18,098 research outputs found

    Manufacturing process applications team (MATeam)

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    Activities of the manufacturing applications team (MATeam) in effecting widespread transfer of NASA technology to aid in the solution of manufacturing problems in the industrial sector are described. During the program's first year of operation, 450 companies, industry associations, and government agencies were contacted, 150 manufacturing problems were documented, and 20 potential technology transfers were identified. Although none of the technology transfers has been commercialized and put in use, several are in the applications engineering phase, and others are in the early stages of implementation. The technology transfer process is described and guidelines used for the preparation of problems statements are included

    Study for identification of beneficial uses of space, phase 1. Volume 1: Executive summary

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    The technological effects of the Space Shuttle Program are considered in terms of the development of improved products, processes, and services aimed at benefitting the public from economic and sociological points of view. As such, an outline is provided for a large number of private organizations to suggest and identify specific areas of research and development which can most effectively be exploited in an extraterrestrial environment

    Manufacturing Process Applications Team (MATeam)

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    The activities of the Manufacturing Process Applications Team concerning the promotion of joint Industry/Federal Agency/NASA funded research and technology operating plan (RTOP) programs are reported. Direct transfers occurred in cutting tools, laser wire stripping, soldering, and portable X-ray unit technology. TROP program funding approval was obtained for the further development of the cutting tool Sialon and development of an automated nondestructive fracture toughness testing system

    A New Contour Reconstruction Approach from Dexel Data in Virtual Sculpting

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    This paper presents a novel method of contour reconstruction from dexel data solving the shape anomalies for the complex geometry in virtual sculpting. Grouping and traversing processes are developed to find connectivity between dexels along every two adjacent rays. After traveling through all the rays on one slice, sub-boundaries are connected into full boundaries which are desired contours. The complexity of the new method has been investigated and determined as O(n). We also demonstrate the ability of the described method for viewing a sculpted model from different directions

    Spartan Daily, September 25, 1975

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    Volume 65, Issue 11https://scholarworks.sjsu.edu/spartandaily/5997/thumbnail.jp

    Spartan Daily, October 5, 1959

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    Volume 47, Issue 9https://scholarworks.sjsu.edu/spartandaily/3925/thumbnail.jp

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Nonaerospace uses of chemical rocket technology

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    Nonaerospace uses of chemical rocket technolog
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