86,807 research outputs found

    Concurrent counting is harder than queuing

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    We compare the complexities of two fundamental distributed coordination problems, distributed counting and distributed queuing, in a concurrent setting. In both distributed counting and queuing, processors in a distributed system issue operations which are organized into a total order. In counting, each participating processor receives the rank of its operation in the total order, where as in queuing, a processor receives the identity of its predecessor in the total order. Many coordination applications can be solved using either distributed counting or queuing, and it is useful to know which of counting or queuing is the easier problem. Our results show that concurrent counting is harder than concurrent queuing on a variety of processor interconnection topologies, including high and low diameter graphs. For all these topologies, we show that the concurrent delay complexity of a particular solution to queuing, the arrow protocol, is asymptotically smaller than a lower bound on the complexity of any solution to counting

    Two snap-stabilizing point-to-point communication protocols in message-switched networks

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    A snap-stabilizing protocol, starting from any configuration, always behaves according to its specification. In this paper, we present a snap-stabilizing protocol to solve the message forwarding problem in a message-switched network. In this problem, we must manage resources of the system to deliver messages to any processor of the network. In this purpose, we use information given by a routing algorithm. By the context of stabilization (in particular, the system starts in an arbitrary configuration), this information can be corrupted. So, the existence of a snap-stabilizing protocol for the message forwarding problem implies that we can ask the system to begin forwarding messages even if routing information are initially corrupted. In this paper, we propose two snap-stabilizing algorithms (in the state model) for the following specification of the problem: - Any message can be generated in a finite time. - Any emitted message is delivered to its destination once and only once in a finite time. This implies that our protocol can deliver any emitted message regardless of the state of routing tables in the initial configuration. These two algorithms are based on the previous work of [MS78]. Each algorithm needs a particular method to be transform into a snap-stabilizing one but both of them do not introduce a significant overcost in memory or in time with respect to algorithms of [MS78]

    Query processing of geometric objects with free form boundarie sin spatial databases

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    The increasing demand for the use of database systems as an integrating factor in CAD/CAM applications has necessitated the development of database systems with appropriate modelling and retrieval capabilities. One essential problem is the treatment of geometric data which has led to the development of spatial databases. Unfortunately, most proposals only deal with simple geometric objects like multidimensional points and rectangles. On the other hand, there has been a rapid development in the field of representing geometric objects with free form curves or surfaces, initiated by engineering applications such as mechanical engineering, aviation or astronautics. Therefore, we propose a concept for the realization of spatial retrieval operations on geometric objects with free form boundaries, such as B-spline or Bezier curves, which can easily be integrated in a database management system. The key concept is the encapsulation of geometric operations in a so-called query processor. First, this enables the definition of an interface allowing the integration into the data model and the definition of the query language of a database system for complex objects. Second, the approach allows the use of an arbitrary representation of the geometric objects. After a short description of the query processor, we propose some representations for free form objects determined by B-spline or Bezier curves. The goal of efficient query processing in a database environment is achieved using a combination of decomposition techniques and spatial access methods. Finally, we present some experimental results indicating that the performance of decomposition techniques is clearly superior to traditional query processing strategies for geometric objects with free form boundaries

    Credit Card Fraud: A New Perspective On Tackling An Intransigent Problem

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    This article offers a new perspective on battling credit card fraud. It departs from a focus on post factum liability, which characterizes most legal scholarship and federal legislation on credit card fraud and applies corrective mechanisms only after the damage is done. Instead, this article focuses on preempting credit card fraud by tackling the root causes of the problem: the built-in incentives that keep the credit card industry from fighting fraud on a system-wide basis. This article examines how credit card companies and banks have created a self-interested infrastructure that insulates them from the liabilities and costs of credit card fraud. Contrary to widespread belief, retailers, not card companies or banks, absorb much of the loss caused by thieves who shop with stolen credit cards. Also, credit card companies and banks earn fees from every credit card transaction, including those that are fraudulent. In addressing these problems, this article advocates broad reforms, including legislation that would mandate data security standards for the industry, empower multiple stakeholders to create the new standards, and offer companies incentives to comply by capping bank fees for those that are compliant, while deregulating fees for those that are not compliant

    Universality and optimality of programmable quantum processors

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    We analyze and compare the optimality of approximate and probabilistic universal programmable quantum processors. We define several characteristics how to quantify the optimality and we study in detail performance of three types of programmable quantum processors based on (1) the C-NOT gate, (2) the SWAP operation, and (3) the model of the quantum information distributor - the QID processor. We show under which conditions the measurement assisted QID processor is optimal. We also investigate optimality of the so-called U-processors and we also compare the optimal approximative implementation of U(1) qubit rotations with the known probabilistic implementation as introduced by Vidal, Masanes and Cirac [ {\em Phys. Rev. Lett.} {\bf 88}, 047905 (2002)].Comment: 9 page

    GRAPE-6: The massively-parallel special-purpose computer for astrophysical particle simulation

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    In this paper, we describe the architecture and performance of the GRAPE-6 system, a massively-parallel special-purpose computer for astrophysical NN-body simulations. GRAPE-6 is the successor of GRAPE-4, which was completed in 1995 and achieved the theoretical peak speed of 1.08 Tflops. As was the case with GRAPE-4, the primary application of GRAPE-6 is simulation of collisional systems, though it can be used for collisionless systems. The main differences between GRAPE-4 and GRAPE-6 are (a) The processor chip of GRAPE-6 integrates 6 force-calculation pipelines, compared to one pipeline of GRAPE-4 (which needed 3 clock cycles to calculate one interaction), (b) the clock speed is increased from 32 to 90 MHz, and (c) the total number of processor chips is increased from 1728 to 2048. These improvements resulted in the peak speed of 64 Tflops. We also discuss the design of the successor of GRAPE-6.Comment: Accepted for publication in PASJ, scheduled to appear in Vol. 55, No.
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