286 research outputs found

    Data visualization with IRIS explorer

    Get PDF

    From Telerobotic towards Nanorobotic Applications

    Get PDF

    Manipulation of Polymorphic Objects Using Two Robotic Arms through CNN Networks

    Get PDF
    This article presents an interaction system for two 5 DOF (Degrees of Freedom) manipulators with 3-finger grippers, which will be used to grab and displace up to 10 polymorphic objects shaped as pentominoes, inside a VRML (Virtual Reality Modeling Language) environment, by performing element detection and classification using an R-CNN (Region Proposal Convolutional Neural Network), and point detection and gripping orientation using a DAG-CNN (Directed Acyclic Graph-Convolutional Neural Network). It was analyzed the feasibility or not of a grasp is determined depending on how the geometry of an element fits the free space between the gripper fingers. A database was created to be used as training data with each of the grasp positions for the polyshapes, so the network training can be focused on finding the desired grasp positions, enabling any other grasp found to be considered a feasible grasp, and eliminating the need to find additional better grasp points, changing the shape, inclination and angle of rotation. Under varying test conditions, the test successfully achieved gripping of each object with one manipulator and passing it to the second manipulator as part of the grouping process, in the opposite end of the work area, using an R-CNN and a DAG-CNN, with an accuracy of 95.5% and 98.8%, respectively, and performing a geometric analysis of the objects to determine the displacement and rotation required by the gripper for each individual grip

    Virtual Reality Control Systems

    Get PDF

    Human-Mechanical system interaction in Virtual Reality

    Get PDF
    The present work aims to show the great potential of Virtual Reality (VR) technologies in the field of Human-Robot Interaction (HRI). Indeed, it is foreseeable that in not too distant future cooperating robots will be increasingly present in human environments. Many authors actually believe that after the current information revolution, we will witness the so-called "robotics revolution", with the spread of increasingly intelligent and autonomous robots capable of moving into our own environments. Since these machines must be able to interact with human beings in a safe way, new design tools for the study of Human-Robot Interaction (HRI) are needed. The author believes that VR is an ideal design tool for the study of the interaction between humans and automatic machines, since it allows the designers to interact in real-time with virtual robotic systems and to evaluate different control algorithms, without the need of physical prototypes. This also shields the user from any risk related to the physical experimentation. However, VR technologies have also a more immediate application in the field of HRI, such as the study of usability of interfaces for real-time controlled robots. In fact, these robots, such as robots for microsurgery or even "teleoperated" robots working in a hostile environments, are already quite common. VR allows the designers to evaluate the usability of such interfaces by relating their physical input with a virtual output. In particular, the author has developed a new software application aimed at simulating automatic robots and, more generally, mechanical systems in a virtual environment. The user can interact with one or more virtual manipulators and also control them in real-time by means of several input devices. Finally, an innovative approach to the modeling and control of a humanoid robot with high degree of redundancy is discussed. VR implementation of a virtual humanoid is useful for the study of both humanoid robots and human beings
    • …
    corecore