40 research outputs found

    Applying science of learning in education: Infusing psychological science into the curriculum

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    The field of specialization known as the science of learning is not, in fact, one field. Science of learning is a term that serves as an umbrella for many lines of research, theory, and application. A term with an even wider reach is Learning Sciences (Sawyer, 2006). The present book represents a sliver, albeit a substantial one, of the scholarship on the science of learning and its application in educational settings (Science of Instruction, Mayer 2011). Although much, but not all, of what is presented in this book is focused on learning in college and university settings, teachers of all academic levels may find the recommendations made by chapter authors of service. The overarching theme of this book is on the interplay between the science of learning, the science of instruction, and the science of assessment (Mayer, 2011). The science of learning is a systematic and empirical approach to understanding how people learn. More formally, Mayer (2011) defined the science of learning as the ā€œscientific study of how people learnā€ (p. 3). The science of instruction (Mayer 2011), informed in part by the science of learning, is also on display throughout the book. Mayer defined the science of instruction as the ā€œscientific study of how to help people learnā€ (p. 3). Finally, the assessment of student learning (e.g., learning, remembering, transferring knowledge) during and after instruction helps us determine the effectiveness of our instructional methods. Mayer defined the science of assessment as the ā€œscientific study of how to determine what people knowā€ (p.3). Most of the research and applications presented in this book are completed within a science of learning framework. Researchers first conducted research to understand how people learn in certain controlled contexts (i.e., in the laboratory) and then they, or others, began to consider how these understandings could be applied in educational settings. Work on the cognitive load theory of learning, which is discussed in depth in several chapters of this book (e.g., Chew; Lee and Kalyuga; Mayer; Renkl), provides an excellent example that documents how science of learning has led to valuable work on the science of instruction. Most of the work described in this book is based on theory and research in cognitive psychology. We might have selected other topics (and, thus, other authors) that have their research base in behavior analysis, computational modeling and computer science, neuroscience, etc. We made the selections we did because the work of our authors ties together nicely and seemed to us to have direct applicability in academic settings

    eAssessment (evaluaciĆ³n de los aprendizajes en contextos online o blended): tendencias, modelos y estrategias de evaluaciĆ³n avanzadas)

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    Proiektu honen helburua, online bidezko ikasā€‘prozesuetan ematen diren ebaluazioen inguruan burututako ikerketa eta hezkuntza praktiken literatura azterketa bat egitea da. Gaur egun oraindik ere, ohikoa da ebaluazioā€‘tresna tradizionalak erabiltzea, ikasā€‘ eta irakasā€‘prozesuak aldatu badira ere. Dokumentu honek hainbat argitalpenetan jasotzen diren hainbat ebaluazio joera alternatiboen tendentzia, eredu eta estrategia biltzen ditu

    Modelling human teaching tactics and strategies for tutoring systems

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    One of the promises of ITSs and ILEs is that they will teach and assist learning in an intelligent manner. Historically this has tended to mean concentrating on the interface, on the representation of the domain and on the representation of the studentā€™s knowledge. So systems have attempted to provide students with reifications both of what is to be learned and of the learning process, as well as optimally sequencing and adjusting activities, problems and feedback to best help them learn that domain. We now have embodied (and disembodied) teaching agents and computer-based peers, and the field demonstrates a much greater interest in metacognition and in collaborative activities and tools to support that collaboration. Nevertheless the issue of the teaching competence of ITSs and ILEs is still important, as well as the more specific question as to whether systems can and should mimic human teachers. Indeed increasing interest in embodied agents has thrown the spotlight back on how such agents should behave with respect to learners. In the mid 1980s Ohlsson and others offered critiques of ITSs and ILEs in terms of the limited range and adaptability of their teaching actions as compared to the wealth of tactics and strategies employed by human expert teachers. So are we in any better position in modelling teaching than we were in the 80s? Are these criticisms still as valid today as they were then? This paper reviews progress in understanding certain aspects of human expert teaching and in developing tutoring systems that implement those human teaching strategies and tactics. It concentrates particularly on how systems have dealt with student answers and how they have dealt with motivational issues, referring particularly to work carried out at Sussex: for example, on responding effectively to the studentā€™s motivational state, on contingent and Vygotskian inspired teaching strategies and on the plausibility problem. This latter is concerned with whether tactics that are effectively applied by human teachers can be as effective when embodied in machine teachers

