16,709 research outputs found
PlayeRank: data-driven performance evaluation and player ranking in soccer via a machine learning approach
The problem of evaluating the performance of soccer players is attracting the
interest of many companies and the scientific community, thanks to the
availability of massive data capturing all the events generated during a match
(e.g., tackles, passes, shots, etc.). Unfortunately, there is no consolidated
and widely accepted metric for measuring performance quality in all of its
facets. In this paper, we design and implement PlayeRank, a data-driven
framework that offers a principled multi-dimensional and role-aware evaluation
of the performance of soccer players. We build our framework by deploying a
massive dataset of soccer-logs and consisting of millions of match events
pertaining to four seasons of 18 prominent soccer competitions. By comparing
PlayeRank to known algorithms for performance evaluation in soccer, and by
exploiting a dataset of players' evaluations made by professional soccer
scouts, we show that PlayeRank significantly outperforms the competitors. We
also explore the ratings produced by {\sf PlayeRank} and discover interesting
patterns about the nature of excellent performances and what distinguishes the
top players from the others. At the end, we explore some applications of
PlayeRank -- i.e. searching players and player versatility --- showing its
flexibility and efficiency, which makes it worth to be used in the design of a
scalable platform for soccer analytics
Deep Decision Trees for Discriminative Dictionary Learning with Adversarial Multi-Agent Trajectories
With the explosion in the availability of spatio-temporal tracking data in
modern sports, there is an enormous opportunity to better analyse, learn and
predict important events in adversarial group environments. In this paper, we
propose a deep decision tree architecture for discriminative dictionary
learning from adversarial multi-agent trajectories. We first build up a
hierarchy for the tree structure by adding each layer and performing feature
weight based clustering in the forward pass. We then fine tune the player role
weights using back propagation. The hierarchical architecture ensures the
interpretability and the integrity of the group representation. The resulting
architecture is a decision tree, with leaf-nodes capturing a dictionary of
multi-agent group interactions. Due to the ample volume of data available, we
focus on soccer tracking data, although our approach can be used in any
adversarial multi-agent domain. We present applications of proposed method for
simulating soccer games as well as evaluating and quantifying team strategies.Comment: To appear in 4th International Workshop on Computer Vision in Sports
(CVsports) at CVPR 201
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