280 research outputs found
The Role of Parked Cars in Content Downloading for Vehicular Networks
When it comes to content access using Inter-Vehicle Communication (IVC),
data will mostly flow
through Road Side Units (RSUs), deployed in our cities. Unfortunately, the RSU
coverage is expected to be rather scattered. Instead of relying on RSUs only,
the paper investigate the possibility of
exploiting parked vehicles to extend the RSU service coverage. Our
approach leverages optimization models aiming at maximizing the
freshness of content that downloaders retrieve, the efficiency in
the utilization of radio resources, and the fairness in exploiting the
energy resources of parked vehicles. The latter is constrained so as not to
excessively drain parked vehicle batteries.
Our approach provides an estimate of the system
performance, even in those cases where users may only be willing
to lease a limited amount of their battery capacity to extend RSU coverage.
Our optimization-based results are validated by comparing them against ns-3
simulations. Performance evaluation highlights that the use of parked
vehicles enhances the efficiency of the content downloading process by
25%-35% and can offload more than half the data traffic from RSUs,
with respect to the case where only moving cars are used as relays. Such gains
in performance come at a small cost in terms of battery utilization for
the parked vehicles, and they are magnified when a backbone of parked
vehicles can be formed
End to End Performance Analysis of Relay Cooperative Communication Based on Parked Cars
Parking lots (PLs) are usually full with cars. If these cars are formed into
a self-organizing vehicular network, they can be new kind of road side units
(RSUs) in urban area to provide communication data forwarding between mobile
terminals nearby and a base station. However cars in PLs can leave at any time,
which is neglected in the existing studies. In this paper, we investigate relay
cooperative communication based on parked cars in PLs. Taking the impact of the
car's leaving behavior into consideration, we derive the expressions of outage
probability in a two-hop cooperative communication and its link capacity.
Finally, the numerical results show that the impact of a car's arriving time is
greater than the impact of the duration the car has parked on outage
probability.Comment: 7 pages, 7 figures, accepted by ICACT201
Vehicular Mobile Commerce: Applications, Challenges, and Research Problems
With an increasing number of vehicles with significant computing and communication, many applications such as vehicular Internet hot-spots, digital and entertainment content\u27s broadcast, Intelligent Transportation Systems applications, and highway management will become possible. This vehicular mobile commerce will actively involve vehicles and users in both extending the existing mobile commerce applications to the vehicular environment and creating many more new and suitable applications. Before vehicular mobile commerce becomes a practical reality, many technical, structural and user issues must be addressed. In this paper, we identify and discuss several vehicular mobile commerce applications as well as wireless and networking challenges. We present possible solutions for vehicular mobile commerce and define several research problems that should be undertaken
Vehicle as a Service (VaaS): Leverage Vehicles to Build Service Networks and Capabilities for Smart Cities
Smart cities demand resources for rich immersive sensing, ubiquitous
communications, powerful computing, large storage, and high intelligence
(SCCSI) to support various kinds of applications, such as public safety,
connected and autonomous driving, smart and connected health, and smart living.
At the same time, it is widely recognized that vehicles such as autonomous
cars, equipped with significantly powerful SCCSI capabilities, will become
ubiquitous in future smart cities. By observing the convergence of these two
trends, this article advocates the use of vehicles to build a cost-effective
service network, called the Vehicle as a Service (VaaS) paradigm, where
vehicles empowered with SCCSI capability form a web of mobile servers and
communicators to provide SCCSI services in smart cities. Towards this
direction, we first examine the potential use cases in smart cities and
possible upgrades required for the transition from traditional vehicular ad hoc
networks (VANETs) to VaaS. Then, we will introduce the system architecture of
the VaaS paradigm and discuss how it can provide SCCSI services in future smart
cities, respectively. At last, we identify the open problems of this paradigm
and future research directions, including architectural design, service
provisioning, incentive design, and security & privacy. We expect that this
paper paves the way towards developing a cost-effective and sustainable
approach for building smart cities.Comment: 32 pages, 11 figure
Estudo do IPFS como protocolo de distribuição de conteúdos em redes veiculares
Over the last few years, vehicular ad-hoc networks (VANETs) have been the
focus of great progress due to the interest in autonomous vehicles and in
distributing content not only between vehicles, but also to the Cloud. Performing
a download/upload to/from a vehicle typically requires the existence
of a cellular connection, but the costs associated with mobile data transfers
in hundreds or thousands of vehicles quickly become prohibitive. A VANET
allows the costs to be several orders of magnitude lower - while keeping the
same large volumes of data - because it is strongly based in the communication
between vehicles (nodes of the network) and the infrastructure.
The InterPlanetary File System (IPFS) is a protocol for storing and distributing
content, where information is addressed by its content, instead of
its location. It was created in 2014 and it seeks to connect all computing
devices with the same system of files, comparable to a BitTorrent swarm
exchanging Git objects. It has been tested and deployed in wired networks,
but never in an environment where nodes have intermittent connectivity,
such as a VANET. This work focuses on understanding IPFS, how/if it can
be applied to the vehicular network context, and comparing it with other
content distribution protocols.
