787 research outputs found

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    Exploring the Vision Processing Unit as Co-Processor for Inference

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    The success of the exascale supercomputer is largely debated to remain dependent on novel breakthroughs in technology that effectively reduce the power consumption and thermal dissipation requirements. In this work, we consider the integration of co-processors in high-performance computing (HPC) to enable low-power, seamless computation offloading of certain operations. In particular, we explore the so-called Vision Processing Unit (VPU), a highly-parallel vector processor with a power envelope of less than 1W. We evaluate this chip during inference using a pre-trained GoogLeNet convolutional network model and a large image dataset from the ImageNet ILSVRC challenge. Preliminary results indicate that a multi-VPU configuration provides similar performance compared to reference CPU and GPU implementations, while reducing the thermal-design power (TDP) up to 8x in comparison.The experimental results were performed on resources provided by the Swedish National Infrastructure for Computing (SNIC) at PDC Centre for High-Performance Com- puting (PDC-HPC). The work was funded by the European Commission through the SAGE project (Grant agreement no. 671500 / http://www.sagestorage.eu).Postprint (author's final draft

    Models for energy consumption of data structures and algorithms

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    EXCESS deliverable D2.1. More information at http://www.excess-project.eu/This deliverable reports our early energy models for data structures and algorithms based on both micro-benchmarks and concurrent algorithms. It reports the early results of Task 2.1 on investigating and modeling the trade-off between energy and performance in concurrent data structures and algorithms, which forms the basis for the whole work package 2 (WP2). The work has been conducted on the two main EXCESS platforms: (1) Intel platform with recent Intel multi-core CPUs and (2) Movidius embedded platform

    Towards Energy Efficiency in Heterogeneous Processors: Findings on Virtual Screening Methods

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    The integration of the latest breakthroughs in computational modeling and high performance computing (HPC) has leveraged advances in the fields of healthcare and drug discovery, among others. By integrating all these developments together, scientists are creating new exciting personal therapeutic strategies for living longer that were unimaginable not that long ago. However, we are witnessing the biggest revolution in HPC in the last decade. Several graphics processing unit architectures have established their niche in the HPC arena but at the expense of an excessive power and heat. A solution for this important problem is based on heterogeneity. In this paper, we analyze power consumption on heterogeneous systems, benchmarking a bioinformatics kernel within the framework of virtual screening methods. Cores and frequencies are tuned to further improve the performance or energy efficiency on those architectures. Our experimental results show that targeted low‐cost systems are the lowest power consumption platforms, although the most energy efficient platform and the best suited for performance improvement is the Kepler GK110 graphics processing unit from Nvidia by using compute unified device architecture. Finally, the open computing language version of virtual screening shows a remarkable performance penalty compared with its compute unified device architecture counterpart.Ingeniería, Industria y Construcció

    GPU High-Performance Framework for PIC-like Simulation Methods Using the VulkanÂź Explicit API

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    Within computational continuum mechanics there exists a large category of simulation methods which operate by tracking Lagrangian particles over an Eulerian background grid. These Lagrangian/Eulerian hybrid methods, descendants of the Particle-In-Cell method (PIC), have proven highly effective at simulating a broad range of materials and mechanics including fluids, solids, granular materials, and plasma. These methods remain an area of active research after several decades, and their applications can be found across scientific, engineering, and entertainment disciplines. This thesis presents a GPU driven PIC-like simulation framework created using the VulkanÂź API. Vulkan is a cross-platform and open-standard explicit API for graphics and GPU compute programming. Compared to its predecessors, Vulkan offers lower overhead, support for host parallelism, and finer grain control over both device resources and scheduling. This thesis harnesses those advantages to create a programmable GPU compute pipeline backed by a Vulkan adaptation of the SPgrid data-structure and multi-buffered particle arrays. The CPU host system works asynchronously with the GPU to maximize utilization of both the host and device. The framework is demonstrated to be capable of supporting Particle-in-Cell like simulation methods, making it viable for GPU acceleration of many Lagrangian particle on Eulerian grid hybrid methods. This novel framework is the first of its kind to be created using VulkanÂź and to take advantage of GPU sparse memory features for grid sparsity

    Design Space Exploration and Resource Management of Multi/Many-Core Systems

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    The increasing demand of processing a higher number of applications and related data on computing platforms has resulted in reliance on multi-/many-core chips as they facilitate parallel processing. However, there is a desire for these platforms to be energy-efficient and reliable, and they need to perform secure computations for the interest of the whole community. This book provides perspectives on the aforementioned aspects from leading researchers in terms of state-of-the-art contributions and upcoming trends
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