20,374 research outputs found

    Permissive Controller Synthesis for Probabilistic Systems

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    We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty arising due to, for example, unreliable sensors or faulty system components. Our aim is to generate robust controllers that are resilient to unexpected system changes at runtime, and flexible enough to be adapted if additional constraints need to be imposed. We develop a permissive controller synthesis framework, which generates multi-strategies for the controller, offering a choice of control actions to take at each time step. We formalise the notion of permissivity using penalties, which are incurred each time a possible control action is disallowed by a multi-strategy. Permissive controller synthesis aims to generate a multi-strategy that minimises these penalties, whilst guaranteeing the satisfaction of a specified system property. We establish several key results about the optimality of multi-strategies and the complexity of synthesising them. Then, we develop methods to perform permissive controller synthesis using mixed integer linear programming and illustrate their effectiveness on a selection of case studies

    Expertise in map comprehension: processing of geographic features according to spatial configuration and abstract roles

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    Expertise in topographic map reading is dependent on efficient processing of geographical information presented in a standardised map format. Studies have supported the proposition that expert map readers employ cognitive schemas in which prototypical configurations held in long term memory are employed during the surface search of map features to facilitate map comprehension. Within the experts’ cognitive schemas, it is assumed that features are grouped according to spatial configurations that have been frequently encountered and these patterns facilitate efficient chunking of features during information processing. This thesis investigates the nature of information held in experts’ cognitive schemas. It also proposes that features are grouped in the experts’ schemas not only by their spatial configurations but according to the abstract and functional roles they perform. Three experiments investigated the information processing strategies employed by firstly, skilled map readers engaged in a map reproduction task and secondly, expert map readers engaged in a location comparison exercise. In the first and second experiments, skilled and novice map readers studied and reproduced a town map and a topographic map. Drawing protocols and verbal protocols provided insights into their information processing strategies. The skilled map readers demonstrated superior performance for reproducing contour related data with evidence of the use of cognitive schemas. For the third experiment, expert and novice map readers compared locations within map excerpts for similarities of boundary extents. Eye-gaze data and verbal protocols provided information on the features attended to and the participants’ search patterns. The expert group integrated features into their cognitive schemas according to the abstract roles they performed significantly more frequently than the novices. Both groups employed pattern recognition to integrate features for some of the locations. Within a similar experimental design the second part of the third experiment examined whether experts also integrated the abstract roles of remote features and village grouping concepts within their cognitive schemas. The experts again integrated the abstract roles of physical features into their schemas more often than novices but this strategy was not employed for either the remote feature or grouping categories. Implications for map design and future Geographic Information Systems are discussed

    LiveRetro: Visual Analytics for Strategic Retrospect in Livestream E-Commerce

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    Livestream e-commerce integrates live streaming and online shopping, allowing viewers to make purchases while watching. However, effective marketing strategies remain a challenge due to limited empirical research and subjective biases from the absence of quantitative data. Current tools fail to capture the interdependence between live performances and feedback. This study identified computational features, formulated design requirements, and developed LiveRetro, an interactive visual analytics system. It enables comprehensive retrospective analysis of livestream e-commerce for streamers, viewers, and merchandise. LiveRetro employs enhanced visualization and time-series forecasting models to align performance features and feedback, identifying influences at channel, merchandise, feature, and segment levels. Through case studies and expert interviews, the system provides deep insights into the relationship between live performance and streaming statistics, enabling efficient strategic analysis from multiple perspectives.Comment: Accepted by IEEE VIS 202

    Nexiwave case

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    Thesis (S.M. in Engineering and Management)--Massachusetts Institute of Technology, System Design and Management Program, 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 82-83).Telecommunication technology has had a profound impact on our daily lives. It has enabled organizations to be more competitive by reducing the need for physical proximity and fostering collaboration. In recent years especially, data networks have been especially prominent, with the obvious example being the Internet. Work that was once conducted by phone and fax is now increasingly being done by VolP, e-mail and IM. For years telecommunication companies had focused in making available communication between person-to-person as well as multi-person and mobile communication, but none had focused on the content of the voice communication. This thesis presents a functioning product to address the needs of such users by applying a systems thinking approach to visualize and manage complexity through the whole process from the product idea generation to the business model. A detailed assessment of the users' needs and description of the product's user-centric design is provided. User experience design principles and legal constraints were considered throughout the development process. We propose to add value and differentiate the product by providing users with options to manage the content of their calls. At the most basic level, we give free audio-to-text transcripts with built-in features that could users save time and be more productive. nexiwave was built using principles promulgated in the System Design and Management Program classes.by Cynthia Munoz Jugo [and] Benjamin Jiang.S.M.in Engineering and Managemen

    Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation

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    This paper surveys the current state of the art in Natural Language Generation (NLG), defined as the task of generating text or speech from non-linguistic input. A survey of NLG is timely in view of the changes that the field has undergone over the past decade or so, especially in relation to new (usually data-driven) methods, as well as new applications of NLG technology. This survey therefore aims to (a) give an up-to-date synthesis of research on the core tasks in NLG and the architectures adopted in which such tasks are organised; (b) highlight a number of relatively recent research topics that have arisen partly as a result of growing synergies between NLG and other areas of artificial intelligence; (c) draw attention to the challenges in NLG evaluation, relating them to similar challenges faced in other areas of Natural Language Processing, with an emphasis on different evaluation methods and the relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118 pages, 8 figures, 1 tabl
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