In this dissertation, IPFS has been tested in a small and controlled network
to understand its working applicability to VANETs. Issues such as neighbor
discoverability times and poor hashing performance have been addressed.
To compare IPFS with other protocols (such as Veniam’s proprietary solution
or BitTorrent) in a relevant way and in a large scale, an emulation platform
was created. The tests in this emulator were performed in different times of
the day, with a variable number of files and file sizes. Emulated results show
that IPFS is on par with Veniam’s custom V2V protocol built specifically for
V2V, and greatly outperforms BitTorrent regarding neighbor discoverability
and data transfers.
An analysis of IPFS’ performance in a real scenario was also conducted, using
a subset of STCP’s vehicular network in Oporto, with the support of
Veniam. Results from these tests show that IPFS can be used as a content
dissemination protocol, showing it is up to the challenge provided by a
constantly changing network topology, and achieving throughputs up to 2.8
MB/s, values similar or in some cases even better than Veniam’s proprietary
solution.Nos últimos anos, as redes veiculares (VANETs) têm sido o foco de grandes
avanços devido ao interesse em veÃculos autónomos e em distribuir conteúdos,
não só entre veÃculos mas também para a "nuvem" (Cloud). Tipicamente,
fazer um download/upload de/para um veÃculo exige a utilização
de uma ligação celular (SIM), mas os custos associados a fazer transferências
com dados móveis em centenas ou milhares de veÃculos rapidamente se
tornam proibitivos. Uma VANET permite que estes custos sejam consideravelmente
inferiores - mantendo o mesmo volume de dados - pois é fortemente
baseada na comunicação entre veÃculos (nós da rede) e a infraestrutura.
O InterPlanetary File System (IPFS - "sistema de ficheiros interplanetário")
é um protocolo de armazenamento e distribuição de conteúdos, onde a informação
é endereçada pelo conteúdo, em vez da sua localização. Foi criado
em 2014 e tem como objetivo ligar todos os dispositivos de computação num
só sistema de ficheiros, comparável a um swarm BitTorrent a trocar objetos
Git. Já foi testado e usado em redes com fios, mas nunca num ambiente
onde os nós têm conetividade intermitente, tal como numa VANET. Este
trabalho tem como foco perceber o IPFS, como/se pode ser aplicado ao
contexto de rede veicular e compará-lo a outros protocolos de distribuição
de conteúdos.
Numa primeira fase o IPFS foi testado numa pequena rede controlada, de
forma a perceber a sua aplicabilidade às VANETs, e resolver os seus primeiros
problemas como os tempos elevados de descoberta de vizinhos e o fraco desempenho
de hashing.
De modo a poder comparar o IPFS com outros protocolos (tais como a
solução proprietária da Veniam ou o BitTorrent) de forma relevante e em
grande escala, foi criada uma plataforma de emulação. Os testes neste emulador
foram efetuados usando registos de mobilidade e conetividade veicular
de alturas diferentes de um dia, com um número variável de ficheiros e
tamanhos de ficheiros. Os resultados destes testes mostram que o IPFS está
a par do protocolo V2V da Veniam (desenvolvido especificamente para V2V
e VANETs), e que o IPFS é significativamente melhor que o BitTorrent no
que toca ao tempo de descoberta de vizinhos e transferência de informação.
Uma análise do desempenho do IPFS em cenário real também foi efetuada,
usando um pequeno conjunto de nós da rede veicular da STCP no Porto,
com o apoio da Veniam. Os resultados destes testes demonstram que o
IPFS pode ser usado como protocolo de disseminação de conteúdos numa
VANET, mostrando-se adequado a uma topologia constantemente sob alteração,
e alcançando débitos até 2.8 MB/s, valores parecidos ou nalguns
casos superiores aos do protocolo proprietário da Veniam.Mestrado em Engenharia de Computadores e Telemátic
Advertisement Delivery and Display in Vehicular Networks: Using V2V Communications for Targeted Ads
Advertisement delivery is expected to play a crucial role in future vehicular networks.
In this paper, we address such a problem in vehicular networks, where advertisements (ads)
can be broadcasted by roadside units (RSU) as well as vehicles, and then displayed to interested users.
We describe the advertisement dissemination process by means of an optimization model that aims at maximizing
the number of ads that users display within the target area and validity period of the ad. We then solve the
optimization problem, obtaining the optimal scheduling strategy that RSUs and vehicles should adopt for ad broadcasting.
Our study highlights the important role that vehicle-to-vehicle communication will have in ads delivery.
Also, it shows how coexisting vehicular and cellular networks can effectively complement each other, with vehicular networks being a very efficient means for pervasive ad dissemination
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