137,368 research outputs found

    User interface considerations for browser-based just-in-time-retrieval

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    With the availability of free online enrichment services injection of additional, external resources in existing Web content becomes more and more widespread. For the specific area of just-in-time retrieval of digital resources based on web page content, there are no specific guidelines of how to design and integrate the additional user interface components. In this paper, we conceptualise related user interface issues, investigating the central questions: (i) how can a user be visually notified that additional results are available, and (ii) with which user interface elements should the results be presented. Concretely, we identified four different notification styles and six different result presentation styles. In a survey-based study with 75 participants we elicited the users' preferences, revealing a clear preference for the representation style (split pane) and a strong preference for three notification styles (notification bubble, icon appearance and change of icon's appearance). The latter preferences are related to the preferred browser. The results can serve as guideline for designing web-based user interfaces for just-in-time retrieval

    "Knowing is Seeing:" The Digital Audio Workstation and the Visualization of Sound

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    The computers visual representation of sound has revolutionized the creation of music through the interface of the Digital Audio Workstation software (DAW). With the rise of DAW-based composition in popular music styles, many artists sole experience of musical creation is through the computer screen. I assert that the particular sonic visualizations of the DAW propagate certain assumptions about music, influencing aesthetics and adding new visually-based parameters to the creative process. I believe many of these new parameters are greatly indebted to the visual structures, interactional dictates and standardizations (such as the office metaphor depicted by operating systems such as Apples OS and Microsofts Windows) of the Graphical User Interface (GUI). Whether manipulating text, video or audio, a users interaction with the GUI is usually structured in the same mannerclicking on windows, icons and menus with a mouse-driven cursor. Focussing on the dialogs from the Reddit communities of Making hip-hop and EDM production, DAW user manuals, as well as interface design guidebooks, this dissertation will address the ways these visualizations and methods of working affect the workflow, composition style and musical conceptions of DAW-based producers

    An Architecture for Provenance Systems

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    This document covers the logical and process architectures of provenance systems. The logical architecture identifies key roles and their interactions, whereas the process architecture discusses distribution and security. A fundamental aspect of our presentation is its technology-independent nature, which makes it reusable: the principles that are exposed in this document may be applied to different technologies

    Automated user modeling for personalized digital libraries

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    Digital libraries (DL) have become one of the most typical ways of accessing any kind of digitalized information. Due to this key role, users welcome any improvements on the services they receive from digital libraries. One trend used to improve digital services is through personalization. Up to now, the most common approach for personalization in digital libraries has been user-driven. Nevertheless, the design of efficient personalized services has to be done, at least in part, in an automatic way. In this context, machine learning techniques automate the process of constructing user models. This paper proposes a new approach to construct digital libraries that satisfy user’s necessity for information: Adaptive Digital Libraries, libraries that automatically learn user preferences and goals and personalize their interaction using this information
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