4,279 research outputs found
Decremental Single-Source Reachability in Planar Digraphs
In this paper we show a new algorithm for the decremental single-source
reachability problem in directed planar graphs. It processes any sequence of
edge deletions in total time and explicitly
maintains the set of vertices reachable from a fixed source vertex. Hence, if
all edges are eventually deleted, the amortized time of processing each edge
deletion is only , which improves upon a previously
known solution. We also show an algorithm for decremental
maintenance of strongly connected components in directed planar graphs with the
same total update time. These results constitute the first almost optimal (up
to polylogarithmic factors) algorithms for both problems.
To the best of our knowledge, these are the first dynamic algorithms with
polylogarithmic update times on general directed planar graphs for non-trivial
reachability-type problems, for which only polynomial bounds are known in
general graphs
Synthesising Strategy Improvement and Recursive Algorithms for Solving 2.5 Player Parity Games
2.5 player parity games combine the challenges posed by 2.5 player
reachability games and the qualitative analysis of parity games. These two
types of problems are best approached with different types of algorithms:
strategy improvement algorithms for 2.5 player reachability games and recursive
algorithms for the qualitative analysis of parity games. We present a method
that - in contrast to existing techniques - tackles both aspects with the best
suited approach and works exclusively on the 2.5 player game itself. The
resulting technique is powerful enough to handle games with several million
states
Model checking Branching-Time Properties of Multi-Pushdown Systems is Hard
We address the model checking problem for shared memory concurrent programs
modeled as multi-pushdown systems. We consider here boolean programs with a
finite number of threads and recursive procedures. It is well-known that the
model checking problem is undecidable for this class of programs. In this
paper, we investigate the decidability and the complexity of this problem under
the assumption of bounded context-switching defined by Qadeer and Rehof, and of
phase-boundedness proposed by La Torre et al. On the model checking of such
systems against temporal logics and in particular branching time logics such as
the modal -calculus or CTL has received little attention. It is known that
parity games, which are closely related to the modal -calculus, are
decidable for the class of bounded-phase systems (and hence for bounded-context
switching as well), but with non-elementary complexity (Seth). A natural
question is whether this high complexity is inevitable and what are the ways to
get around it. This paper addresses these questions and unfortunately, and
somewhat surprisingly, it shows that branching model checking for MPDSs is
inherently an hard problem with no easy solution. We show that parity games on
MPDS under phase-bounding restriction is non-elementary. Our main result shows
that model checking a context bounded MPDS against a simple fragment of
CTL, consisting of formulas that whose temporal operators come from the set
{\EF, \EX}, has a non-elementary lower bound
Trains, Games, and Complexity: 0/1/2-Player Motion Planning through Input/Output Gadgets
We analyze the computational complexity of motion planning through local
"input/output" gadgets with separate entrances and exits, and a subset of
allowed traversals from entrances to exits, each of which changes the state of
the gadget and thereby the allowed traversals. We study such gadgets in the 0-,
1-, and 2-player settings, in particular extending past
motion-planning-through-gadgets work to 0-player games for the first time, by
considering "branchless" connections between gadgets that route every gadget's
exit to a unique gadget's entrance. Our complexity results include containment
in L, NL, P, NP, and PSPACE; as well as hardness for NL, P, NP, and PSPACE. We
apply these results to show PSPACE-completeness for certain mechanics in
Factorio, [the Sequence], and a restricted version of Trainyard, improving
prior results. This work strengthens prior results on switching graphs and
reachability switching games.Comment: 37 pages, 36 figure
A semantic approach to reachability matrix computation
The Cyber Security is a crucial aspect of networks management. The Reachability Matrix computation is one of the main challenge in this field. This paper presents an intelligent solution in order to address the Reachability Matrix computational proble
Completeness Results for Parameterized Space Classes
The parameterized complexity of a problem is considered "settled" once it has
been shown to lie in FPT or to be complete for a class in the W-hierarchy or a
similar parameterized hierarchy. Several natural parameterized problems have,
however, resisted such a classification. At least in some cases, the reason is
that upper and lower bounds for their parameterized space complexity have
recently been obtained that rule out completeness results for parameterized
time classes. In this paper, we make progress in this direction by proving that
the associative generability problem and the longest common subsequence problem
are complete for parameterized space classes. These classes are defined in
terms of different forms of bounded nondeterminism and in terms of simultaneous
time--space bounds. As a technical tool we introduce a "union operation" that
translates between problems complete for classical complexity classes and for
W-classes.Comment: IPEC 201
Abstracting Asynchronous Multi-Valued Networks: An Initial Investigation
Multi-valued networks provide a simple yet expressive qualitative state based
modelling approach for biological systems. In this paper we develop an
abstraction theory for asynchronous multi-valued network models that allows the
state space of a model to be reduced while preserving key properties of the
model. The abstraction theory therefore provides a mechanism for coping with
the state space explosion problem and supports the analysis and comparison of
multi-valued networks. We take as our starting point the abstraction theory for
synchronous multi-valued networks which is based on the finite set of traces
that represent the behaviour of such a model. The problem with extending this
approach to the asynchronous case is that we can now have an infinite set of
traces associated with a model making a simple trace inclusion test infeasible.
To address this we develop a decision procedure for checking asynchronous
abstractions based on using the finite state graph of an asynchronous
multi-valued network to reason about its trace semantics. We illustrate the
abstraction techniques developed by considering a detailed case study based on
a multi-valued network model of the regulation of tryptophan biosynthesis in
Escherichia coli.Comment: Presented at MeCBIC 201
Weak Singular Hybrid Automata
The framework of Hybrid automata, introduced by Alur, Courcourbetis,
Henzinger, and Ho, provides a formal modeling and analysis environment to
analyze the interaction between the discrete and the continuous parts of
cyber-physical systems. Hybrid automata can be considered as generalizations of
finite state automata augmented with a finite set of real-valued variables
whose dynamics in each state is governed by a system of ordinary differential
equations. Moreover, the discrete transitions of hybrid automata are guarded by
constraints over the values of these real-valued variables, and enable
discontinuous jumps in the evolution of these variables. Singular hybrid
automata are a subclass of hybrid automata where dynamics is specified by
state-dependent constant vectors. Henzinger, Kopke, Puri, and Varaiya showed
that for even very restricted subclasses of singular hybrid automata, the
fundamental verification questions, like reachability and schedulability, are
undecidable. In this paper we present \emph{weak singular hybrid automata}
(WSHA), a previously unexplored subclass of singular hybrid automata, and show
the decidability (and the exact complexity) of various verification questions
for this class including reachability (NP-Complete) and LTL model-checking
(PSPACE-Complete). We further show that extending WSHA with a single
unrestricted clock or extending WSHA with unrestricted variable updates lead to
undecidability of reachability problem
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