8,617 research outputs found

    Evaluation of human-like anthropomorphism in the context of online bidding and affordances

    Get PDF
    This paper presents a four condition experiment and the results concerning the wider area of investigating the effectiveness and user satisfaction of using anthropomorphic feedback at the user interface. The specific context used was online bidding. The four conditions used in the experiment were human video, human voice, human voice with anthropomorphic text and a control consisting of neutral text. The main results of the experiment showed significant differences in participants' perceptions regarding the 'humanity' of the feedback they used. As expected, the control condition consisting of neutral text incurred significantly lower ratings for the 'humanity' characteristics of the feedback. The human video condition also incurred significantly stronger perceptions regarding the appearance being human. The results were also analysed in light of the theory of affordances and the authors conclude that the four conditions used in the experiment were likely equivalent in their facilitating the affordances. Therefore the authors suggest that facilitating the affordances may be more crucial to a user interface and the users than the actual anthropomorphic characteristic of the feedback used

    Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations

    Get PDF
    The current paper applies media equation research to video game de-sign. The paper presents a review of the existing media equation research, de-scribes a specific study conducted by the authors, discusses how the findings of the study can be used to inform future game design, and explores how other media equation findings might be incorporated into game design. The specific study, discussed in detail in the paper, explores the notion of team formation between humans and computer team-mates. The results show that while highly experienced users will accept a computer as a team-mate, they tend to react more negatively towards the computer than to human teammates (a ‘Black Sheep’ Effect

    The media equation and team formation: Further evidence for experience as a moderator

    Get PDF
    This study extends previous media equation research, which showed that interdependence but not identity leads to team affiliation effects with computers. The current study used an identity manipulation that more closely replicated the manipulation used in traditional team and group formation research than the original media equation research in this area. The study also sought further evidence for the relationship between experience with computers and behaviour reflecting a media equation pattern of results. Sixty students from the University of Queensland voluntarily participated in the study. Participants were assigned to one of three conditions: control, human team (a team made of only humans) or human-computer team (a team made of computers and humans). Questionnaire measures assessing participants’ affective experience, attitudes and opinions were taken. Participants of high experience, but not low experience, when assigned to either of the team conditions enjoyed the tasks completed on the computer more than participants who worked on their own. When assigned to a team that involved a computer, participants of high experience, but not low experience, reacted negatively towards the computer (in comparison to high experience participants working on their own or on a team without a computer as a team member) – rating the information provided by the computer lower, rating themselves as less influenced by the computer and changing their own ratings and rankings to be less like those of the computer. These results are interpreted in light of the ‘Black Sheep’ literature and recognized as a media equation pattern of results

    The travesty of egoism : same-gender passion and homosocial desire in a Dutch seventeenth-Century morality play

    Get PDF
    In the seventeenth-century Netherlands, drama and politics were interwoven with one another. This was also the case with the controversial morality play Tieranny van Eigenbaat (Tyranny of Egoism, 1679), which opposed the House of Orange, and especially William III, Stadtholder of the Netherlands and King of England (who was, according to the writers of the play, a true example of uncontrolled egoism). Although the main character Eigenbaat (Egoism) disguises himself as a warrior woman (an Amazon) to seize power, his cross-dressing has not been discussed in relation to rumors surrounding William's alleged sexual preferences. By "reading against the grain," this article discusses the so-called faultlines, where the characters display same-gender passions for each other. The article focusses on two examples of such relationships: Egoism, who seduces Lady Will, while in female disguise, and the intimate nature of Egoism's relationship with his male servant and slave, Vice. As such, the article offers an elaboration on the thesis that Tieranny van Eigenbaat was used by the republican authorities of Amsterdam as a propaganda play to discredit William III for rule, as well as his offspring

    Libanius the Historian? Praise and the Presentation of the Past in Or. 59

    Get PDF
    A study of Libanius' use of historiographical topoi in his imperial panegyric of Constans and Constantius I

    Captatio Benevolentiae: Potential Risks and Benefits of Flattering the Audience in a Public Political Speech

    Get PDF
    Given that flattery is a form of impression management and a persuasive tool in interpersonal communication, two experiments investigated the effect of a (fictitious) political candidate praising the audience during a meeting. The flattery was addressed to the social category to which participants belong (direct flattery condition) or to another social category (observed flattery condition). The flattering message (vs. control condition) employed in the context of a public speech induced a more positive candidate evaluation on both the members of the flattered audience and the observers. The effect was not mediated by degree of message scrutiny, nor by suspicion of source ulterior motives, and it was not moderated by the level of identification with the audience. This suggests that the compliment to the audience leads the members of the flattered category to reciprocate liking and the observers to transfer the source\u2019s attitude recursively (TAR effect). Theoretical and practical implications are discussed

