1,784 research outputs found

    ํŠธ๋ฆฌ ๊ตฌ์กฐ๋ฅผ ์ด์šฉํ•œ 3์ฐจ์› ๊ณต๊ฐ„ ๋‚ด ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ์—ฐ๊ตฌ

    Get PDF
    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ)-- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๋ฏธ์ˆ ๋Œ€ํ•™ ๋””์ž์ธํ•™๋ถ€ ๋””์ž์ธ์ „๊ณต, 2019. 2. ๊น€์ˆ˜์ •.Speculative visualization combines both data visualization methods and aesthetics to draw attention to specific social, political and environmental issues. The speculative data visualization project proposed in this work explores electronic waste trade and the environmental performance of various nations. Illegal trading of electronic waste without proper disposal and recycling measures has a severe impact on both human health and the environment. This trade can be represented as a network data structure. The overall environmental health and ecosystem vitality of those trading countries, represented by their Environmental Performance Index (EPI), can also give greater insight into this issue. This EPI data has a hierarchical structure. This work explores methods to visualize these two data sets simultaneously in a manner that allows for analytical exploration of the data while communicating its underlying meaning. This project-based design research specifically focuses on visualizing hierarchical datasets with a node-link type tree structure and suggests a novel data visualization method, called the data garden, to visualize these hierarchical datasets within a spatial network. This draws inspiration from networks found between trees in nature. This is applied to the illegal e-waste trade and environmental datasets to provoke discussion, provide a holistic understanding and improve the peoples awareness on these issues. This uses both analytical data visualization techniques, along with a more aesthetic approach. The data garden approach is used to create a 3D interactive data visualization that users can use to navigate and explore the data in a meaningful way while also providing an emotional connection to the subject. This is due to the ability of the data garden approach to accurately show the underlying data while also closely mimicking natural structures. The visualization project intends to encourage creative professionals to create both visually appealing and thought-provoking data visualizations on significant issues that can reach a mass audience and improve awareness of citizens. Additionally, this design research intends to cause further discussion on the role of aesthetics and creative practices in data visualizations.