609 research outputs found

    Network QoS games: stability vs optimality tradeoff

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    AbstractWe study noncooperative games whose players are selfish, distributed users of a network and the game's broad objective is to optimize Quality of Service (QoS) provision. Our classes of games are based on realistic microeconomic market models of QoS provision (Proceedings of the First International Conference on Information and Computation Economics ICE’98, 1998) and have two competing characteristics—stability and optimality. Stability refers to whether the game reaches a Nash equilibrium. Optimality is a measure of how close a Nash equilibrium is to optimizing a given objective function defined on game configuration. The overall goal is to determine a minimal set of static game rules based on pricing that result in stable and efficient QoS provision. We give a new and general technique to establish stability and demonstrate a close trade-off between stability and optimality for our game classes. We also state several open problems and directions together with initial observations and conjectures

    Commitments by Hostage Posting

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    We survey research on incurring commitments by voluntary hostage posting as a mechanism of cooperation. The Trust Game is employed as a paradigmatic example of cooperation problems. We sketch a very simple game-theoretic model that shows how voluntary hostage posting can bind the trustee and thus induce trustfulness of the trustor as well as trustworthiness of the trustee. We then indicate how the model can be improved by including uncertainty and incomplete information, transaction costs of hostage posting and compensating effects as well as signaling effects of hostages. Further extensions of the theoretical analysis are outlined as well as testable hypotheses and references to empirical research. Problems for future research are suggested.commitments, voluntary hostage posting, trust game
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