18,329 research outputs found

    An ethnomathematical study of play in minecraft

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    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

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    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    Process in user interface development

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    Biomimicry and Forced Connections to Inspire Innovation

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    The purpose of this project was to explore biomimicry and integrating forms of nature to generate unique ideas and possible solutions to problems. Four key components of this project were biomimicry, brainstorming, forced connections, and innovation to answer the question: What can I learn about imagination, forced connections, process, mindset, and innovation by copying aspects of nature or being inspired by nature? A Biomimicry and Forced Connections Design Journal contained conceptual designs based on nature or a challenge-to-nature searching for solutions. A Reflective Learning Journal included prior experiences and working on this project that contributed to my knowledge and insights. The findings of this project revealed that using the forced connections tool and unrelated images uncovers novel and wild ideas. As a result, innovation occurred in the outcomes, throughout processes, and using skills such as curiosity, awareness, determination, and perseverance developing the mindset of an innovator
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