36 research outputs found

    WrapIt: Computer-Assisted Crafting of Wire Wrapped Jewelry

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    International audienceWire wrapping is a traditional form of handmade jewelry that involves bending metal wire to create intricate shapes. The technique appeals to novices and casual crafters because of its low cost, accessibility and unique aesthetic. We present a computational design tool that addresses the two main challenges of creating 2D wire-wrapped jewelry: decomposing an input drawing into a set of wires, and bending the wires to give them shape. Our main contribution is an automatic wire decomposition algorithm that segments a drawing into a small number of wires based on aesthetic and fabrication principles. We formulate the task as a constrained graph labeling problem and present a stochastic optimization approach that produces good results for a variety of inputs. Given a decomposition, our system generates a 3D-printed custom support structure, or jig, that helps users bend the wire into the appropriate shape. We validated our wire decomposition algorithm against existing wire-wrapped designs, and used our end-to-end system to create new jewelry from clipart drawings. We also evaluated our approach with novice users, who were able to create various pieces of jewelry in less than half an hour

    Startup dilemmas - Strategic problems of early-stage platforms on the internet

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    siirretty Doriast

    New forms of collaborative innovation and production on the internet

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    The Internet has enabled new forms of large-scale collaboration. Voluntary contributions by large numbers of users and co-producers lead to new forms of production and innovation, as seen in Wikipedia, open source software development, in social networks or on user-generated content platforms as well as in many firm-driven Web 2.0 services. Large-scale collaboration on the Internet is an intriguing phenomenon for scholarly debate because it challenges well established insights into the governance of economic action, the sources of innovation, the possibilities of collective action and the social, legal and technical preconditions for successful collaboration. Although contributions to the debate from various disciplines and fine-grained empirical studies already exist, there still is a lack of an interdisciplinary approach

    3D printing-as-a-service for collaborative engineering

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    3D printing or Additive Manufacturing (AM) are utilised as umbrella terms to denote a variety of technologies to manufacture or create a physical object based on a digital model. Commonly, these technologies create the objects by adding, fusing or melting a raw material in a layer-wise fashion. Apart from the 3D printer itself, no specialised tools are required to create almost any shape or form imaginable and designable. The possibilities of these technologies of these technologies are plentiful and cover the ability to manufacture every object, rapidly, locally and cost-efficiently without wasted resources and material. Objects can be created to specific forms to perform as perfectly fitting functions without consideration of the assembly process. To further the advance the availability and applicability of 3D printing, this thesis identifies the problems that currently exist and attempts to solve them. During the 3D printing process, data (i. e., files) must be converted from their original representation, e. g., CAD file, to the machine instructions for a specific 3D printer. During this process, information is lost, and other information is added. Traceability is lacking in 3D printing. The actual 3D printing can require a long period of time to complete, during which errors can occur. In 3D printing, these errors are often non-recoverable or reversible, which results in wasted material and time. In addition to the lack of closed-loop control systems for 3D printers, careful planning and preparation are required to avoid these costly misprints. 3D printers are usually located remotely from users, due to health and safety considerations, special placement requirements or out of comfort. Remotely placed equipment is impractical to monitor in person; however, such monitoring is essential. Especially considering the proneness of 3D printing to errors and the implications of this as described previously. Utilisation of 3D printers is an issue, especially with expensive 3D printers. As there are a number of differing 3D printing technologies available, having the required 3D printer, might be problematic. 3D printers are equipped with a variety of interfaces, depending on the make and model. These differing interfaces, both hard- and software, hinder the integration of different 3D printers into consistent systems. There exists no proper and complete ontology or resource description schema or mechanism that covers all the different 3D printing technologies. Such a resource description mechanism is essential for the automated scheduling in services or systems. In 3D printing services the selection and matching of appropriate and suitable 3D printers is essential, as not all 3D printing technologies are able to perform on all materials or are able to create certain object features, such as thin walls or hollow forms. The need for companies to sell digital models for AM will increase in scenarios where replacement or customised parts are 3D printed by consumers at home or in local manufacturing centres. Furthermore, requirements to safeguard these digital models will increase to avoid a repetition of the problems from the music industry, e. g., Napster. Replication and ‘theft’ of these models are uncontrollable in the current situation. In a service oriented deployment, or in scenarios where the utilisation is high, estimations of the 3D printing time are required to be available. Common 3D printing time estimations are inaccurate, which hinder the application of scheduling. The complete and comprehensive understanding of the complexity of an object is discordant, especially in the domain of AM. This understanding is required to both support the design of objects for AM and match appropriate manufacturing resources to certain objects. Quality in AM and FDM have been incompletely researched. The quality in general is increased with maturity of the technology; however, research on the quality achievable with consumer-grade 3D printers is lacking. Furthermore, cost-sensitive measurement methods for quality assessment are expandable. This thesis presents the structured design and implementation of a 3D printing service with associated contributions that provide solutions to particular problems present in the AM domain. The 3D printing service is the overarching component of this thesis and provides the platform for the other contributions with the intention to establish an online, cloud-based 3D printing service for use in end-user and professional settings with a focus on collaboration and cooperation

    New forms of collaborative innovation and production on the internet - an interdisciplinary perspective

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    The Internet has enabled new forms of large-scale collaboration. Voluntary contributions by large numbers of users and co-producers lead to new forms of production and innovation, as seen in Wikipedia, open source software development, in social networks or on user-generated content platforms as well as in many firm-driven Web 2.0 services. Large-scale collaboration on the Internet is an intriguing phenomenon for scholarly debate because it challenges well established insights into the governance of economic action, the sources of innovation, the possibilities of collective action and the social, legal and technical preconditions for successful collaboration. Although contributions to the debate from various disciplines and fine-grained empirical studies already exist, there still is a lack of an interdisciplinary approach

    A systematic approach for integrated product, materials, and design-process design

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    Designers are challenged to manage customer, technology, and socio-economic uncertainty causing dynamic, unquenchable demands on limited resources. In this context, increased concept flexibility, referring to a designer s ability to generate concepts, is crucial. Concept flexibility can be significantly increased through the integrated design of product and material concepts. Hence, the challenge is to leverage knowledge of material structure-property relations that significantly affect system concepts for function-based, systematic design of product and materials concepts in an integrated fashion. However, having selected an integrated product and material system concept, managing complexity in embodiment design-processes is important. Facing a complex network of decisions and evolving analysis models a designer needs the flexibility to systematically generate and evaluate embodiment design-process alternatives. In order to address these challenges and respond to the primary research question of how to increase a designer s concept and design-process flexibility to enhance product creation in the conceptual and early embodiment design phases, the primary hypothesis in this dissertation is embodied as a systematic approach for integrated product, materials and design-process design. The systematic approach consists of two components i) a function-based, systematic approach to the integrated design of product and material concepts from a systems perspective, and ii) a systematic strategy to design-process generation and selection based on a decision-centric perspective and a value-of-information-based Process Performance Indicator. The systematic approach is validated using the validation-square approach that consists of theoretical and empirical validation. Empirical validation of the framework is carried out using various examples including: i) design of a reactive material containment system, and ii) design of an optoelectronic communication system.Ph.D.Committee Chair: Allen, Janet K.; Committee Member: Aidun, Cyrus K.; Committee Member: Klein, Benjamin; Committee Member: McDowell, David L.; Committee Member: Mistree, Farrokh; Committee Member: Yoder, Douglas P
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