3,754 research outputs found

    Reactive concurrent programming revisited

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    In this note we revisit the so-called reactive programming style, which evolves from the synchronous programming model of the Esterel language by weakening the assumption that the absence of an event can be detected instantaneously. We review some research directions that have been explored since the emergence of the reactive model ten years ago. We shall also outline some questions that remain to be investigated

    On convergence-sensitive bisimulation and the embedding of CCS in timed CCS

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    We propose a notion of convergence-sensitive bisimulation that is built just over the notions of (internal) reduction and of (static) context. In the framework of timed CCS, we characterise this notion of `contextual' bisimulation via the usual labelled transition system. We also remark that it provides a suitable semantic framework for a fully abstract embedding of untimed processes into timed ones. Finally, we show that the notion can be refined to include sensitivity to divergence

    Feasible reactivity in a synchronous pi-calculus

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    Reactivity is an essential property of a synchronous program. Informally, it guarantees that at each instant the program fed with an input will `react' producing an output. In the present work, we consider a refined property that we call ` feasible reactivity'. Beyond reactivity, this property guarantees that at each instant both the size of the program and its reaction time are bounded by a polynomial in the size of the parameters at the beginning of the computation and the size of the largest input. We propose a method to annotate programs and we develop related static analysis techniques that guarantee feasible reactivity for programs expressed in the S-pi-calculus. The latter is a synchronous version of the pi-calculus based on the SL synchronous programming model

    Putting time into proof outlines

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    A logic for reasoning about timing of concurrent programs is presented. The logic is based on proof outlines and can handle maximal parallelism as well as resource-constrained execution environments. The correctness proof for a mutual exclusion protocol that uses execution timings in a subtle way illustrates the logic in action

    A synchronous pi-calculus

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    The SL synchronous programming model is a relaxation of the Esterel synchronous model where the reaction to the absence of a signal within an instant can only happen at the next instant. In previous work, we have revisited the SL synchronous programming model. In particular, we have discussed an alternative design of the model including thread spawning and recursive definitions, introduced a CPS translation to a tail recursive form, and proposed a notion of bisimulation equivalence. In the present work, we extend the tail recursive model with first-order data types obtaining a non-deterministic synchronous model whose complexity is comparable to the one of the pi-calculus. We show that our approach to bisimulation equivalence can cope with this extension and in particular that labelled bisimulation can be characterised as a contextual bisimulation

    Strategy Logic with Imperfect Information

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    We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to be undecidable. We introduce a syntactical class of "hierarchical instances" for which, intuitively, as one goes down the syntactic tree of the formula, strategy quantifications are concerned with finer observations of the model. We prove that model-checking SLii restricted to hierarchical instances is decidable. This result, because it allows for complex patterns of existential and universal quantification on strategies, greatly generalises previous ones, such as decidability of multi-player games with imperfect information and hierarchical observations, and decidability of distributed synthesis for hierarchical systems. To establish the decidability result, we introduce and study QCTL*ii, an extension of QCTL* (itself an extension of CTL* with second-order quantification over atomic propositions) by parameterising its quantifiers with observations. The simple syntax of QCTL* ii allows us to provide a conceptually neat reduction of SLii to QCTL*ii that separates concerns, allowing one to forget about strategies and players and focus solely on second-order quantification. While the model-checking problem of QCTL*ii is, in general, undecidable, we identify a syntactic fragment of hierarchical formulas and prove, using an automata-theoretic approach, that it is decidable. The decidability result for SLii follows since the reduction maps hierarchical instances of SLii to hierarchical formulas of QCTL*ii

    Transition removal for compositional supervisor synthesis

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    This paper investigates under which conditions transitions can be removed from an automaton while preserving important synthesis properties. The work is part of a framework for compositional synthesis of least restrictive controllable and nonblocking supervisors for modular discrete event systems. The method for transition removal complements previous results, which are largely focused on state merging. Issues concerning transition removal in synthesis are discussed, and redirection maps are introduced to enable a supervisor to process an event, even though the corresponding transition is no longer present in the model. Based on the results, different techniques are proposed to remove controllable and uncontrollable transitions, and an example shows the potential of the method for practical problems
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