    Effects of Machiavellianism on Ingratiation in Organizational Settings

    Get PDF
    Abstract: Influential behaviour has generally been shaped by personality. In organizational research, Machiavellianism has commonly been defined as the need to develop and defend one’s power and success. It is the utilisation of power to incite other people to act or believe in conformity with one’s own principle and a personality disposition that involves manipulative and deceptive intent. Whereas, ingratiation is an influence tactic to obtain favour from somebody by purposeful efforts. It is depicted as subordinates’ improper efforts within an organisation to enhance their interpersonal allure in the eyes of their superior. In other words, the subordinates are attempting to obtain the superior's approval with the aim of attaining favourable perquisites such as promotions and raises. Thus, such influence tactic is more often than not, a reflection of a personality trait found in Machiavellianism. On this premise, this paper elucidates the relationship between Machiavellianism and ingratiatory behaviours of subordinates in organisations. Key words: Machiavellianism; Ingratiation; Employees; Influence; Management RĂ©sumĂ©: Les comportements influents ont gĂ©nĂ©ralement Ă©tĂ© façonnĂ©s par la personnalitĂ©. Dans les recherches organisationnelles, le machiavĂ©lisme a souvent Ă©tĂ© dĂ©fini comme la nĂ©cessitĂ© de dĂ©velopper et de dĂ©fendre le pouvoir et succĂšs de quelqu’un. L'utilisation du pouvoir peut inciter d'autres personnes Ă  agir ou Ă  croire en conformitĂ© avec son propre principe et une disposition de personnalitĂ© qui implique l'intention manipulatrice et trompeuse. Alors que, la complaisance est une tactique d’influence pour obtenir la faveur de quelqu'un par des efforts constructifs. Elles sont considĂ©rĂ©es comme des efforts incorrects des subordonnĂ©s au sein d'une organisation pour amĂ©liorer leur allure interpersonnelles aux yeux de leur supĂ©rieur. En d'autres termes, les subordonnĂ©s tentent d'obtenir l'approbation du supĂ©rieur dans le but d'atteindre les avantages indirects favorables telles que la promotion et l’augmentation de salaire. Ainsi, ce genre de tactique d’influence est souvent un reflet d'un trait de personnalitĂ© trouvĂ© dans le machiavĂ©lisme. Sur ce prĂ©misse, ce document met en lumiĂšre la relation entre le machiavĂ©lisme et les comportements de complaisance des subordonnĂ©s dans les organisations. Mots clĂ©s: MachiavĂ©lisme; Complaisance; EmployĂ©s; Influence; Gestio

    Compliments to Accomplishments: The Effect of Compliments by Digital Platforms on Consumer Behavior

    Get PDF
    When shopping online, consumers sometimes hesitate, for example, because they are uncertain about product quality, or they do not know whether the price is reasonable. In the offline shopping context, sellers can encourage purchases by complimenting consumers. This study aims to explore how digital platforms can adopt the compliment tactic to catalyze consumers’ purchase decisions. We hypothesize that online compliments, like offline compliments, can effectively reduce consumers’ uncertainties in online shopping and thus encourage purchases. We plan to run a lab experiment to test the hypothesis. This study enhances previous research on offline compliments and contributes to e-commerce research by providing causal evidence of how digital platforms can use compliments to influence consumer behavior

    Chanting songs in praise of an oppressive leader: A reading of Gloria Ernest Samuel’s The Beautiful Masquerade

    Get PDF
    Nigeria, the supposedly giant of Africa in recent times has demonstrated that its fragile democracy is really challenged by many problems. The increasing rate of poverty, insecurity and other social and political problems in the country is a pointer that the citizens are yet to benefit from the huge human and material resources domiciled within her enclave. This development has given rise to much tension in the country’s polity. Sycophancy is one of the many contributors to the many problems challenging the development of the Nigerian nation. The main objective of this work therefore is to examine the effect of sycophancy on the leader and the citizen as represented in the play “The Beautiful Masquerade by Gloria Ernest- Samuel. Using content analysis, the paper explores the devastating effect of sycophancy and advocates that constructive criticism is more beneficial for a progressive leadership because sycophancy beclouds the vision of leader
    • 

    corecore