์‚ฌ๋ณ€์  ์‹œ๊ฐํ™”(speculative visualization)๋Š” ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ๋ฐฉ๋ฒ•๊ณผ ๋ฏธํ•™์„ ๊ฒฐํ•ฉํ•˜์—ฌ ํŠน์ •ํ•œ ์‚ฌํšŒ, ์ •์น˜ ๋ฐ ํ™˜๊ฒฝ ๋ฌธ์ œ์— ๊ด€์‹ฌ์„ ์œ ๋„ํ•˜๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ œ์•ˆํ•œ ์‚ฌ๋ณ€์  ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ํ”„๋กœ์ ํŠธ๋ฅผ ํ†ตํ•ด ๋‹ค์–‘ํ•œ ๊ตญ๊ฐ€์˜ ์ „์ž ํ๊ธฐ๋ฌผ ๊ฑฐ๋ž˜์™€ ํ™˜๊ฒฝ ์„ฑ๊ณผ๋ฅผ ์‚ดํŽด๋ด…๋‹ˆ๋‹ค. ์ ์ ˆํ•œ ์ฒ˜๋ฆฌ์™€ ์žฌํ™œ์šฉ ์กฐ์น˜๊ฐ€ ์ด๋ค„์ง€์ง€ ์•Š์€ ์ „์žํ๊ธฐ๋ฌผ์˜ ๋ถˆ๋ฒ• ๊ฑฐ๋ž˜๋Š” ํ™˜๊ฒฝ๊ณผ ์ธ๊ฐ„์— ์‹ฌ๊ฐํ•œ ์˜ํ–ฅ์„ ๋ฏธ์นฉ๋‹ˆ๋‹ค. ์ด ๊ฑฐ๋ž˜๋Š” ๋„คํŠธ์›Œํฌ ๋ฐ์ดํ„ฐ ๊ตฌ์กฐ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํ™˜๊ฒฝ์„ฑ๊ณผ์ง€์ˆ˜(EPI)๋ฅผ ํ†ตํ•ด ์ด ๊ฑฐ๋ž˜์— ์ฐธ์—ฌํ•˜๋Š” ๊ตญ๊ฐ€๋“ค์˜ ์ „๋ฐ˜์ ์ธ ํ™˜๊ฒฝ ๋ณด๊ฑด๊ณผ ์ƒํƒœ๊ณ„ ํ™œ๋ ฅ์„ ์‚ดํŽด๋ณด๋Š” ๊ฒƒ์€ ์ด ๋ฌธ์ œ์— ๋” ๊นŠ์€ ํ†ต์ฐฐ๋ ฅ์„ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ํ™˜๊ฒฝ์„ฑ๊ณผ์ง€์ˆ˜๋Š” ๊ณ„์ธต ๊ตฌ์กฐ๋กœ ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ์—ฐ๊ตฌ๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ๋ถ„์„์ ์œผ๋กœ ํƒ๊ตฌํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ํ†ตํ•ด ๋‘ ๊ฐ€์ง€ ๋ฐ์ดํ„ฐ๋ฅผ ๋™์‹œ์— ์‹œ๊ฐํ™”ํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ํ‘œ๋ฉด์— ๋“œ๋Ÿฌ๋‚˜์ง€ ์•Š๋Š” ๋ฐ์ดํ„ฐ์˜ ์˜๋ฏธ๋ฅผ ์ „๋‹ฌํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ํƒ๊ตฌํ•ฉ๋‹ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ํ”„๋กœ์ ํŠธ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•˜๋Š” ๋””์ž์ธ ์—ฐ๊ตฌ๋กœ, ๋…ธ๋“œ ๋งํฌ ์œ ํ˜• ํŠธ๋ฆฌ ๊ตฌ์กฐ๋ฅผ ํ†ตํ•ด ๊ณ„์ธต์  ๋ฐ์ดํ„ฐ๋ฅผ ์‹œ๊ฐํ™”ํ•˜๋Š” ๊ฒƒ์— ์ค‘์ ์„ ๋‘๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ์ž์—ฐ์—์„œ ๋ฐœ๊ฒฌํ•  ์ˆ˜ ์žˆ๋Š” ๋‚˜๋ฌด ๊ฐ„ ๋„คํŠธ์›Œํฌ์—์„œ ์˜๊ฐ์„ ์–ป์–ด ๊ณต๊ฐ„ ๋„คํŠธ์›Œํฌ์—์„œ ๊ณ„์ธต์  ๋ฐ์ดํ„ฐ ์„ธํŠธ๋ฅผ ์‹œ๊ฐํ™”ํ•ฉ๋‹ˆ๋‹ค. ๋ฐ์ดํ„ฐ ์ •์›์ด๋ผ๊ณ  ํ•˜๋Š” ์ด ์ƒˆ๋กœ์šด ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ๋ฐฉ๋ฒ•์„ ๋ถˆ๋ฒ• ์ „์ž ํ๊ธฐ๋ฌผ ๊ฑฐ๋ž˜์™€ ํ™˜๊ฒฝ ๋ฐ์ดํ„ฐ์— ์ ์šฉํ•˜์—ฌ ํ† ๋ก ์„ ์œ ๋ฐœํ•˜๊ณ  ์ „์ฒด์ ์ธ ์ดํ•ด๋ฅผ ์ œ๊ณตํ•˜๋ฉฐ ์ด๋Ÿฌํ•œ ๋ฌธ์ œ์— ๋Œ€ํ•œ ์‚ฌ๋žŒ๋“ค์˜ ์ธ์‹์„ ๊ฐœ์„ ํ•˜๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค. ์ด๋Š” ๋ณด๋‹ค ๋ฏธ์ ์ธ ์ ‘๊ทผ๊ณผ ๋ถ„์„์  ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™” ๊ธฐ์ˆ ์„ ๋ชจ๋‘ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ๋ฐ์ดํ„ฐ ์ •์›์„ ํ†ตํ•œ ์ ‘๊ทผ์œผ๋กœ ์‚ผ์ฐจ์› ๋Œ€ํ™”ํ˜• ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™”๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ์‹œ๊ฐํ™”๋ฅผ ํ†ตํ•ด ์‚ฌ์šฉ์ž๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ์˜๋ฏธ ์žˆ๋Š” ๋ฐฉ์‹์œผ๋กœ ์‚ดํŽด๋ณด๋Š” ๋™์‹œ์— ์ฃผ์ œ์™€ ๊ฐ์„ฑ์ ์ธ ์—ฐ๊ฒฐ์„ ๋ฐ›์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ๋ฐ์ดํ„ฐ ์ •์› ๋ฐฉ๋ฒ•์ด ๋ฐ์ดํ„ฐ๋ฅผ ์ •ํ™•ํ•˜๊ฒŒ ๋ณด์—ฌ์ฃผ๋Š” ๋™์‹œ์— ์ž์—ฐ ๊ตฌ์กฐ๋ฅผ ๋ฉด๋ฐ€ํ•˜๊ฒŒ ๋ชจ๋ฐฉํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ๋ณธ ์‹œ๊ฐํ™” ํ”„๋กœ์ ํŠธ๋Š” ์ฐฝ์˜์ ์ธ ์ „๋ฌธ๊ฐ€๋“ค์ด ์ค‘์š”ํ•œ ๋ฌธ์ œ์— ๋Œ€ํ•ด ์‹œ๊ฐ์ ์œผ๋กœ ๋งค๋ ฅ์ ์ด๊ณ  ์ƒ๊ฐ์„ ์ž๊ทนํ•˜๋Š” ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™”๋ฅผ ๋งŒ๋“ค์–ด ๋Œ€์ค‘์—๊ฒŒ ๋„๋‹ฌํ•˜๊ณ  ์‹œ๋ฏผ๋“ค์˜ ์ธ์‹์„ ํ–ฅ์ƒํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ถŒ์žฅํ•ฉ๋‹ˆ๋‹ค. ๋˜ํ•œ, ๋ณธ ๋””์ž์ธ ์—ฐ๊ตฌ๋Š” ๋ฐ์ดํ„ฐ ์‹œ๊ฐํ™”์—์„œ ๋ฏธํ•™๊ณผ ์ฐฝ์กฐ์ ์ธ ์‹ค์ฒœ์˜ ์—ญํ• ์— ๋Œ€ํ•œ ๋” ๋งŽ์€ ๋…ผ์˜๋ฅผ ์œ ๋„ํ•˜๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค.Abstract I Table of Contents III List of Figures VI 1. Introduction 1 1.1 Research Background 2 1.2 Research Goal and Method 6 1.3 Terminology 9 2. Hierarchical Relationships: Trees 14 2.1 The History of Tree Diagrams 16 2.1.1 Significance of Trees 16 2.1.2 Aristotles Hierarchical Order of Life 19 2.1.3 Early Religious Depictions of Hierarchical Structures 22 2.1.4 Depicting Evolution 26 2.2 Tree Structures 29 2.3 Tree Layouts 31 3. Complex Relationships: Networks 34 3.1 Attributes of Networks 36 3.1.1 Interdependence and Interconnectedness 38 3.1.2 Decentralization 42 3.1.3 Nonlinearity 45 3.1.4 Multiplicity 46 3.2 Spatial Networks 46 3.3 Combining Tree Structures and Networks 48 4. Design Study Goals and Criteria 51 4.1 Objectives of the Design Study 71 4.2 Data Visualization Approaches 54 4.3 Criteria of Data Visualization 57 4.3.1 Aesthetics 58 4.3.2 Information Visualization Principles 62 4.3.2.1 Visual Cues in Data Visualization 62 4.3.2.2 Gestalt Principles 65 4.3.2.3 Increasing Efficiency of Network Visualizations 67 4.4 Case Study 70 5. Design Study: Data Garden Method 78 5.1 Concept of the Data Garden Structure 79 5.2 Data Garden Tree Structure 84 5.2.1 360ยฐVertical Branches 85 5.2.2 Break Point of the Branches 87 5.2.3 Aligning Hierarchy Levels 89 5.2.3.1 Design 01 โ€“ Extend Method 90 5.2.3.2 Design 02 โ€“ Collapse Method 91 5.2.4 Node Placement Technique 92 5.3 Conveying 3D Information 95 6. Design Study: Visualization Project 98 6.1 Theme 99 6.1.1 E-waste Trade 100 6.1.2 Environmental Performance Index 102 6.2 Visual Design Concept 104 6.3 Assigning Attributes 105 6.4 Visual Design Process 107 6.4.1 Leaf (Node) Design Process 107 6.4.1.1 Leaf Inspiration 107 6.4.1.2 Leaf Design 108 6.4.1.3 Leaf Area Calculation and Alignment 113 6.4.2 Stem (Branch) Design Process 116 6.4.3 Root (Link) Design Process 117 6.5 Interaction Design 118 6.5.1 Navigation 118 6.5.2 User Interface 119 6.5.3 Free and Detail Modes 120 6.5.4 Data Details 121 6.6 Visualization Renders 122 6.7 Exhibition 129 7. Conclusion 131 7.1 Conclusion 132 7.2 Limitations and Further Research 133 Bibliography 135 ๊ตญ๋ฌธ์ดˆ๋ก (Abstract in Korean) 144Docto

