938 research outputs found

    A Weight-coded Evolutionary Algorithm for the Multidimensional Knapsack Problem

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    A revised weight-coded evolutionary algorithm (RWCEA) is proposed for solving multidimensional knapsack problems. This RWCEA uses a new decoding method and incorporates a heuristic method in initialization. Computational results show that the RWCEA performs better than a weight-coded evolutionary algorithm proposed by Raidl (1999) and to some existing benchmarks, it can yield better results than the ones reported in the OR-library.Comment: Submitted to Applied Mathematics and Computation on April 8, 201

    A genetic programming hyper-heuristic for the multidimensional knapsack problem

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    Purpose: Hyper-heuristics are a class of high-level search techniques which operate on a search space of heuristics rather than directly on a search space of solutions. The purpose of this paper is to investigate the suitability of using genetic programming as a hyper-heuristic methodology to generate constructive heuristics to solve the multidimensional 0-1 knapsack problem. Design/methodology/approach: Early hyper-heuristics focused on selecting and applying a low-level heuristic at each stage of a search. Recent trends in hyper-heuristic research have led to a number of approaches being developed to automatically generate new heuristics from a set of heuristic components. A population of heuristics to rank knapsack items are trained on a subset of test problems and then applied to unseen instances. Findings: The results over a set of standard benchmarks show that genetic programming can be used to generate constructive heuristics which yield human-competitive results. Originality/value: In this work the authors show that genetic programming is suitable as a method to generate reusable constructive heuristics for the multidimensional 0-1 knapsack problem. This is classified as a hyper-heuristic approach as it operates on a search space of heuristics rather than a search space of solutions. To our knowledge, this is the first time in the literature a GP hyper-heuristic has been used to solve the multidimensional 0-1 knapsack problem. The results suggest that using GP to evolve ranking mechanisms merits further future research effort. © Emerald Group Publishing Limited

    Empirical Analysis of Various Multi-Dimensional Knapsack Heuristics

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    Since the multidimensional knapsack problems are NP-hard problems, the exact solutions of knapsack problems often need excessive computing time and storage space. Thus, heuristic approaches are more practical for multidimensional knapsack problems as problems get large. This thesis presents the results of an empirical study of the performance of heuristic solution procedures based on the coefficients correlation structures and constraint slackness settings. In this thesis, the three representative greedy heuristics, Toyoda, Senju and Toyoda, and Loulou and Michaelides’ methods, are studied. The purpose of this research is to explore which heuristic of the three representative greedy heuristics performs best under certain combinations of conditions between constraint slackness and correlation structures. This thesis examines three heuristics over 1120 problems which are all the two-dimensional knapsack problems (2KPs) with 100 variables created by four constraint slackness settings and 45 feasible correlation structures. Then we analyze why the best heuristic behaves as it does as a function of problem characteristics. Finally we present two new heuristics using knowledge gained in the study. When these new heuristics are competitively tested against the three representative greedy heuristics, the results show the new heuristics perform better

    Neural, Genetic, And Neurogenetic Approaches For Solving The 0-1 Multidimensional Knapsack Problem

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    The multi-dimensional knapsack problem (MDKP) is a well-studied problem in Decision Sciences. The problem’s NP-Hard nature prevents the successful application of exact procedures such as branch and bound, implicit enumeration and dynamic programming for larger problems. As a result, various approximate solution approaches, such as the relaxation approaches, heuristic and metaheuristic approaches have been developed and applied effectively to this problem. In this study, we propose a Neural approach, a Genetic Algorithms approach and a Neurogenetic approach, which is a hybrid of the Neural and the Genetic Algorithms approach. The Neural approach is essentially a problem-space based non-deterministic local-search algorithm. In the Genetic Algorithms approach we propose a new way of generating initial population. In the Neurogenetic approach, we show that the Neural and Genetic iterations, when interleaved appropriately, can complement each other and provide better solutions than either the Neural or the Genetic approach alone. Within the overall search, the Genetic approach provides diversification while the Neural provides intensification. We demonstrate the effectiveness of our proposed approaches through an empirical study performed on several sets of benchmark problems commonly used in the literature

    Solving large 0–1 multidimensional knapsack problems by a new simplified binary artificial fish swarm algorithm

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    The artificial fish swarm algorithm has recently been emerged in continuous global optimization. It uses points of a population in space to identify the position of fish in the school. Many real-world optimization problems are described by 0-1 multidimensional knapsack problems that are NP-hard. In the last decades several exact as well as heuristic methods have been proposed for solving these problems. In this paper, a new simpli ed binary version of the artificial fish swarm algorithm is presented, where a point/ fish is represented by a binary string of 0/1 bits. Trial points are created by using crossover and mutation in the different fi sh behavior that are randomly selected by using two user de ned probability values. In order to make the points feasible the presented algorithm uses a random heuristic drop item procedure followed by an add item procedure aiming to increase the profit throughout the adding of more items in the knapsack. A cyclic reinitialization of 50% of the population, and a simple local search that allows the progress of a small percentage of points towards optimality and after that refines the best point in the population greatly improve the quality of the solutions. The presented method is tested on a set of benchmark instances and a comparison with other methods available in literature is shown. The comparison shows that the proposed method can be an alternative method for solving these problems.The authors wish to thank three anonymous referees for their comments and valuable suggestions to improve the paper. The first author acknowledges Ciˆencia 2007 of FCT (Foundation for Science and Technology) Portugal for the fellowship grant C2007-UMINHO-ALGORITMI-04. Financial support from FEDER COMPETE (Operational Programme Thematic Factors of Competitiveness) and FCT under project FCOMP-01-0124-FEDER-022674 is also acknowledged

    Heuristics for Binary Integer Programming Problems

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    Developing New Multidimensional Knapsack Heuristics Based on Empirical Analysis of Legacy Heuristics

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    The multidimensional knapsack problem (MKP) has been used to model a variety of practical optimization and decision-making applications. Due to its combinatorial nature, heuristics are often employed to quickly find good solutions to MKPs. While there have been a variety of heuristics proposed for the MKP, and a plethora of empirical studies comparing the performance of these heuristics, little has been done to garner a deeper understanding of heuristic performance as a function of problem structure. This dissertation presents a research methodology, empirical and theoretical results explicitly aimed at gaining a deeper understanding of heuristic procedural performance as a function of test problem characteristics. This work first employs an available, robust set of two-dimensional knapsack problems in an empirical study to garner performance insights. These performance insights are tested against a larger set of problems, five-dimensional knapsack problems specifically generated for empirical testing purposes. The performance insights are found to hold in the higher dimensions. These insights are used to formulate and test a suite of three new greedy heuristics for the MKP, each improving upon its successor. These heuristics are found to outperform available legacy heuristics across a complete spectrum of test problems. Problem reduction heuristics are examined and the subsequent performance insights garnered are used to derive a new problem reduction heuristic, which is then further extended to employ a local improvement phase. These problem reduction heuristics are also found to outperform currently available approaches. Available problem test sets are shown lacking along multiple dimensions of importance for viable empirical testing. A new problem generation methodology is developed and shown to overcome the current limitations in available problem test sets. This problem generation methodology is used to generate a new set of empirical test problems specifically designed for competitive computational tests. This new test set is shown to stress existing heuristics; not only does the computational time required by these legacy heuristics increase with problem size, but solution quality is found to decrease with problem size. However, the solution quality obtained by the suite of heuristics developed in this dissertation are shown to be unaffected by problem size thereby providing a level of robust solution quality not previously seen in heuristic development for the MKP. This research demonstrates that the test problems can have a profound, and sometimes misleading, impact on the general insights gained via empirical testing, provides six new quality heuristics, and two new robust sets of test problems, one focused on empirical testing, the other focused on competitive testing

    A case study of controlling crossover in a selection hyper-heuristic framework using the multidimensional knapsack problem

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    Hyper-heuristics are high-level methodologies for solving complex problems that operate on a search space of heuristics. In a selection hyper-heuristic framework, a heuristic is chosen from an existing set of low-level heuristics and applied to the current solution to produce a new solution at each point in the search. The use of crossover low-level heuristics is possible in an increasing number of general-purpose hyper-heuristic tools such as HyFlex and Hyperion. However, little work has been undertaken to assess how best to utilise it. Since a single-point search hyper-heuristic operates on a single candidate solution, and two candidate solutions are required for crossover, a mechanism is required to control the choice of the other solution. The frameworks we propose maintain a list of potential solutions for use in crossover. We investigate the use of such lists at two conceptual levels. First, crossover is controlled at the hyper-heuristic level where no problem-specific information is required. Second, it is controlled at the problem domain level where problem-specific information is used to produce good-quality solutions to use in crossover. A number of selection hyper-heuristics are compared using these frameworks over three benchmark libraries with varying properties for an NP-hard optimisation problem: the multidimensional 0-1 knapsack problem. It is shown that allowing crossover to be managed at the domain level outperforms managing crossover at the hyper-heuristic level in this problem domain. © 2016 Massachusetts Institute of Technolog
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