20,474 research outputs found

    Minimum-cost multicast over coded packet networks

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    We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved

    Randomized Initialization of a Wireless Multihop Network

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    Address autoconfiguration is an important mechanism required to set the IP address of a node automatically in a wireless network. The address autoconfiguration, also known as initialization or naming, consists to give a unique identifier ranging from 1 to nn for a set of nn indistinguishable nodes. We consider a wireless network where nn nodes (processors) are randomly thrown in a square XX, uniformly and independently. We assume that the network is synchronous and two nodes are able to communicate if they are within distance at most of rr of each other (rr is the transmitting/receiving range). The model of this paper concerns nodes without the collision detection ability: if two or more neighbors of a processor uu transmit concurrently at the same time, then uu would not receive either messages. We suppose also that nodes know neither the topology of the network nor the number of nodes in the network. Moreover, they start indistinguishable, anonymous and unnamed. Under this extremal scenario, we design and analyze a fully distributed protocol to achieve the initialization task for a wireless multihop network of nn nodes uniformly scattered in a square XX. We show how the transmitting range of the deployed stations can affect the typical characteristics such as the degrees and the diameter of the network. By allowing the nodes to transmit at a range r= \sqrt{\frac{(1+\ell) \ln{n} \SIZE}{\pi n}} (slightly greater than the one required to have a connected network), we show how to design a randomized protocol running in expected time O(n3/2log2n)O(n^{3/2} \log^2{n}) in order to assign a unique number ranging from 1 to nn to each of the nn participating nodes

    Hierarchical Parallel Matrix Multiplication on Large-Scale Distributed Memory Platforms

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    Matrix multiplication is a very important computation kernel both in its own right as a building block of many scientific applications and as a popular representative for other scientific applications. Cannon algorithm which dates back to 1969 was the first efficient algorithm for parallel matrix multiplication providing theoretically optimal communication cost. However this algorithm requires a square number of processors. In the mid 1990s, the SUMMA algorithm was introduced. SUMMA overcomes the shortcomings of Cannon algorithm as it can be used on a non-square number of processors as well. Since then the number of processors in HPC platforms has increased by two orders of magnitude making the contribution of communication in the overall execution time more significant. Therefore, the state of the art parallel matrix multiplication algorithms should be revisited to reduce the communication cost further. This paper introduces a new parallel matrix multiplication algorithm, Hierarchical SUMMA (HSUMMA), which is a redesign of SUMMA. Our algorithm reduces the communication cost of SUMMA by introducing a two-level virtual hierarchy into the two-dimensional arrangement of processors. Experiments on an IBM BlueGene-P demonstrate the reduction of communication cost up to 2.08 times on 2048 cores and up to 5.89 times on 16384 cores.Comment: 9 page

    Cooperative Multi-Cell Networks: Impact of Limited-Capacity Backhaul and Inter-Users Links

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    Cooperative technology is expected to have a great impact on the performance of cellular or, more generally, infrastructure networks. Both multicell processing (cooperation among base stations) and relaying (cooperation at the user level) are currently being investigated. In this presentation, recent results regarding the performance of multicell processing and user cooperation under the assumption of limited-capacity interbase station and inter-user links, respectively, are reviewed. The survey focuses on related results derived for non-fading uplink and downlink channels of simple cellular system models. The analytical treatment, facilitated by these simple setups, enhances the insight into the limitations imposed by limited-capacity constraints on the gains achievable by cooperative techniques
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