125,941 research outputs found

    The Implementation of Augmented Reality and Low Latency Protocols in Musical Instrumental Collaborations

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    Past projects involving musical software have been completely virtual, while these software do well in entertainment and education, there is the question of whether these software are playable to the same extent as physical musical instruments. The software presented in this paper, AR Jam , utilizes various software and hardware tools to form a networked mixed reality system for the users to play music on. The intention of this project is to seek new ways to explore more playable musical instruments in the digital world. The paper presents the software\u27s implementation, challenges such as optimization problems of the synthesizer, and the proposal of new ways to improve various aspects of this system in the future

    Resilience Enhancement in Cyber-Physical Systems: A Multiagent-Based Framework

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    The growing developments on networked devices, with different communication platforms and capabilities, made the cyber-physical systems an integrating part of most critical industrial infrastructures. Given their increasing integration with corporate networks, in which the industry 4.0 is the most recent driving force, new uncertainties, not only from the tangible physical world, but also from a cyber space perspective, are brought into play. In order to improve the overall resilience of a cyber-physical system, this work proposes a framework based on a distributed middleware that integrates a multiagent topology, where each agent is responsible for coordinating and executing specific tasks. In this framework, both physical and cyber vulnerabilities alike are considered, and the achievement of a correct state awareness and minimum levels of acceptable operation, in response to physical or malicious disturbances, are guaranteed. Experimental results collected with an IPv6-based simulator comprising several distributed computational devices and heterogeneous communication networks show the relevance and inherent benefits of this approach

    Simulation of Wireless Networked Control Systems

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    Embedded systems are becoming increasingly networked and are deployed in application areas that require close interaction with their physical environment. Examples include distributed mobile agents and wireless sensor/actuator networks. The complexity of these applications make co-simulation a necessary tool during system development. This paper presents a simulation environment that facilitates simulation of computer nodes and communication networks interacting with the continuous-time dynamics of the real world. Features of the simulator include interrupt handling, task scheduling, wired and wireless communication, local clocks, dynamic voltage scaling, and battery-driven operation. Two simulation case studies are presented: a simple communication scenario and a mobile robot soccer game

    Moveable worlds/digital scenographies

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    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ Intellect Ltd 2010.The mixed reality choreographic installation UKIYO explored in this article reflects an interest in scenographic practices that connect physical space to virtual worlds and explore how performers can move between material and immaterial spaces. The spatial design for UKIYO is inspired by Japanese hanamichi and western fashion runways, emphasizing the research production company's commitment to various creative crossovers between movement languages, innovative wearable design for interactive performance, acoustic and electronic sound processing and digital image objects that have a plastic as well as an immaterial/virtual dimension. The work integrates various forms of making art in order to visualize things that are not in themselves visual, or which connect visual and kinaesthetic/tactile/auditory experiences. The ‘Moveable Worlds’ in this essay are also reflections of the narrative spaces, subtexts and auditory relationships in the mutating matrix of an installation-space inviting the audience to move around and follow its sensorial experiences, drawn near to the bodies of the dancers.Brunel University, the British Council, and the Japan Foundation
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