447 research outputs found
Towards a Practitioner Model of Mobile Music
This practice-based research investigates the mobile paradigm in the context of
electronic music, sound and performance; it considers the idea of mobile as a lens
through which a new model of electronic music performance can be interrogated. This
research explores mobile media devices as tools and modes of artistic expression in
everyday contexts and situations. While many of the previous studies have tended to
focus upon the design and construction of new hardware and software systems, this
research puts performance practice at the centre of its analysis.
This research builds a methodological and practical framework that draws upon
theories of mobile-mediated aurality, rhetoric on the practice of walking, relational
aesthetics, and urban and natural environments as sites for musical performance. The
aim is to question the spaces commonly associated with electronic music – where it is
situated, listened to and experienced. This thesis concentrates on the creative use of
existing systems using generic mobile devices – smartphones, tablets and HD cameras
– and commercially available apps. It will describe the development, implementation
and evaluation of a self-contained performance system utilising digital signal
processing apps and the interconnectivity of an inter-app routing system. This is an
area of investigation that other research programmes have not addressed in any depth.
This research’s enquiries will be held in dynamic and often unpredictable
conditions, from navigating busy streets to the fold down shelf on the back of a train
seat, as a solo performer or larger groups of players, working with musicians, nonmusicians
and other participants. Along the way, it examines how ubiquitous mobile
technology and its total access might promote inclusivity and creativity through the
cultural adhesive of mobile media. This research aims to explore how being mobile
has unrealised potential to change the methods and experiences of making electronic
music, to generate a new kind of performer identity and as a consequence lead
towards a practitioner model of mobile music
Mobile-Based Interactive Music for Public Spaces
With the emergence of modern mobile devices equipped with various types of built-in sensors, interactive art has become easily accessible to everyone, musicians and non-musicians alike. These efficient computers are able to analyze human activity, location, gesture, etc., and based on this information dynamically change, or create an artwork in realtime. This thesis presents an interactive mobile system that solely uses the standard embedded sensors available in current typical smart devices such as phones, and tablets to create an audio-only augmented reality for a singled out public space in order to explore the potential for social-musical interaction, without the need for any significant external infrastructure
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Proceedings of the 1st International Conference on Live Coding
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