602 research outputs found

    An Efficient and Cost Effective FPGA Based Implementation of the Viola-Jones Face Detection Algorithm

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    We present an field programmable gate arrays (FPGA) based implementation of the popular Viola-Jones face detection algorithm, which is an essential building block in many applications such as video surveillance and tracking. Our implementation is a complete system level hardware design described in a hardware description language and validated on the affordable DE2-115 evaluation board. Our primary objective is to study the achievable performance with a low-end FPGA chip based implementation. In addition, we release to the public domain the entire project. We hope that this will enable other researchers to easily replicate and compare their results to ours and that it will encourage and facilitate further research and educational ideas in the areas of image processing, computer vision, and advanced digital design and FPGA prototyping

    Real-time 3D Face Recognition using Line Projection and Mesh Sampling

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    The main contribution of this paper is to present a novel method for automatic 3D face recognition based on sampling a 3D mesh structure in the presence of noise. A structured light method using line projection is employed where a 3D face is reconstructed from a single 2D shot. The process from image acquisition to recognition is described with focus on its real-time operation. Recognition results are presented and it is demonstrated that it can perform recognition in just over one second per subject in continuous operation mode and thus, suitable for real time operation

    Incremental Training of a Detector Using Online Sparse Eigen-decomposition

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    The ability to efficiently and accurately detect objects plays a very crucial role for many computer vision tasks. Recently, offline object detectors have shown a tremendous success. However, one major drawback of offline techniques is that a complete set of training data has to be collected beforehand. In addition, once learned, an offline detector can not make use of newly arriving data. To alleviate these drawbacks, online learning has been adopted with the following objectives: (1) the technique should be computationally and storage efficient; (2) the updated classifier must maintain its high classification accuracy. In this paper, we propose an effective and efficient framework for learning an adaptive online greedy sparse linear discriminant analysis (GSLDA) model. Unlike many existing online boosting detectors, which usually apply exponential or logistic loss, our online algorithm makes use of LDA's learning criterion that not only aims to maximize the class-separation criterion but also incorporates the asymmetrical property of training data distributions. We provide a better alternative for online boosting algorithms in the context of training a visual object detector. We demonstrate the robustness and efficiency of our methods on handwriting digit and face data sets. Our results confirm that object detection tasks benefit significantly when trained in an online manner.Comment: 14 page

    Novel methods for real-time 3D facial recognition

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    In this paper we discuss our approach to real-time 3D face recognition. We argue the need for real time operation in a realistic scenario and highlight the required pre- and post-processing operations for effective 3D facial recognition. We focus attention to some operations including face and eye detection, and fast post-processing operations such as hole filling, mesh smoothing and noise removal. We consider strategies for hole filling such as bilinear and polynomial interpolation and Laplace and conclude that bilinear interpolation is preferred. Gaussian and moving average smoothing strategies are compared and it is shown that moving average can have the edge over Gaussian smoothing. The regions around the eyes normally carry a considerable amount of noise and strategies for replacing the eyeball with a spherical surface and the use of an elliptical mask in conjunction with hole filling are compared. Results show that the elliptical mask with hole filling works well on face models and it is simpler to implement. Finally performance issues are considered and the system has demonstrated to be able to perform real-time 3D face recognition in just over 1s 200ms per face model for a small database

    Real-time embedded eye detection system

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    The detection of a person’s eyes is a basic task in applications as important as iris recognition in biometric identification or fatigue detection in driving assistance systems. Current commercial and research systems use software frameworks that require a dedicated computer, whose power consumption, size, and price are significantly large. This paper presents a hardware-based embedded solution for eye detection in real-time. From an algorithmic point-of-view, the popular Viola-Jones approach has been redesigned to enable highly parallel, single-pass image-processing implementation. Synthesized and implemented in an All-Programmable System-on-Chip (AP SoC), this proposal allows us to process more than 88 frames per second (fps), taking the classifier less than 2 ms per image. Experimental validation has been successfully addressed in an iris recognition system that works with walking subjects. In this case, the prototype module includes a CMOS digital imaging sensor providing 16 Mpixels images, and it outputs a stream of detected eyes as 640 × 480 images. Experiments for determining the accuracy of the proposed system in terms of eye detection are performed in the CASIA-Iris-distance V4 database. Significantly, they show that the accuracy in terms of eye detection is 100%.This work has been partially developed within the project RTI2018-099522-B-C4X, funded by the Gobierno de España and FEDER funds, and the ARMORI project (CEIATECH-10) funded by the University of Málaga. Portions of the research in this paper use the CASIA-Iris V4 collected by the Chinese Academy of Sciences - Institute of Automation (CASIA)

    Applications of Artificial Neural Networks to Facial Image Processing

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