111,452 research outputs found
Issues of Emotion-Based Multi-Agent System
Emotion plays a significant contribution in perceptual processes of psychology and neuroscience research. Gently, area of Artificial Intelligent and Artificial Life in simulation and cognitive processes modeling uses this knowledge of emotions. Psychology and neuroscience researches are increasingly show how emotion plays an important role in cognitive processes. Gradually, this knowledge is being used in Artificial Intelligent and Artificial Life areas in simulation and cognitive processes modeling. Researchers are still not very clear about working of mind to generate emotion. Different people have different emotion at the same time and for same situation. Thus, to generate artificial emotion for agents is very complex task. Each agent and its emotion are autonomous but when we work on multi-agent system. Agents have to cooperate and coordinate with each other. In this paper we are discussing the role of emotions in multi-agent system while decision making, coordinate and cooperate with other agents. Also, we are about to discuss some major issues related to Artificial Emotion (AE) that should be considered when any research is proposed for it. In this paper we are discussing the role of emotions in multi-agent system while decision making, coordinate and cooperate with other agents. Also, we are about to discuss some major issues related to it that should be considered when any research is proposed for Artificial Emotion (AE)
The Ribbon of Love: Fuzzy-Ruled Agents in Artificial Societies
The paper brings two motivations to the theoretical explorations of social analysis. The first is to enrich the agent based computational sociology by incorporating the fuzzy set theory in to the computational modeling. This is conducted by showing the importance to include the fuzziness into artificial agent’s considerations and her way acquiring and articulate information. This is continued with the second motives to bring the Darwinian sexual selection theory – as it has been developed broadly in evolutionary psychology – into the analysis of social system including cultural analysis and other broad aspects of sociological fields. The two was combined in one computational model construction showing the fuzziness of mating choice, and how to have computational tools to explain broad fields of social realms. The paper ends with some opened further computer program development
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Modelling human behaviours and reactions under dangerous environment
This paper describes the framework of a real-time simulation system to model human behavior and reactions in dangerous environments. The system utilizes the latest 3D computer animation techniques, combined with artificial intelligence, robotics and psychology, to model human behavior, reactions and decision making under expected/unexpected dangers in real-time in virtual environments. The development of the system includes: classification on the conscious/subconscious behaviors and reactions of different people; capturing different motion postures by the Eagle Digital System; establishing 3D character animation models; establishing 3D models for the scene; planning the scenario and the contents; and programming within Virtools (TM) Dev. Programming within Virtools (TM) Dev is subdivided into modeling dangerous events, modeling character's perceptions, modeling character's decision making, modeling character's movements, modeling character's interaction with environment and setting up the virtual cameras. The real-time simulation of human reactions in hazardous environments is invaluable in military defense, fire escape, rescue operation planning, traffic safety studies, and safety planning in chemical factories, the design of buildings, airplanes, ships and trains. Currently, human motion modeling can be realized through established technology, whereas to integrate perception and intelligence into virtual human's motion is still a huge undertaking. The challenges here are the synchronization of motion and intelligence, the accurate modeling of human's vision, smell, touch and hearing, the diversity and effects of emotion and personality in decision making. There are three types of software platforms which could be employed to realize the motion and intelligence within one system, and their advantages and disadvantages are discussed
Bayes Nets and Rationality
Bayes nets are a powerful tool for researchers in statistics and artificial intelligence. This chapter demonstrates that they are also of much use for philosophers and psychologists interested in (Bayesian) rationality. To do so, we outline the general methodology of Bayes nets modeling in rationality research and illustrate it with several examples from the philosophy and psychology of reasoning and argumentation. Along the way, we discuss the normative foundations of Bayes nets modeling and address some of the methodological problems it raises
Bayes Nets and Rationality
Bayes nets are a powerful tool for researchers in statistics and artificial intelligence. This chapter demonstrates that they are also of much use for philosophers and psychologists interested in (Bayesian) rationality. To do so, we outline the general methodology of Bayes nets modeling in rationality research and illustrate it with several examples from the philosophy and psychology of reasoning and argumentation. Along the way, we discuss the normative foundations of Bayes nets modeling and address some of the methodological problems it raises
Advances in the Simulation-Based Analysis of Attitude Change
In this paper we provide an overview of the most relevant research work on the simulation of attitudes which evolved in the late 90’s and mainly after the year 2000. The general framework for the modeling, simulation and computational research on attitudes integrates research approaches (both fundamental and applicative) which combine theories from sociology, social psychology, social economics, political science, conflict theories, human-computer interaction areas with complexity theory, computer science, autonomous agents, artificial life, artificial intelligence, machine learning and decision making. One of the main dimensions is that of elaborating agent-based studies and simulations of the attitude dynamics
Toward a multidisciplinary model of context to support context-aware computing
Capturing, defining, and modeling the essence of context are challenging, compelling, and prominent issues for interdisciplinary research and discussion. The roots of its emergence lie in the inconsistencies and ambivalent definitions across and within different research specializations (e.g., philosophy, psychology, pragmatics, linguistics, computer science, and artificial intelligence). Within the area of computer science, the advent of mobile context-aware computing has stimulated broad and contrasting interpretations due to the shift from traditional static desktop computing to heterogeneous mobile environments. This transition poses many challenging, complex, and largely unanswered research issues relating to contextual interactions and usability. To address those issues, many researchers strongly encourage a multidisciplinary approach. The primary aim of this article is to review and unify theories of context within linguistics, computer science, and psychology. Summary models within each discipline are used to propose an outline and detailed multidisciplinary model of context involving (a) the differentiation of focal and contextual aspects of the user and application's world, (b) the separation of meaningful and incidental dimensions, and (c) important user and application processes. The models provide an important foundation in which complex mobile scenarios can be conceptualized and key human and social issues can be identified. The models were then applied to different applications of context-aware computing involving user communities and mobile tourist guides. The authors' future work involves developing a user-centered multidisciplinary design framework (based on their proposed models). This will be used to design a large-scale user study investigating the usability issues of a context-aware mobile computing navigation aid for visually impaired people
Computational Creativity
In: Encyclopedia of Systems Biology, W. Dubitzky, O. Wolkenhauer, K-H Cho, H. Yokota (Eds.), Springer 2011Understanding brain processes behind creativity and modeling them using computational means is one of the grand challenges for systems biology. Computational creativity is a new field, inspired by cognitive psychology and neuroscience. In many respects human-level intelligence is far beyond what artificial intelligence can provide now, especially in regard to the high-level functions, involving thinking, reasoning, planning and the use of language. Intuition, insight, imagery and creativity are important aspects of all these functions
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