759 research outputs found
Shortest Reconfiguration of Sliding Tokens on a Caterpillar
Suppose that we are given two independent sets I_b and I_r of a graph such
that |I_b|=|I_r|, and imagine that a token is placed on each vertex in |I_b|.
Then, the sliding token problem is to determine whether there exists a sequence
of independent sets which transforms I_b into I_r so that each independent set
in the sequence results from the previous one by sliding exactly one token
along an edge in the graph. The sliding token problem is one of the
reconfiguration problems that attract the attention from the viewpoint of
theoretical computer science. The reconfiguration problems tend to be
PSPACE-complete in general, and some polynomial time algorithms are shown in
restricted cases. Recently, the problems that aim at finding a shortest
reconfiguration sequence are investigated. For the 3SAT problem, a trichotomy
for the complexity of finding the shortest sequence has been shown, that is, it
is in P, NP-complete, or PSPACE-complete in certain conditions. In general,
even if it is polynomial time solvable to decide whether two instances are
reconfigured with each other, it can be NP-complete to find a shortest sequence
between them. Namely, finding a shortest sequence between two independent sets
can be more difficult than the decision problem of reconfigurability between
them. In this paper, we show that the problem for finding a shortest sequence
between two independent sets is polynomial time solvable for some graph classes
which are subclasses of the class of interval graphs. More precisely, we can
find a shortest sequence between two independent sets on a graph G in
polynomial time if either G is a proper interval graph, a trivially perfect
graph, or a caterpillar. As far as the authors know, this is the first
polynomial time algorithm for the shortest sliding token problem for a graph
class that requires detours
Clique-Stable Set separation in perfect graphs with no balanced skew-partitions
Inspired by a question of Yannakakis on the Vertex Packing polytope of
perfect graphs, we study the Clique-Stable Set Separation in a non-hereditary
subclass of perfect graphs. A cut (B,W) of G (a bipartition of V(G)) separates
a clique K and a stable set S if and . A
Clique-Stable Set Separator is a family of cuts such that for every clique K,
and for every stable set S disjoint from K, there exists a cut in the family
that separates K and S. Given a class of graphs, the question is to know
whether every graph of the class admits a Clique-Stable Set Separator
containing only polynomially many cuts. It is open for the class of all graphs,
and also for perfect graphs, which was Yannakakis' original question. Here we
investigate on perfect graphs with no balanced skew-partition; the balanced
skew-partition was introduced in the proof of the Strong Perfect Graph Theorem.
Recently, Chudnovsky, Trotignon, Trunck and Vuskovic proved that forbidding
this unfriendly decomposition permits to recursively decompose Berge graphs
using 2-join and complement 2-join until reaching a basic graph, and they found
an efficient combinatorial algorithm to color those graphs. We apply their
decomposition result to prove that perfect graphs with no balanced
skew-partition admit a quadratic-size Clique-Stable Set Separator, by taking
advantage of the good behavior of 2-join with respect to this property. We then
generalize this result and prove that the Strong Erdos-Hajnal property holds in
this class, which means that every such graph has a linear-size biclique or
complement biclique. This property does not hold for all perfect graphs (Fox
2006), and moreover when the Strong Erdos-Hajnal property holds in a hereditary
class of graphs, then both the Erdos-Hajnal property and the polynomial
Clique-Stable Set Separation hold.Comment: arXiv admin note: text overlap with arXiv:1308.644
Balancedness of subclasses of circular-arc graphs
A graph is balanced if its clique-vertex incidence matrix contains no square submatrix of odd order with exactly two ones per row and per column. There is a characterization of balanced graphs by forbidden induced subgraphs, but no characterization by mininal forbidden induced subgraphs is known, not even for the case of circular-arc graphs. A circular-arc graph is the intersection graph of a family of arcs on a circle. In this work, we characterize when a given graph G is balanced in terms of minimal forbidden induced subgraphs, by restricting the analysis to the case where G belongs to certain classes of circular-arc graphs, including Helly circular-arc graphs, claw-free circular-arc graphs, and gem-free circular-arc graphs. In the case of gem-free circular-arc graphs, analogous characterizations are derived for two superclasses of balanced graphs: clique-perfect graphs and coordinated graphs.Fil: Bonomo, Flavia. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Consejo Nacional de Investigaciones CientÃficas y Técnicas; ArgentinaFil: Duran, Guillermo Alfredo. Consejo Nacional de Investigaciones CientÃficas y Técnicas; Argentina. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación; Argentina. Universidad de Chile; ChileFil: Safe, Martin Dario. Consejo Nacional de Investigaciones CientÃficas y Técnicas; Argentina. Universidad Nacional de General Sarmiento. Instituto de Ciencias; ArgentinaFil: Wagler, Annegret Katrin. Centre National de la Recherche Scientifique; Franci
Qualitative Analysis of Partially-observable Markov Decision Processes
We study observation-based strategies for partially-observable Markov
decision processes (POMDPs) with omega-regular objectives. An observation-based
strategy relies on partial information about the history of a play, namely, on
the past sequence of observations. We consider the qualitative analysis
problem: given a POMDP with an omega-regular objective, whether there is an
observation-based strategy to achieve the objective with probability~1
(almost-sure winning), or with positive probability (positive winning). Our
main results are twofold. First, we present a complete picture of the
computational complexity of the qualitative analysis of POMDP s with parity
objectives (a canonical form to express omega-regular objectives) and its
subclasses. Our contribution consists in establishing several upper and lower
bounds that were not known in literature. Second, we present optimal bounds
(matching upper and lower bounds) on the memory required by pure and randomized
observation-based strategies for the qualitative analysis of POMDP s with
parity objectives and its subclasses
Even and odd pairs in comparability and in P4-comparability graphs
AbstractWe characterize even and odd pairs in comparability and in P4-comparability graphs. The characterizations lead to simple algorithms for deciding whether a given pair of vertices forms an even or odd pair in these classes of graphs. The complexities of the proposed algorithms are O(n + m) for comparability graphs and O(n2m) for P4-comparability graphs. The former represents an improvement over a recent algorithm of complexity O(nm)
Multiplayer Cost Games with Simple Nash Equilibria
Multiplayer games with selfish agents naturally occur in the design of
distributed and embedded systems. As the goals of selfish agents are usually
neither equivalent nor antagonistic to each other, such games are non zero-sum
games. We study such games and show that a large class of these games,
including games where the individual objectives are mean- or discounted-payoff,
or quantitative reachability, and show that they do not only have a solution,
but a simple solution. We establish the existence of Nash equilibria that are
composed of k memoryless strategies for each agent in a setting with k agents,
one main and k-1 minor strategies. The main strategy describes what happens
when all agents comply, whereas the minor strategies ensure that all other
agents immediately start to co-operate against the agent who first deviates
from the plan. This simplicity is important, as rational agents are an
idealisation. Realistically, agents have to decide on their moves with very
limited resources, and complicated strategies that require exponential--or even
non-elementary--implementations cannot realistically be implemented. The
existence of simple strategies that we prove in this paper therefore holds a
promise of implementability.Comment: 23 page
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