    FSEA 2014 โ€“ Proceedings of the AVI 2014 Workshop on Fostering Smart Energy Applications through Advanced Visual Interfaces

    Get PDF
    It is with great pleasure that we welcome you to FSEA 2014, the AVI 2014 workshop on Fostering Smart Energy Applications through Advanced Visual Interfaces. This workshop focuses on advanced interaction, interface, and visualization techniques for energy-related applications, tools, and services. It brings together researchers and practitioners from a diverse range of background, including interaction design, human-computer interaction, visualization, computer games, and other fields concerned with the development of advanced visual interfaces for smart energy applications. FSEA 2014 is the result of the efforts of many people involved in its organization, including our programme committee, and others who have assisted us in putting this workshop together

    An aesthetics of touch: investigating the language of design relating to form

    Get PDF
    How well can designers communicate qualities of touch? This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makersโ€™ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designersโ€™ capabilities

    The Urban Toolkit: A Grammar-based Framework for Urban Visual Analytics

    Full text link
    While cities around the world are looking for smart ways to use new advances in data collection, management, and analysis to address their problems, the complex nature of urban issues and the overwhelming amount of available data have posed significant challenges in translating these efforts into actionable insights. In the past few years, urban visual analytics tools have significantly helped tackle these challenges. When analyzing a feature of interest, an urban expert must transform, integrate, and visualize different thematic (e.g., sunlight access, demographic) and physical (e.g., buildings, street networks) data layers, oftentimes across multiple spatial and temporal scales. However, integrating and analyzing these layers require expertise in different fields, increasing development time and effort. This makes the entire visual data exploration and system implementation difficult for programmers and also sets a high entry barrier for urban experts outside of computer science. With this in mind, in this paper, we present the Urban Toolkit (UTK), a flexible and extensible visualization framework that enables the easy authoring of web-based visualizations through a new high-level grammar specifically built with common urban use cases in mind. In order to facilitate the integration and visualization of different urban data, we also propose the concept of knots to merge thematic and physical urban layers. We evaluate our approach through use cases and a series of interviews with experts and practitioners from different domains, including urban accessibility, urban planning, architecture, and climate science. UTK is available at urbantk.org.Comment: Accepted at IEEE VIS 2023. UTK is available at http://urbantk.or

    I-Light Symposium 2005 Proceedings

    Get PDF
    I-Light was made possible by a special appropriation by the State of Indiana. The research described at the I-Light Symposium has been supported by numerous grants from several sources. Any opinions, findings and conclusions, or recommendations expressed in the 2005 I-Light Symposium Proceedings are those of the researchers and authors and do not necessarily reflect the views of the granting agencies.Indiana University Office of the Vice President for Research and Information Technology, Purdue University Office of the Vice President for Information Technology and CI

