cannot be rotated. We first consider online one-dimensional dynamic bin packing and present a lower bound of 8/3 ∼ 2.666 on the achievable competitive ratio of any deterministic online algorithm, improving the best known 2.5-lower bound. Since the introduction of the problem by Coffman, Garey and Johnson, the progress on the problem has focused on improving the original lower bound of 2.388 to 2.428, and to the best known 2.5-lower bound. Our improvement from 2.5 to 8/3 ∼ 2.666 makes a big step forward in closing the gap between the lower bound and the upper bound, which currently stands at 2.788. Secondly we study the online two- and three-dimensional dynamic bin packing problem by designing and analyzing algorithms for special types of input. Bar-Noy et al. initiated the study of the one-dimensional unit fraction bin packing problem, a restricted version where all sizes of items are of the form 1/k, for some integer k > 0. Another related problem is for power fraction items, where sizes are of the form 1/2k, for some integer k ≥ 0. We initiate the study of online multi-dimensional dynamic bin packing of unit fraction items and power fraction items, where items have lengths unit fraction and power fraction in each dimension, respectively. While algorithms for general input are suitable for unit fraction and power fraction items, their worst-case performance guarantees are the same for special types of input. For unit fraction and power fraction items, we design and analyze online algorithms that achieve better worst-case performance guarantees compared to their classical counterparts. Our algorithms give careful consideration to unit and power fraction items, which allows us to reduce the competitive ratios for these types of inputs. Lastly we focus on obtaining lower bounds on the performance of the family of Any- Fit algorithms (Any-Fit, Best-Fit, First-Fit, Worst-Fit) for online multi-dimensional dynamic bin packing. Any-Fit algorithms are classical online algorithms initially studied for the one-dimensional version of the bin packing problem. The common rule that the algorithms use is to never pack a new item to a new bin if the item can be packed in any of the existing bins. While the family of Any-Fit algorithms is always O(1)-competitive for one-dimensional dynamic bin packing, we show that this is no longer the case for multi-dimensional dynamic bin packing when using Best-Fit and Worst-Fit, even if the input consists of power fraction items or unit fraction items. For these restricted inputs, we prove that Best-Fit and Worst-Fit have unbounded competitive ratios, while for First-Fit we provide lower bounds that are higher than the lower bounds for any online algorithm. Furthermore, for general input we show that all classical Any-Fit algorithms are not competitive for online multi-dimensional dynamic bin packing
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