    The Nature of Problem Solving

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    Solving non-routine problems is a key competence in a world full of changes, uncertainty and surprise where we strive to achieve so many ambitious goals. But the world is also full of solutions because of the extraordinary competences of humans who search for and find them. We must explore the world around us in a thoughtful way, acquire knowledge about unknown situations efficiently, and apply new and existing knowledge creatively. The Nature of Problem Solving presents the background and the main ideas behind the development of the PISA 2012 assessment of problem solving, as well as results from research collaborations that originated within the group of experts who guided the development of this assessment. It illustrates the past, present and future of problem-solving research and how this research is helping educators prepare students to navigate an increasingly uncertain, volatile and ambiguous world

    eAssessment (evaluaciĆ³n de los aprendizajes en contextos online o blended): tendencias, modelos y estrategias de evaluaciĆ³n avanzadas)

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    Proiektu honen helburua, online bidezko ikasā€‘prozesuetan ematen diren ebaluazioen inguruan burututako ikerketa eta hezkuntza praktiken literatura azterketa bat egitea da. Gaur egun oraindik ere, ohikoa da ebaluazioā€‘tresna tradizionalak erabiltzea, ikasā€‘ eta irakasā€‘prozesuak aldatu badira ere. Dokumentu honek hainbat argitalpenetan jasotzen diren hainbat ebaluazio joera alternatiboen tendentzia, eredu eta estrategia biltzen ditu

    Capturing and Scaffolding the Complexities of Self-Regulation During Game-Based Learning

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    Game-based learning environments (GBLEs) can offer students with engaging interactive instructional materials while also providing a research platform to investigate the dynamics and intricacies of effective self-regulated learning (SRL). Past research has indicated learners are often unable to monitor and regulate their cognitive and metacognitive processes within GBLEs accurately and effectively on their own due mostly to the open-ended nature of these environments. The future design and development of GBLEs and embedded scaffolds, therefore, require a better understanding of the discrepancies between the affordances of GBLEs and the required use of SRL. Specifically, how to incorporate interdisciplinary theories and concepts outside of traditional educational, learning, and psychological sciences literature, how to utilize process data to measure SRL processes during interactions with instructional materials accounting for the dynamics of leaners\u27 SRL, and how to improve SRL-driven scaffolds to be individualized and adaptive based on the level of agency GBLEs provide. Across four studies, this dissertation investigates learners\u27 SRL while they learn about microbiology using CRYSTAL ISLAND, a GBLE, building upon each other by enhancing the type of data collected, analytical methodologies used, and applied theoretical models and theories. Specifically, this dissertation utilizes a combination of traditional statistical approaches (i.e., linear regression models), non-linear statistical approaches (i.e., growth modeling), and non-linear dynamical theory (NDST) approaches (aRQA) with process trace data to contribute to the field\u27s current understanding of the dynamics and complexities of SRL. Furthermore, this dissertation examines how limited agency can act as an implicit scaffold during game-based learning to promote the use of SRL processes and increase learning outcomes

    Overcoming foreign language anxiety in an emotionally intelligent tutoring system

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    Learning a foreign language entails cognitive and emotional obstacles. It involves complicated mental processes that affect learning and emotions. Positive emotions such as motivation, encouragement, and satisfaction increase learning achievement, while negative emotions like anxiety, frustration, and confusion may reduce performance. Foreign Language Anxiety (FLA) is a specific type of anxiety accompanying learning a foreign language. It is considered a main impediment that hinders learning, reduces achievements, and diminishes interest in learning. Detecting FLA is the first step toward reducing and eventually overcoming it. Previously, researchers have been detecting FLA using physical measurements and self-reports. Using physical measures is direct and less regulated by the learner, but it is uncomfortable and requires the learner to be in the lab. Employing self-reports is scalable because it is easy to administer in the lab and online. However, it interrupts the learning flow, and people sometimes respond inaccurately. Using sensor-free human behavioral metrics is a scalable and practical measurement because it is feasible online or in class with minimum adjustments. To overcome FLA, researchers have studied the use of robots, games, or intelligent tutoring systems (ITS). Within these technologies, they applied soothing music, difficulty reduction, or storytelling. These methods lessened FLA but had limitations such as distracting the learner, not improving performance, and producing cognitive overload. Using an animated agent that provides motivational supportive feedback could reduce FLA and increase learning. It is necessary to measure FLA effectively with minimal interruption and then successfully reduce it. In the context of an e-learning system, I investigated ways to detect FLA using sensor-free human behavioral metrics. This scalable and practical method allows us to recognize FLA without being obtrusive. To reduce FLA, I studied applying emotionally adaptive feedback that offers motivational supportive feedback by an animated agent

