1,590 research outputs found

    Triple Helix: AI-Artist-Audience collaboration in a performative art experience

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    Imagine an art exhibition that morphs its content according to the audience’s experience like a chameleon, reflecting the audience’s mind and culture and turning the artist’s exhibition into the viewer’s. But when the viewers leave, the work fades back to the creator’s original work and waits for the next audience. In this project, my team introduced an interactive exhibition called Triple Helix, where audience members were provided the opportunity to alter the artworks created by the artist, thus imbuing them with their own perspectives. This interactive exhibition was held at three physical-locations and online, and a comprehensive user study was conducted, exploring changes in creative confidence, i.e., an individual\u27s willingness to create and to share. This project includes three main contributions. First, my team proposed an innovative exhibition system, allowing audience members to actively modify artworks in real-time using AI technology. Second, the results of the user study demonstrate the multiple individual factors that appear to influence creative confidence, such as an individual’s art knowledge. Third, by analyzing participants’ feedback after the Triple Helix exhibition, certain shortcomings in current generative AI systems have been identified, including the weakness of current text-to-image transformation methodology in non-representational pieces and the cons of rapid image generation. These insights can serve as valuable guidelines for improving the human-AI co-creation experience in the future. I hope this work will serve as a step toward a richer and more comprehensive understanding of the application of generated AI into the realm of art

    Aesthetic potential of human-computer interaction in performing arts

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    Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can generate new possibilities for artistic expression on stage. We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design. The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this master’s degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations

    Secure Outsourced Computation on Encrypted Data

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    Homomorphic encryption (HE) is a promising cryptographic technique that supports computations on encrypted data without requiring decryption first. This ability allows sensitive data, such as genomic, financial, or location data, to be outsourced for evaluation in a resourceful third-party such as the cloud without compromising data privacy. Basic homomorphic primitives support addition and multiplication on ciphertexts. These primitives can be utilized to represent essential computations, such as logic gates, which subsequently can support more complex functions. We propose the construction of efficient cryptographic protocols as building blocks (e.g., equality, comparison, and counting) that are commonly used in data analytics and machine learning. We explore the use of these building blocks in two privacy-preserving applications. One application leverages our secure prefix matching algorithm, which builds on top of the equality operation, to process geospatial queries on encrypted locations. The other applies our secure comparison protocol to perform conditional branching in private evaluation of decision trees. There are many outsourced computations that require joint evaluation on private data owned by multiple parties. For example, Genome-Wide Association Study (GWAS) is becoming feasible because of the recent advances of genome sequencing technology. Due to the sensitivity of genomic data, this data is encrypted using different keys possessed by different data owners. Computing on ciphertexts encrypted with multiple keys is a non-trivial task. Current solutions often require a joint key setup before any computation such as in threshold HE or incur large ciphertext size (at best, grows linearly in the number of involved keys) such as in multi-key HE. We propose a hybrid approach that combines the advantages of threshold and multi-key HE to support computations on ciphertexts encrypted with different keys while vastly reducing ciphertext size. Moreover, we propose the SparkFHE framework to support large-scale secure data analytics in the Cloud. SparkFHE integrates Apache Spark with Fully HE to support secure distributed data analytics and machine learning and make two novel contributions: (1) enabling Spark to perform efficient computation on large datasets while preserving user privacy, and (2) accelerating intensive homomorphic computation through parallelization of tasks across clusters of computing nodes. To our best knowledge, SparkFHE is the first addressing these two needs simultaneously

    To Affinity and Beyond: Interactive Digital Humans as a Human Computer Interface

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    The field of human computer interaction is increasingly exploring the use of more natural, human-like user interfaces to build intelligent agents to aid in everyday life. This is coupled with a move to people using ever more realistic avatars to represent themselves in their digital lives. As the ability to produce emotionally engaging digital human representations is only just now becoming technically possible, there is little research into how to approach such tasks. This is due to both technical complexity and operational implementation cost. This is now changing as we are at a nexus point with new approaches, faster graphics processing and enabling new technologies in machine learning and computer vision becoming available. I articulate the issues required for such digital humans to be considered successfully located on the other side of the phenomenon known as the Uncanny Valley. My results show that a complex mix of perceived and contextual aspects affect the sense making on digital humans and highlights previously undocumented effects of interactivity on the affinity. Users are willing to accept digital humans as a new form of user interface and they react to them emotionally in previously unanticipated ways. My research shows that it is possible to build an effective interactive digital human that crosses the Uncanny Valley. I directly explore what is required to build a visually realistic digital human as a primary research question and I explore if such a realistic face provides sufficient benefit to justify the challenges involved in building it. I conducted a Delphi study to inform the research approaches and then produced a complex digital human character based on these insights. This interactive and realistic digital human avatar represents a major technical undertaking involving multiple teams around the world. Finally, I explored a framework for examining the ethical implications and signpost future research areas

    Deep Learning in Cardiology

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    The medical field is creating large amount of data that physicians are unable to decipher and use efficiently. Moreover, rule-based expert systems are inefficient in solving complicated medical tasks or for creating insights using big data. Deep learning has emerged as a more accurate and effective technology in a wide range of medical problems such as diagnosis, prediction and intervention. Deep learning is a representation learning method that consists of layers that transform the data non-linearly, thus, revealing hierarchical relationships and structures. In this review we survey deep learning application papers that use structured data, signal and imaging modalities from cardiology. We discuss the advantages and limitations of applying deep learning in cardiology that also apply in medicine in general, while proposing certain directions as the most viable for clinical use.Comment: 27 pages, 2 figures, 10 table
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