127 research outputs found
On the Usefulness of Predicates
Motivated by the pervasiveness of strong inapproximability results for
Max-CSPs, we introduce a relaxed notion of an approximate solution of a
Max-CSP. In this relaxed version, loosely speaking, the algorithm is allowed to
replace the constraints of an instance by some other (possibly real-valued)
constraints, and then only needs to satisfy as many of the new constraints as
possible.
To be more precise, we introduce the following notion of a predicate
being \emph{useful} for a (real-valued) objective : given an almost
satisfiable Max- instance, there is an algorithm that beats a random
assignment on the corresponding Max- instance applied to the same sets of
literals. The standard notion of a nontrivial approximation algorithm for a
Max-CSP with predicate is exactly the same as saying that is useful for
itself.
We say that is useless if it is not useful for any . This turns out to
be equivalent to the following pseudo-randomness property: given an almost
satisfiable instance of Max- it is hard to find an assignment such that the
induced distribution on -bit strings defined by the instance is not
essentially uniform.
Under the Unique Games Conjecture, we give a complete and simple
characterization of useful Max-CSPs defined by a predicate: such a Max-CSP is
useless if and only if there is a pairwise independent distribution supported
on the satisfying assignments of the predicate. It is natural to also consider
the case when no negations are allowed in the CSP instance, and we derive a
similar complete characterization (under the UGC) there as well.
Finally, we also include some results and examples shedding additional light
on the approximability of certain Max-CSPs
Near-Optimal UGC-hardness of Approximating Max k-CSP_R
In this paper, we prove an almost-optimal hardness for Max -CSP based
on Khot's Unique Games Conjecture (UGC). In Max -CSP, we are given a set
of predicates each of which depends on exactly variables. Each variable can
take any value from . The goal is to find an assignment to
variables that maximizes the number of satisfied predicates.
Assuming the Unique Games Conjecture, we show that it is NP-hard to
approximate Max -CSP to within factor for any . To the best of our knowledge, this result
improves on all the known hardness of approximation results when . In this case, the previous best hardness result was
NP-hardness of approximating within a factor by Chan. When , our result matches the best known UGC-hardness result of Khot, Kindler,
Mossel and O'Donnell.
In addition, by extending an algorithm for Max 2-CSP by Kindler, Kolla
and Trevisan, we provide an -approximation algorithm
for Max -CSP. This algorithm implies that our inapproximability result
is tight up to a factor of . In comparison,
when is a constant, the previously known gap was , which is
significantly larger than our gap of .
Finally, we show that we can replace the Unique Games Conjecture assumption
with Khot's -to-1 Conjecture and still get asymptotically the same hardness
of approximation
09441 Abstracts Collection -- The Constraint Satisfaction Problem: Complexity and Approximability
From 25th to 30th October 2009, the Dagstuhl Seminar 09441 ``The Constraint Satisfaction Problem: Complexity and Approximability\u27\u27 was held
in Schloss Dagstuhl~--~Leibniz Center for Informatics.
During the seminar, several participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general.
Links to extended abstracts or full papers are provided, if available
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