403,209 research outputs found

    Implementation of an experimental platform for the social internet of things

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    The convergence of the Internet of Things (IoT) technologies with the social networking concepts has led to a new paradigm called the Social Internet of Things (SIoT), where the objects mimic the human behavior and create their own relationships based on the rules set by their owner. This is aimed at simplifying the complexity in handling the communications between billions of objects to the benefits of the humans. Whereas several IoT platforms are already available, the SIoT paradigm has represented only a field for pure research and simulations, until now. The aim of this paper is to present our implementation of a SIoT platform. We begin by analyzing the major IoT implementations, pointing out their common characteristics that could be re-used for our goal. We then discuss the major extensions we had to introduce on the existing platforms to introduce the functionalities of the SIoT. We also present the major functionalities of the proposed system: how to register a new social object to the platform, how the system manages the creation of new relationships, and how the devices create groups of members with similar characteristics. We conclude with the description of possible simple application scenarios

    Norm-based and commitment-driven agentification of the Internet of Things

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    There are no doubts that the Internet-of-Things (IoT) has conquered the ICT industry to the extent that many governments and organizations are already rolling out many anywhere,anytime online services that IoT sustains. However, like any emerging and disruptive technology, multiple obstacles are slowing down IoT practical adoption including the passive nature and privacy invasion of things. This paper examines how to empower things with necessary capabilities that would make them proactive and responsive. This means things can, for instance reach out to collaborative peers, (un)form dynamic communities when necessary, avoid malicious peers, and be “questioned” for their actions. To achieve such empowerment, this paper presents an approach for agentifying things using norms along with commitments that operationalize these norms. Both norms and commitments are specialized into social (i.e., application independent) and business (i.e., application dependent), respectively. Being proactive, things could violate commitments at run-time, which needs to be detected through monitoring. In this paper, thing agentification is illustrated with a case study about missing children and demonstrated with a testbed that uses different IoT-related technologies such as Eclipse Mosquitto broker and Message Queuing Telemetry Transport protocol. Some experiments conducted upon this testbed are also discussed

    Improving the performance of social media campaigns with the internet of things

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    This dissertation describes the use of the Internet of Things (IoT) in a social networked media campaign for a digital marketing agency. An electronic object platform a van, the interior of which changed color as a function of Twitter user interactions, was developed to simultaneously motivate and assess engagement with the campaign. The campaign’s dissemination was furthermore supported by Facebook posts and prior IoT based research measuring the popularity of different keywords in Twitter conversations, which were subsequently used as Hashtags in the campaign. Using a quasi-experimental methodology, it was created two campaigns. The results obtained a preview campaign (Without IoT) was compare with the results of the IoT campaign. Under the data analysis the IoT generate positive results as a tool for the Propagation of information.Esta tese explica descreve o uso de internet das coisas (Internet das coisas) em uma campanha Twitter usando com a empresa Van Marketing Digital (VAN) como um patrocinador. Foi desenvolvida uma plataforma de objeto eletrônico por medição da interação na rede social. Esta ferramenta obtido o número de menções, o número de utilizador e as descrições deles no Twitter. O objeto IoT selecionado foi uma Van, que muda a cor das luzes da janela pelo Twitter interação. O carro foi o único incentivo para o público Twitter a fim de analisar se a retribuição virtual foi o suficiente para eles. A campanha começou com uma campanha no Facebook na página de fãs Van, chamando a atenção dos usuários do Facebook como incentivo para participar na campanha Twitter, como resultado IoT potencializada campanha aumentando o alcance es interação de Van marketing nos meios de comunicação social. Os resultados obtidos de uma campanha de pré-visualização (Sem IoT) foi comparar com os resultados da campanha de Internet das coisas. Sob a análise de dados da Internet das coisas gerarem resultados positivos como uma ferramenta para a propagação de informaçõe
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