182 research outputs found

    Format-independent media delivery, applied to RTP, MP4, and Ogg

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    The current multimedia landscape is characterized by a significant heterogeneity in terms of coding and delivery formats, usage environments, and user preferences. This paper introduces a transparent multimedia content adaptation and delivery approach, i.e., model-driven content adaptation and delivery. It is based on a model that takes into account the structural metadata, semantic metadata, and scalability information of media bitstreams. Further, a format-independent multimedia packaging method is proposed based on this model for media bitstreams and MPEG-B BSDL. Thus, multimedia packaging is obtained by encapsulating the selected and adapted structural metadata within a specific delivery format. This packaging process is implemented using XML transformation filters and MPEG-B BSDL. To illustrate this format-independent packaging technique, we apply it to three packaging formats: RTP, MP4, and Ogg

    Using OMA DRM 2.0 protected content: Ogg vorbis protected audio under symbian OS

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    The lack of control inherent to digital content has been put on the spotlight by copyright infringement coupled with massive content distribution online (e.g., Peer-to-Peer). Digital Rights Management seems to be the solution to counter this problem advocating the use of cryptography and other related security mechanisms to protect digital content and to associate rights with it which determine how, when and by whom it can be consumed. The Open Mobile Alliance (OMA) specifies mobile service enablers in order to ensure interoperability throughout the mobile spectrum. As prominent mobile devices, Symbian OS smartphones offer an interesting platform for the demonstration of OMA DRM for the consumption of multimedia content. This article outlines the mechanisms enabling the protected consumption of the open and patent-free audio format (Ogg Vorbis Website), Ogg Vorbis using an OMA DRM 2.0 compliant audio player application running under Symbian OS (directed for mobile devices).info:eu-repo/semantics/acceptedVersio

    Visual Analytics of Gaze Data with Standard Multimedia Player

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    With the increasing number of studies, where participants’ eye movements are tracked while watching videos, the volume of gaze data records is growing tremendously. Unfortunately, in most cases, such data are collected in separate files in custom-made or proprietary data formats. These data are difficult to access even for experts and effectively inaccessible for non-experts. Normally expensive or custom-made software is necessary for their analysis. We address this problem by using existing multimedia container formats for distributing and archiving eye-tracking and gaze data bundled with the stimuli data. We define an exchange format that can be interpreted by standard multimedia players and can be streamed via the Internet. We convert several gaze data sets into our format, demonstrating the feasibility of our approach and allowing to visualize these data with standard multimedia players. We also introduce two VLC player add-ons, allowing for further visual analytics. We discuss the benefit of gaze data in a multimedia container and explain possible visual analytics approaches based on our implementations, converted datasets, and first user interviews

    Network Performance in HTML5 Video Connections

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    [EN] Currently, most of remote education systems use video streaming as the main basis to support teaching. These emissions can be seen in devices with different hardware features such as personal computers, tablets or smartphones through networks with different capacities. The use of different web browsers and coding options can also influence the network performance. Therefore, the quality of the video displayed may be different. This work presents a practical study to establish the best combination of web browsers and containers to encode multimedia files for videos streaming in personal computers running Windows 7 and Windows 10 operating systems. For this, a video encoded with different codecs and compressed with different containers have been transmitted through a 1000BaseT network. Finally, the results are analyzed and compared to determine which would be the most efficient combination of parameters according to the resolution of the transmitted video.This work has been partially supported by the European Union through the ERANETMED (Euromediterranean Cooperation through ERANET joint activities and beyond) project ERANETMED3-227 SMARTWATIR and by the Ministerio de EducaciĂłn, Cultura y Deporte , through the Convocatoria 2016 - Proyectos I+D+I - Programa Estatal De InvestigaciĂłn, Desarrollo e InnovaciĂłn Orientada a los retos de la sociedad (Project TEC2016-76795-C6-4-R) and through the Convocatoria 2017 - Proyectos I+D+I - Programa Estatal de InvestigaciĂłn, Desarrollo e InnovaciĂłn, convocatoria excelencia (Project TIN2017-84802-C2-1-P).Sendra, S.; TĂşnez-Murcia, AI.; Lloret, J.; Jimenez, JM. (2018). Network Performance in HTML5 Video Connections. Network Protocols and Algorithms. 10(3):43-62. https://doi.org/10.5296/npa.v10i3.13933S436210

    Implementation strategies for efficient media fragment retrieval

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    The current Web specifications such as HTML still treat video and audio resources as 'foreign' objects on the Web, especially lacking a transparent integration with current Web content. The Media Fragments URI specification is part of various efforts at W3C trying to make media a "first class citizen" on the Web. More specifically, with a Media Fragment URI, one can point to a media fragment by means of a URI, enabling people to identify, share, link, and consume media fragments in a standardized way. In this paper, we propose and evaluate a number of implementation strategies for Media Fragments. Additionally, we present two optimized implementation strategies: a Media Fragment Translation Service allowing to keep existing Web infrastructure such as Web servers and proxies and a fully integrated Media Fragments URI server that is independent of underlying media formats. Finally, we show how multiple bit rate media delivery can be deployed in a Media Fragments aware environment, using our Media Fragments URI server

    The SATIN component system - a metamodel for engineering adaptable mobile systems

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    Mobile computing devices, such as personal digital assistants and mobile phones, are becoming increasingly popular, smaller, and more capable. We argue that mobile systems should be able to adapt to changing requirements and execution environments. Adaptation requires the ability-to reconfigure the deployed code base on a mobile device. Such reconfiguration is considerably simplified if mobile applications are component-oriented rather than monolithic blocks of code. We present the SATIN (system adaptation targeting integrated networks) component metamodel, a lightweight local component metamodel that offers the flexible use of logical mobility primitives to reconfigure the software system by dynamically transferring code. The metamodel is implemented in the SATIN middleware system, a component-based mobile computing middleware that uses the mobility primitives defined in the metamodel to reconfigure both itself and applications that it hosts. We demonstrate the suitability of SATIN in terms of lightweightedness, flexibility, and reusability for the creation of adaptable mobile systems by using it to implement, port, and evaluate a number of existing and new applications, including an active network platform developed for satellite communication at the European space agency. These applications exhibit different aspects of adaptation and demonstrate the flexibility of the approach and the advantages gaine
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