3,122 research outputs found

    On Backtracking in Real-time Heuristic Search

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    Real-time heuristic search algorithms are suitable for situated agents that need to make their decisions in constant time. Since the original work by Korf nearly two decades ago, numerous extensions have been suggested. One of the most intriguing extensions is the idea of backtracking wherein the agent decides to return to a previously visited state as opposed to moving forward greedily. This idea has been empirically shown to have a significant impact on various performance measures. The studies have been carried out in particular empirical testbeds with specific real-time search algorithms that use backtracking. Consequently, the extent to which the trends observed are characteristic of backtracking in general is unclear. In this paper, we present the first entirely theoretical study of backtracking in real-time heuristic search. In particular, we present upper bounds on the solution cost exponential and linear in a parameter regulating the amount of backtracking. The results hold for a wide class of real-time heuristic search algorithms that includes many existing algorithms as a small subclass

    A Tutorial on Clique Problems in Communications and Signal Processing

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    Since its first use by Euler on the problem of the seven bridges of K\"onigsberg, graph theory has shown excellent abilities in solving and unveiling the properties of multiple discrete optimization problems. The study of the structure of some integer programs reveals equivalence with graph theory problems making a large body of the literature readily available for solving and characterizing the complexity of these problems. This tutorial presents a framework for utilizing a particular graph theory problem, known as the clique problem, for solving communications and signal processing problems. In particular, the paper aims to illustrate the structural properties of integer programs that can be formulated as clique problems through multiple examples in communications and signal processing. To that end, the first part of the tutorial provides various optimal and heuristic solutions for the maximum clique, maximum weight clique, and kk-clique problems. The tutorial, further, illustrates the use of the clique formulation through numerous contemporary examples in communications and signal processing, mainly in maximum access for non-orthogonal multiple access networks, throughput maximization using index and instantly decodable network coding, collision-free radio frequency identification networks, and resource allocation in cloud-radio access networks. Finally, the tutorial sheds light on the recent advances of such applications, and provides technical insights on ways of dealing with mixed discrete-continuous optimization problems

    On Neighborhood Tree Search

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    We consider the neighborhood tree induced by alternating the use of different neighborhood structures within a local search descent. We investigate the issue of designing a search strategy operating at the neighborhood tree level by exploring different paths of the tree in a heuristic way. We show that allowing the search to 'backtrack' to a previously visited solution and resuming the iterative variable neighborhood descent by 'pruning' the already explored neighborhood branches leads to the design of effective and efficient search heuristics. We describe this idea by discussing its basic design components within a generic algorithmic scheme and we propose some simple and intuitive strategies to guide the search when traversing the neighborhood tree. We conduct a thorough experimental analysis of this approach by considering two different problem domains, namely, the Total Weighted Tardiness Problem (SMTWTP), and the more sophisticated Location Routing Problem (LRP). We show that independently of the considered domain, the approach is highly competitive. In particular, we show that using different branching and backtracking strategies when exploring the neighborhood tree allows us to achieve different trade-offs in terms of solution quality and computing cost.Comment: Genetic and Evolutionary Computation Conference (GECCO'12) (2012

    Cutoff for non-backtracking random walks on sparse random graphs

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    A finite ergodic Markov chain is said to exhibit cutoff if its distance to stationarity remains close to 1 over a certain number of iterations and then abruptly drops to near 0 on a much shorter time scale. Discovered in the context of card shuffling (Aldous-Diaconis, 1986), this phenomenon is now believed to be rather typical among fast mixing Markov chains. Yet, establishing it rigorously often requires a challengingly detailed understanding of the underlying chain. Here we consider non-backtracking random walks on random graphs with a given degree sequence. Under a general sparsity condition, we establish the cutoff phenomenon, determine its precise window, and prove that the (suitably rescaled) cutoff profile approaches a remarkably simple, universal shape

    Fault-Tolerant, but Paradoxical Path-Finding in Physical and Conceptual Systems

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    We report our initial investigations into reliability and path-finding based models and propose future areas of interest. Inspired by broken sidewalks during on-campus construction projects, we develop two models for navigating this "unreliable network." These are based on a concept of "accumulating risk" backward from the destination, and both operate on directed acyclic graphs with a probability of failure associated with each edge. The first serves to introduce and has faults addressed by the second, more conservative model. Next, we show a paradox when these models are used to construct polynomials on conceptual networks, such as design processes and software development life cycles. When the risk of a network increases uniformly, the most reliable path changes from wider and longer to shorter and narrower. If we let professional inexperience--such as with entry level cooks and software developers--represent probability of edge failure, does this change in path imply that the novice should follow instructions with fewer "back-up" plans, yet those with alternative routes should be followed by the expert?Comment: 8 page
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