3,549 research outputs found

    Energy-Efficient Scheduling for Homogeneous Multiprocessor Systems

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    We present a number of novel algorithms, based on mathematical optimization formulations, in order to solve a homogeneous multiprocessor scheduling problem, while minimizing the total energy consumption. In particular, for a system with a discrete speed set, we propose solving a tractable linear program. Our formulations are based on a fluid model and a global scheduling scheme, i.e. tasks are allowed to migrate between processors. The new methods are compared with three global energy/feasibility optimal workload allocation formulations. Simulation results illustrate that our methods achieve both feasibility and energy optimality and outperform existing methods for constrained deadline tasksets. Specifically, the results provided by our algorithm can achieve up to an 80% saving compared to an algorithm without a frequency scaling scheme and up to 70% saving compared to a constant frequency scaling scheme for some simulated tasksets. Another benefit is that our algorithms can solve the scheduling problem in one step instead of using a recursive scheme. Moreover, our formulations can solve a more general class of scheduling problems, i.e. any periodic real-time taskset with arbitrary deadline. Lastly, our algorithms can be applied to both online and offline scheduling schemes.Comment: Corrected typos: definition of J_i in Section 2.1; (3b)-(3c); definition of \Phi_A and \Phi_D in paragraph after (6b). Previous equations were correct only for special case of p_i=d_

    Malleable Scheduling Beyond Identical Machines

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    In malleable job scheduling, jobs can be executed simultaneously on multiple machines with the processing time depending on the number of allocated machines. Jobs are required to be executed non-preemptively and in unison, in the sense that they occupy, during their execution, the same time interval over all the machines of the allocated set. In this work, we study generalizations of malleable job scheduling inspired by standard scheduling on unrelated machines. Specifically, we introduce a general model of malleable job scheduling, where each machine has a (possibly different) speed for each job, and the processing time of a job j on a set of allocated machines S depends on the total speed of S for j. For machines with unrelated speeds, we show that the optimal makespan cannot be approximated within a factor less than e/(e-1), unless P = NP. On the positive side, we present polynomial-time algorithms with approximation ratios 2e/(e-1) for machines with unrelated speeds, 3 for machines with uniform speeds, and 7/3 for restricted assignments on identical machines. Our algorithms are based on deterministic LP rounding and result in sparse schedules, in the sense that each machine shares at most one job with other machines. We also prove lower bounds on the integrality gap of 1+phi for unrelated speeds (phi is the golden ratio) and 2 for uniform speeds and restricted assignments. To indicate the generality of our approach, we show that it also yields constant factor approximation algorithms (i) for minimizing the sum of weighted completion times; and (ii) a variant where we determine the effective speed of a set of allocated machines based on the L_p norm of their speeds

    Efficient mapping algorithms for scheduling robot inverse dynamics computation on a multiprocessor system

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    Two efficient mapping algorithms for scheduling the robot inverse dynamics computation consisting of m computational modules with precedence relationship to be executed on a multiprocessor system consisting of p identical homogeneous processors with processor and communication costs to achieve minimum computation time are presented. An objective function is defined in terms of the sum of the processor finishing time and the interprocessor communication time. The minimax optimization is performed on the objective function to obtain the best mapping. This mapping problem can be formulated as a combination of the graph partitioning and the scheduling problems; both have been known to be NP-complete. Thus, to speed up the searching for a solution, two heuristic algorithms were proposed to obtain fast but suboptimal mapping solutions. The first algorithm utilizes the level and the communication intensity of the task modules to construct an ordered priority list of ready modules and the module assignment is performed by a weighted bipartite matching algorithm. For a near-optimal mapping solution, the problem can be solved by the heuristic algorithm with simulated annealing. These proposed optimization algorithms can solve various large-scale problems within a reasonable time. Computer simulations were performed to evaluate and verify the performance and the validity of the proposed mapping algorithms. Finally, experiments for computing the inverse dynamics of a six-jointed PUMA-like manipulator based on the Newton-Euler dynamic equations were implemented on an NCUBE/ten hypercube computer to verify the proposed mapping algorithms. Computer simulation and experimental results are compared and discussed

    Integrating Job Parallelism in Real-Time Scheduling Theory

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    We investigate the global scheduling of sporadic, implicit deadline, real-time task systems on multiprocessor platforms. We provide a task model which integrates job parallelism. We prove that the time-complexity of the feasibility problem of these systems is linear relatively to the number of (sporadic) tasks for a fixed number of processors. We propose a scheduling algorithm theoretically optimal (i.e., preemptions and migrations neglected). Moreover, we provide an exact feasibility utilization bound. Lastly, we propose a technique to limit the number of migrations and preemptions

    Pfair scheduling of generalized pinwheel task systems

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    [[abstract]]The scheduling of generalized pinwheel task systems is considered. It is shown that pinwheel scheduling is closely related to the fair scheduling of periodic task systems. This relationship is exploited to obtain new scheduling algorithms for generalized pinwheel task systems. When compared to traditional pinwheel scheduling algorithms, these new algorithms are both more efficient from a run-time complexity point of view, and have a higher density threshold, on a very large subclass of generalized pinwheel task systems.
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