    A conceptual framework for an affective tutoring system using unobtrusive affect sensing for enhanced tutoring outcomes

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    PhD ThesisAffect plays a pivotal role in influencing the studentā€™s motivation and learning achievements. The ability of expert human tutors to achieve enhanced learning outcomes is widely attributed to their ability to sense the affect of their tutees and to continually adapt their tutoring strategies in response to the dynamically changing affect throughout the tutoring session. In this thesis, I explore the feasibility of building an Affective Tutoring System (ATS) which senses the studentā€™s affect on a moment-to-moment basis with the use of unobtrusive sensors in the context of computer programming tutoring. The novel use of keystrokes and mouse clicks for affect sensing is proposed here as they are ubiquitous and unobtrusive. I first establish the viability of using keystrokes and contextual logs for affect sensing first on a per exercise session level and then on a more granular basis of 30 seconds. Subsequently, I move on to investigate the use of multiple sensing channels e.g. facial, keystrokes, mouse clicks, contextual logs and head postures to enhance the availability and accuracy of sensing. The results indicated that it is viable to use keystrokes for affect sensing. In addition, the combination of multiple sensor modes enhances the accuracy of affect sensing. From the results, the sensor modes that are most significant for affect sensing are the head postures and facial modes. Nevertheless, keystrokes make up for the periods of unavailability of the former. With the affect sensing (both sensing of frustration and disengagement) in place, I moved on to architect and design the ATS and conducted an experimental study and a series of focus group discussions to evaluate the ATS. The results showed that the ATS is rated positively by the participants for usability and acceptance. The ATS is also effective in enhancing the learning of the studentsNanyang Polytechni

    Expert-Generated and Auto-Generated Socratic Tutoring Systems For Code Comprehension

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    Programming skills are a vital part of many disciplines but can be challenging to teach and learn. Thus, the programming courses are considered difficult and a major stumbling block. To overcome these challenges, students could benefit from extensive individual support such as tutoring, but there are simply not enough qualified tutors available to meet rising demands.A potential solution is the development of intelligent tutoring systems (ITSs), which offer individualized, one-on-one instruction. Such systems can offer the support to make programming instruction more effective, scalable and reduce existing teachers\u27 workloads.This dissertation demonstrates how conversational ITSs and the Socratic method of teaching can improve a novice\u27s understanding of programming concepts and, in particular, the scaffolding of code comprehension processes. Furthermore, this work provides a novel method to automatically author a Socratic dialogue-based ITS. Indeed, two major outcomes of this work are a Socratic dialogue-based ITS and an automated dialogue authoring tool, which generates full Socratic dialogue from Java source code.The key objectives of this dissertation were, first, to determine whether the Socratic method would be effective at eliciting learners to engage in self-explanations with the help of the Socratic Tutor ITS and, second, to assess the quality of Socratic Author\u27s auto-generated tutorial dialogue. Thus, the work presented here sought to answer two main research questions: (1) can a Socratic ITS lead to improved code comprehension? and (2) to what extent can Socratic dialogue be generated automatically?In sum, this research helps establish a relationship between code comprehension and the use of the Socratic method in learning computer programming. Furthermore, the work introduces a novel approach for generating Socratic dialogue from source code with examples for the Java programming language. The auto-authoring tool could help teachers and ITS developers create tutorial dialogues automatically from Java code without requiring nondomain knowledge. To the best of our knowledge, no such auto-generation of tutorial dialogues from source code has been done before and thus constituting a premiere
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