77,443 research outputs found
Superstars power, mining the paths to stars’ persuasion
This paper analyzes the influence of star power on the cinema market. The study adopts two gauges of star power, one based on the industry’s opinion and one based on the market’s interest. The article merges contributions in the persuasion and cinema market literatures to examine the influence of star power over spectators. This study use machine learning methods based on support vector ordinal regression to analyze the paths to superstars’ persuasion. The present research shows differences in the persuasion effect of star power based on the industry and star power based on the market. Similarly, there are differences in the influence of star power among men and women. The results of this study help to explain the mixed findings of previous research on superstars’ powe
Machine Learning and MADIT methodology for the fake news identification: the persuasion index
[EN] The phenomenon of fake news has grown concurrently with the rise of social networks that allow people to directly access news without the mediation of reliable sources. Recognizing news as fake is a difficult task for humans, and even tougher for a machine. This proposal aims to redesign the problem: from a check of truthfulness of news content, to the analysis of texts’ persuasion level. That is how information is introduced to the reader, assuming that fake news is aimed at persuading towards the reality of sense they intend to convey. M.A.D.I.T. methodology has been chosen. It is useful to describe how texts are built, overcoming the content/structure analysis level and stressing the study of Discursive Repertories: discursive modalities of reality of sense building, classified into real and fake news categories thanks to the Machine learning application. For the dataset building 7,387 news have been analysed. The results highlight different profiles of text building between the two groups: the different and typical discursive repertories allow to validate the methodological approach as a good predictor of the persuasion level of texts, not only of news, but also of information in domains such as the economic financial one (e.g. GameStop event).Orrù, L.; Moro, C.; Cuccarini, M.; Paita, M.; Dalla Riva, MS.; Bassi, D.; Da San Martino, G.... (2022). Machine Learning and MADIT methodology for the fake news identification: the persuasion index. En 4th International Conference on Advanced Research Methods and Analytics (CARMA 2022). Editorial Universitat Politècnica de València. 165-172. https://doi.org/10.4995/CARMA2022.2022.1508116517
Analysis of Dialogical Argumentation via Finite State Machines
Dialogical argumentation is an important cognitive activity by which agents
exchange arguments and counterarguments as part of some process such as
discussion, debate, persuasion and negotiation. Whilst numerous formal systems
have been proposed, there is a lack of frameworks for implementing and
evaluating these proposals. First-order executable logic has been proposed as a
general framework for specifying and analysing dialogical argumentation. In
this paper, we investigate how we can implement systems for dialogical
argumentation using propositional executable logic. Our approach is to present
and evaluate an algorithm that generates a finite state machine that reflects a
propositional executable logic specification for a dialogical argumentation
together with an initial state. We also consider how the finite state machines
can be analysed, with the minimax strategy being used as an illustration of the
kinds of empirical analysis that can be undertaken.Comment: 10 page
Visual Servoing
The goal of this book is to introduce the visional application by excellent researchers in the world currently and offer the knowledge that can also be applied to another field widely. This book collects the main studies about machine vision currently in the world, and has a powerful persuasion in the applications employed in the machine vision. The contents, which demonstrate that the machine vision theory, are realized in different field. For the beginner, it is easy to understand the development in the vision servoing. For engineer, professor and researcher, they can study and learn the chapters, and then employ another application method
Introduction
Visitors to the National Museum of Australia's repository can encounter a crazy mechanical sculpture, entitled 'The Law Machine', constructed by political cartoonist Bruce Petty. A distinctive lawyer's wig, copperplate writing on wood, antique money, musical
instruments, knives, forks and a range of old and new everyday objects are loosely assembled into an anthropomorphic machine evoking centuries-old traditions. When the handle of this unique
apparatus is turned, the adversarial system pits defence against prosecution to process money, persuasion, judgement, penalties and human rights in an apparently random fashion. Consuming at the wig end and excreting jurisprudential outcomes at the other, Petty's Law
Machine surprises the legal system's unclear logic and the icons of its authority
Human-Agent Decision-making: Combining Theory and Practice
Extensive work has been conducted both in game theory and logic to model
strategic interaction. An important question is whether we can use these
theories to design agents for interacting with people? On the one hand, they
provide a formal design specification for agent strategies. On the other hand,
people do not necessarily adhere to playing in accordance with these
strategies, and their behavior is affected by a multitude of social and
psychological factors. In this paper we will consider the question of whether
strategies implied by theories of strategic behavior can be used by automated
agents that interact proficiently with people. We will focus on automated
agents that we built that need to interact with people in two negotiation
settings: bargaining and deliberation. For bargaining we will study game-theory
based equilibrium agents and for argumentation we will discuss logic-based
argumentation theory. We will also consider security games and persuasion games
and will discuss the benefits of using equilibrium based agents.Comment: In Proceedings TARK 2015, arXiv:1606.0729
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