293,829 research outputs found

    Social machines for education driven by feedback agents

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    The aim of this paper is to explain some of the ways in which multi agent system (MAS) theory can be used to describe, design and enhance social machines (also referred to as Socio-Cognitive Systems). We believe there is a really opportunity for the MAS community to engage with emerging theory and practice of designing such systems. Social machines - also referred to as Socio-Cognitive Systems from the MAS community - are terms used to refer to the recent breed of technological systems which allow human and computational agents to socially interact, typically on a large scale and sometimes towards achieving shared goals. Examples include social networking platforms and crowd sourced encyclopaedias. The discussion of social machines and MAS is taken from three perspectives. Firstly, the theoretical notion of an abstract social machine as a socio-cognitive system containing humans and agents is introduced. Secondly, a speci#12;c instance of a social machine which has been designed to enable social music learning supported by agents is described. Thirdly, an agent architecture which is designed for operation within educational social machines is discussed, with particular focus on what we believe is the core currency of these machines: feedback.Much of of this work was undertaken as part of the FP7 project in the Technology Enhanced Learning Program called Practice and Performance Analysis Inspiring Social Education (PRAISE) involving the 1st and 2nd authors. We acknowledge Harry Brenton, Marco Gillies Andreu Grimalt-Reynes, Jonathan James, Edgar Jones, Julian Padget and Harko Harko Verhagen who have helped in discussions. The second author received support from the European Network for Social Intelligence, SINTELNET (FET Open Coordinated Action FP7-ICT-2009-C Project No. 286370) for short term visits to the IIIA to work with the 3rd author.Peer Reviewe

    Mathematical practice, crowdsourcing, and social machines

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    The highest level of mathematics has traditionally been seen as a solitary endeavour, to produce a proof for review and acceptance by research peers. Mathematics is now at a remarkable inflexion point, with new technology radically extending the power and limits of individuals. Crowdsourcing pulls together diverse experts to solve problems; symbolic computation tackles huge routine calculations; and computers check proofs too long and complicated for humans to comprehend. Mathematical practice is an emerging interdisciplinary field which draws on philosophy and social science to understand how mathematics is produced. Online mathematical activity provides a novel and rich source of data for empirical investigation of mathematical practice - for example the community question answering system {\it mathoverflow} contains around 40,000 mathematical conversations, and {\it polymath} collaborations provide transcripts of the process of discovering proofs. Our preliminary investigations have demonstrated the importance of "soft" aspects such as analogy and creativity, alongside deduction and proof, in the production of mathematics, and have given us new ways to think about the roles of people and machines in creating new mathematical knowledge. We discuss further investigation of these resources and what it might reveal. Crowdsourced mathematical activity is an example of a "social machine", a new paradigm, identified by Berners-Lee, for viewing a combination of people and computers as a single problem-solving entity, and the subject of major international research endeavours. We outline a future research agenda for mathematics social machines, a combination of people, computers, and mathematical archives to create and apply mathematics, with the potential to change the way people do mathematics, and to transform the reach, pace, and impact of mathematics research.Comment: To appear, Springer LNCS, Proceedings of Conferences on Intelligent Computer Mathematics, CICM 2013, July 2013 Bath, U

    Webscience, 'social machines' and principles for redesigning theories of agency: a prolegomenon

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    This paper argues that the advent of the WWW and the principles now developing for the move ‘social machines’ has posed serious challenges to traditional social theory. In particular, it is argued that the concept of social machines and the forms of distributed agency they imply amplify ‘deep flaws’ in the underlying principles of current agency theories that make empirical work using such frameworks ‘undecidable’. The occasioning of social machines and the WWW here are examined for the ways in which the traditional models of agency, involving reflexivity/skill dynamics, can be dismantled and new principles for re-designed agency theory posed. One key problem and three re-design principles are identified

    Why do people buy virtual items in virtual worlds? an empirical test of a conceptual model

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    While organizations in software industry want to portray themselves as professional in terms of following standards and methods, they may also have needs for improvising and short-cutting when necessary. Such dilemmas of dual logics are sometimes internally resolved by evolving a false belief of what is done (practice) being in correspondence to what is said (standards), regardless of what an empirical investigation might show, something that can have poor business implications and also poor social implications. Particularly focusing on this latter point, the meta-methodology of total systems interventions (TSI) has been used for integrating critical systems theory with total quality management, improving social conditions in parallel with improving business processes. Although TSI is not designed for liberating organizations where nobody see themselves in need of liberation, the hypothesis of this paper is that it is possible to design quality management systems as “conflict machines”, causing sufficient social tension for more or less automatically changing “fake quality” into “real quality”. The hypothesis is investigated by applying design research in a Scandinavian public sector organization. The findings consist of statistical and interpretative evidence for the success of the approach, making a contribution to how TSI can be applied in the software industry

    Desire Lines: Open Educational Collections, Memory and the Social Machine

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    This paper delineates the initial ideas around the development of the Co-Curate North East project. The idea of computerised machines which have a social use and impact was central to the development of the project. The project was designed with and for schools and communities as a digital platform which would collect and aggregate ‘memory’ resources and collections around local area studies and social identity. It was a co-curation process supported by museums and curators which was about the ‘meshwork’ between ‘official’ and ‘unofficial’ archives and collections and the ways in which materials generated from within the schools and community groups could themselves be re-narrated and exhibited online as part of self-organised learning experiences. This paper looks at initial ideas of social machines and the ways in machines can be used in identity and memory studies. It examines ideas of navigation and visualisation of data and concludes with some initial findings from the early stages of the project about the potential for machines and educational work

    Artificial morality: Making of the artificial moral agents

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    Abstract: Artificial Morality is a new, emerging interdisciplinary field that centres around the idea of creating artificial moral agents, or AMAs, by implementing moral competence in artificial systems. AMAs are ought to be autonomous agents capable of socially correct judgements and ethically functional behaviour. This request for moral machines comes from the changes in everyday practice, where artificial systems are being frequently used in a variety of situations from home help and elderly care purposes to banking and court algorithms. It is therefore important to create reliable and responsible machines based on the same ethical principles that society demands from people. New challenges in creating such agents appear. There are philosophical questions about a machine’s potential to be an agent, or mora l agent, in the first place. Then comes the problem of social acceptance of such machines, regardless of their theoretic agency status. As a result of efforts to resolve this problem, there are insinuations of needed additional psychological (emotional and cogn itive) competence in cold moral machines. What makes this endeavour of developing AMAs even harder is the complexity of the technical, engineering aspect of their creation. Implementation approaches such as top- down, bottom-up and hybrid approach aim to find the best way of developing fully moral agents, but they encounter their own problems throughout this effort

    The Role of Imagination in Social Scientific Discovery: Why Machine Discoverers Will Need Imagination Algorithms

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    When philosophers discuss the possibility of machines making scientific discoveries, they typically focus on discoveries in physics, biology, chemistry and mathematics. Observing the rapid increase of computer-use in science, however, it becomes natural to ask whether there are any scientific domains out of reach for machine discovery. For example, could machines also make discoveries in qualitative social science? Is there something about humans that makes us uniquely suited to studying humans? Is there something about machines that would bar them from such activity? A close look at the methodology of interpretive social science reveals several abilities necessary to make a social scientific discovery, and one capacity necessary to possess any of them is imagination. For machines to make discoveries in social science, therefore, they must possess imagination algorithms
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