66,166 research outputs found

    m-AssIST: Interaction and scaffolding matters in authentic assessment

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    Authentic assessment is important in formal and informal learning. Technology has the potential to be used to support the assessment of higher order skills particularly with respect to real life tasks. In particular, the use of mobile devices allows the learner to increase her interactions with physical objects, various environments (indoors and outdoors spaces), augmented digital information and with peers. Those interactions can be monitored and automatically assessed in a way that is similar to traditional objective tests. However, in order to facilitate a meaningful interaction with formative purposes, we propose that the assessment process can be assisted through scaffolding mechanisms that transform the mobile system into a ‘more capable peer’. In this context, this paper presents the m-AssIST model which captures the necessary emergent properties to design and analyse m-assessment activities. The model is used to analyse the benefits and limitations of existing m-test based systems. This paper discusses the importance of meaningful interactions, and the provision of scaffolding mechanisms to support formative and authentic assessment

    Up and down the number line: modelling collaboration in contrasting school and home environments

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    This paper is concerned with user modelling issues such as adaptive educational environments, adaptive information retrieval, and support for collaboration. The HomeWork project is examining the use of learner modelling strategies within both school and home environments for young children aged 5 – 7 years. The learning experience within the home context can vary considerably from school especially for very young learners, and this project focuses on the use of modelling which can take into account the informality and potentially contrasting learning styles experienced within the home and school

    The learner centric ecology of resources: a framework for using technology to scaffold learning

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    This paper is based upon a Keynote presentation at CAL07 and extends previous introductory descriptions of the Ecology of Resources model of educational contexts. The relationships between the elements in the Ecology of Resources are a particular focus for discussion here. In particular, we consider how we might use the Ecology of Resources model to scaffold learning so that a wide range of the resources available to a learner within their context can be used to best support their learning needs. Resources here include people, technologies and artifacts. We look for ways in which they can be linked and marshaled in a learner centric manner and draw on the HOMEWORK and VeSEL projects as practical examples of the way the Ecology of Resources framework can be used

    Automated tutoring for a database skills training environment

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    Universities are increasingly offering courses online. Feedback, assessment, and guidance are important features of this online courseware. Together, in the absence of a human tutor, they aid the student in the learning process. We present a programming training environment for a database course. It aims to offer a substitute for classroom based learning by providing synchronous automated feedback to the student, along with guidance based on a personalized assessment. The automated tutoring system should promote procedural knowledge acquisition and skills training. An automated tutoring feature is an integral part of this tutoring system

    Kids Company: a diagnosis of the organisation and its interventions

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    Personalised correction, feedback, and guidance in an automated tutoring system for skills training

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    In addition to knowledge, in various domains skills are equally important. Active learning and training are effective forms of education. We present an automated skills training system for a database programming environment that promotes procedural knowledge acquisition and skills training. The system provides support features such as correction of solutions, feedback and personalised guidance, similar to interactions with a human tutor. Specifically, we address synchronous feedback and guidance based on personalised assessment. Each of these features is automated and includes a level of personalisation and adaptation. At the core of the system is a pattern-based error classification and correction component that analyses student input

    Scaffolding, organisational structure and interpersonal interaction in musical activities with older people

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    The research reported here focuses on the organizational structure and facilitator strategies observed in musical activities with older people. The observations formed one part of the Music for Life Project, funded by the ESRC New Dynamics of Ageing Programme (http://www.newdynamics.group.shef.ac.uk/), which investigated the social, emotional and cognitive benefits of participation in community music making, amongst older people. Three hundred and ninety eight people aged 50+ were recruited from three case study sites offering diverse musical activities. Observations of 33 groups were analysed. Approximately half of the observed time was spent with participants engaged in practical music-making, supported by facilitators who sang or played along, conducted or accompanied. Facilitators spent a relatively small amount of time providing non-verbal modelling and very little participant discussion or facilitator attributional feedback was observed. The findings suggested that facilitators could develop their practice by a) making more extensive use of non-verbal modelling; b) creating space for open questioning and discussion, where participants are encouraged to contribute to setting goals; c) making more extensive use of attributional feedback that empowers learners to control their own learning; and d) vary the organizational structure and style in order to meet a range of diverse needs within groups of older learners

    Intelligent and adaptive tutoring for active learning and training environments

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    Active learning facilitated through interactive and adaptive learning environments differs substantially from traditional instructor-oriented, classroom-based teaching. We present a Web-based e-learning environment that integrates knowledge learning and skills training. How these tools are used most effectively is still an open question. We propose knowledge-level interaction and adaptive feedback and guidance as central features. We discuss these features and evaluate the effectiveness of this Web-based environment, focusing on different aspects of learning behaviour and tool usage. Motivation, acceptance of the approach, learning organisation and actual tool usage are aspects of behaviour that require different evaluation techniques to be used

    Scaffolding Strategy In Mathematics Learning

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    Mathematics learning should be designed so that it is oriented to the goal which is focused on process. Learning orientation is focused on the development of ‘mathematical thinking’ and ‘mathematical disposition’. Then, the teaching-learning process is conditioned in order that student is actively to construct “meaning” through the process of self-experience, not just knowing. In such conditions the teacher's role shifted from mere "showing and telling" to be facilitators and guidance who can be responsive to students' development of thinking processes which proceed from the actual ability toward potential ability to construct mathematical knowledge. These efforts, among others, carried out by presenting a learning construction which is appropriate with the tradition of socio-constructivism. One of the most important tradition of socio-constructivism is the idea of scaffolding in practice learning. This study describe the role and strategy of scaffolding in mathematics learning. Key words: Scaffolding Strategy, Mathematics Learning
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