    Image Retrieval within Augmented Reality

    Get PDF
    Die vorliegende Arbeit untersucht das Potenzial von Augmented Reality zur Verbesserung von Image Retrieval Prozessen. Herausforderungen in Design und Gebrauchstauglichkeit wurden fรผr beide Forschungsbereiche dargelegt und genutzt, um Designziele fรผr Konzepte zu entwerfen. Eine Taxonomie fรผr Image Retrieval in Augmented Reality wurde basierend auf der Forschungsarbeit entworfen und eingesetzt, um verwandte Arbeiten und generelle Ideen fรผr Interaktionsmรถglichkeiten zu strukturieren. Basierend auf der Taxonomie wurden Anwendungsszenarien als weitere Anforderungen fรผr Konzepte formuliert. Mit Hilfe der generellen Ideen und Anforderungen wurden zwei umfassende Konzepte fรผr Image Retrieval in Augmented Reality ausgearbeitet. Eins der Konzepte wurde auf einer Microsoft HoloLens umgesetzt und in einer Nutzerstudie evaluiert. Die Studie zeigt, dass das Konzept grundsรคtzlich positiv aufgenommen wurde und bietet Erkenntnisse รผber unterschiedliches Verhalten im Raum und verschiedene Suchstrategien bei der Durchfรผhrung von Image Retrieval in der erweiterten Realitรคt.:1 Introduction 1.1 Motivation and Problem Statement 1.1.1 Augmented Reality and Head-Mounted Displays 1.1.2 Image Retrieval 1.1.3 Image Retrieval within Augmented Reality 1.2 Thesis Structure 2 Foundations of Image Retrieval and Augmented Reality 2.1 Foundations of Image Retrieval 2.1.1 De๏ฌnition of Image Retrieval 2.1.2 Classi๏ฌcation of Image Retrieval Systems 2.1.3 Design and Usability in Image Retrieval 2.2 Foundations of Augmented Reality 2.2.1 De๏ฌnition of Augmented Reality 2.2.2 Augmented Reality Design and Usability 2.3 Taxonomy for Image Retrieval within Augmented Reality 2.3.1 Session Parameters 2.3.2 Interaction Process 2.3.3 Summary of the Taxonomy 3 Concepts for Image Retrieval within Augmented Reality 3.1 Related Work 3.1.1 Natural Query Speci๏ฌcation 3.1.2 Situated Result Visualization 3.1.3 3D Result Interaction 3.1.4 Summary of Related Work 3.2 Basic Interaction Concepts for Image Retrieval in Augmented Reality 3.2.1 Natural Query Speci๏ฌcation 3.2.2 Situated Result Visualization 3.2.3 3D Result Interaction 3.3 Requirements for Comprehensive Concepts 3.3.1 Design Goals 3.3.2 Application Scenarios 3.4 Comprehensive Concepts 3.4.1 Tangible Query Workbench 3.4.2 Situated Photograph Queries 3.4.3 Conformance of Concept Requirements 4 Prototypic Implementation of Situated Photograph Queries 4.1 Implementation Design 4.1.1 Implementation Process 4.1.2 Structure of the Implementation 4.2 Developer and User Manual 4.2.1 Setup of the Prototype 4.2.2 Usage of the Prototype 4.3 Discussion of the Prototype 5 Evaluation of Prototype and Concept by User Study 5.1 Design of the User Study 5.1.1 Usability Testing 5.1.2 Questionnaire 5.2 Results 5.2.1 Logging of User Behavior 5.2.2 Rating through Likert Scales 5.2.3 Free Text Answers and Remarks during the Study 5.2.4 Observations during the Study 5.2.5 Discussion of Results 6 Conclusion 6.1 Summary of the Present Work 6.2 Outlook on Further WorkThe present work investigates the potential of augmented reality for improving the image retrieval process. Design and usability challenges were identi๏ฌed for both ๏ฌelds of research in order to formulate design goals for the development of concepts. A taxonomy for image retrieval within augmented reality was elaborated based on research work and used to structure related work and basic ideas for interaction. Based on the taxonomy, application scenarios were formulated as further requirements for concepts. Using the basic interaction ideas and the requirements, two comprehensive concepts for image retrieval within augmented reality were elaborated. One of the concepts was implemented using a Microsoft HoloLens and evaluated in a user study. The study showed that the concept was rated generally positive by the users and provided insight in different spatial behavior and search strategies when practicing image retrieval in augmented reality.:1 Introduction 1.1 Motivation and Problem Statement 1.1.1 Augmented Reality and Head-Mounted Displays 1.1.2 Image Retrieval 1.1.3 Image Retrieval within Augmented Reality 1.2 Thesis Structure 2 Foundations of Image Retrieval and Augmented Reality 2.1 Foundations of Image Retrieval 2.1.1 De๏ฌnition of Image Retrieval 2.1.2 Classi๏ฌcation of Image Retrieval Systems 2.1.3 Design and Usability in Image Retrieval 2.2 Foundations of Augmented Reality 2.2.1 De๏ฌnition of Augmented Reality 2.2.2 Augmented Reality Design and Usability 2.3 Taxonomy for Image Retrieval within Augmented Reality 2.3.1 Session Parameters 2.3.2 Interaction Process 2.3.3 Summary of the Taxonomy 3 Concepts for Image Retrieval within Augmented Reality 3.1 Related Work 3.1.1 Natural Query Speci๏ฌcation 3.1.2 Situated Result Visualization 3.1.3 3D Result Interaction 3.1.4 Summary of Related Work 3.2 Basic Interaction Concepts for Image Retrieval in Augmented Reality 3.2.1 Natural Query Speci๏ฌcation 3.2.2 Situated Result Visualization 3.2.3 3D Result Interaction 3.3 Requirements for Comprehensive Concepts 3.3.1 Design Goals 3.3.2 Application Scenarios 3.4 Comprehensive Concepts 3.4.1 Tangible Query Workbench 3.4.2 Situated Photograph Queries 3.4.3 Conformance of Concept Requirements 4 Prototypic Implementation of Situated Photograph Queries 4.1 Implementation Design 4.1.1 Implementation Process 4.1.2 Structure of the Implementation 4.2 Developer and User Manual 4.2.1 Setup of the Prototype 4.2.2 Usage of the Prototype 4.3 Discussion of the Prototype 5 Evaluation of Prototype and Concept by User Study 5.1 Design of the User Study 5.1.1 Usability Testing 5.1.2 Questionnaire 5.2 Results 5.2.1 Logging of User Behavior 5.2.2 Rating through Likert Scales 5.2.3 Free Text Answers and Remarks during the Study 5.2.4 Observations during the Study 5.2.5 Discussion of Results 6 Conclusion 6.1 Summary of the Present Work 6.2 Outlook on Further Wor

    Interactions in Virtual Worlds:Proceedings Twente Workshop on Language Technology 15

    Get PDF
    • โ€ฆ
    corecore