139 research outputs found

    Evolução e coexistĂȘncia do serviço de mensagens SMS em IMS

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    De modo a conquistar a confiança e potenciar a aceitação e adesĂŁo dos utilizadores Ă s Redes de PrĂłxima Geração (RPG), Ă© necessĂĄrio garantir que os serviços mais populares das redes legadas (GSM/GPRS) continuam presentes. O Short Message Service (SMS) Ă© um serviço de “dados”, extremamente rentĂĄvel para as operadoras de telecomunicaçÔes, que permite a troca de mensagens curtas entre utilizadores de redes mĂłveis, fixas e indirectamente tambĂ©m com utilizadores da internet. Como se revela essencial expandir este serviço para a RPG ou permitir a sua interacção com os novos serviços de mensagens, foi efectuado um estudo onde Ă© abordada a coexistĂȘncia do SMS e do serviço de Instant Messaging (IM) nas redes legadas e nas novas redes all-IP. Neste estudo, identificam-se as normas relevantes, os protocolos utilizados e seu funcionamento nos serviços de mensagens da rede IP Multimedia Subsystem (IMS), e a forma como podem ser utilizados para garantir a interoperabilidade com o SMS. Neste artigo apresenta-se o resultado do estudo efectuado, com o objectivo de facilitar a compreensĂŁo da solução para interoperabilidade proposta pelas entidades normalizadoras, clarificando os conceitos relacionados e facilitando, desta forma, o desenvolvimento de soluçÔes de interoperabilidade entre serviços nas redes legadas e de prĂłxima geração. Neste contexto, sĂŁo descritos os serviços de mensagens da rede IMS e os componentes responsĂĄveis por permitir a interoperabilidade com o SMS, em particular o seu mĂłdulo IP Short Message Gateway (IP-SM-GW)

    Affective gesture feedback Instant Messaging on handhelds

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    Mobile devices and mobile networks are becoming more data-centric (evident in Japanese I-mode) even as mobile network voice Average Revenue Per User are declining, new stream of data services are required which must take cognisance of handhelds features albeit their small screen estate and input/output limitations. A text only Instant Messaging (IM) built on the Internet Engineering Task Force open standard Session Initiation Protocol (SIP) and SIP for Instant Messaging and Presence Leveraging Extensions (SIMPLE) has been developed in line with our novel introduction of a user-defined text Hotkey feature. Given that text communication possesses expressive discourse with some presence level, we seek to show that one-click text-gesture fast-tracking enhances text communication further. For this study, we are taking a hybrid quantitative and qualitative approach. Initial results have shown that an Affective Gesture approach is more likely to improve IM chat spontaneity/response rate. Enhanced input mechanisms for handheld IM system are expected to increase co-presence between handheld users and their desktop-based counterparts while in a synchronous discussion.Telkom, Cisco, THRIPDepartment of HE and Training approved lis

    A Decentralized Session Management Framework for Heterogeneous Ad-Hoc and Fixed Networks

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    Wireless technologies are continuously evolving. Second generation cellular networks have gained worldwide acceptance. Wireless LANs are commonly deployed in corporations or university campuses, and their diffusion in public hotspots is growing. Third generation cellular systems are yet to affirm everywhere; still, there is an impressive amount of research ongoing for deploying beyond 3G systems. These new wireless technologies combine the characteristics of WLAN based and cellular networks to provide increased bandwidth. The common direction where all the efforts in wireless technologies are headed is towards an IP-based communication. Telephony services have been the killer application for cellular systems; their evolution to packet-switched networks is a natural path. Effective IP telephony signaling protocols, such as the Session Initiation Protocol (SIP) and the H 323 protocol are needed to establish IP-based telephony sessions. However, IP telephony is just one service example of IP-based communication. IP-based multimedia sessions are expected to become popular and offer a wider range of communication capabilities than pure telephony. In order to conjoin the advances of the future wireless technologies with the potential of IP-based multimedia communication, the next step would be to obtain ubiquitous communication capabilities. According to this vision, people must be able to communicate also when no support from an infrastructured network is available, needed or desired. In order to achieve ubiquitous communication, end devices must integrate all the capabilities necessary for IP-based distributed and decentralized communication. Such capabilities are currently missing. For example, it is not possible to utilize native IP telephony signaling protocols in a totally decentralized way. This dissertation presents a solution for deploying the SIP protocol in a decentralized fashion without support of infrastructure servers. The proposed solution is mainly designed to fit the needs of decentralized mobile environments, and can be applied to small scale ad-hoc networks or also bigger networks with hundreds of nodes. A framework allowing discovery of SIP users in ad-hoc networks and the establishment of SIP sessions among them, in a fully distributed and secure way, is described and evaluated. Security support allows ad-hoc users to authenticate the sender of a message, and to verify the integrity of a received message. The distributed session management framework has been extended in order to achieve interoperability with the Internet, and the native Internet applications. With limited extensions to the SIP protocol, we have designed and experimentally validated a SIP gateway allowing SIP signaling between ad-hoc networks with private addressing space and native SIP applications in the Internet. The design is completed by an application level relay that permits instant messaging sessions to be established in heterogeneous environments. The resulting framework constitutes a flexible and effective approach for the pervasive deployment of real time applications.The invention of the phone has radically changed the way people communicate, as it allowed persons to get in contact instantly no matter of their location. However, phone communication has been confined for decades to a fixed location, be it one's own house or a phone boot. The widespread affirmation of cellular technologies has had for fixed telephony a similar impact that the invention of the phone has had on communications years before. With mobile phones, people are enabled to talk with each other anytime and anywhere. Internet has also revolutionized the way people communicate. E-mails have soon become one of the Internet killer applications. Later on, instant messaging, popularly known as chatting, has gained huge consensus among net surfers. Only recently, the use of the Internet for voice communication is becoming mainstream, and the so called Voice over IP (VoIP) applications (Skype is probably the most famous for the masses) are becoming common use. Despite its popularity, Internet still suffers from the inherent limitations that affected early telephony: it is fixed. The usage of Internet on the move still does not constitute the easiest and most satisfactory user experience, due to capabilities and limitations of the access technology, terminals, services and applications. Efforts for mobilizing the Internet are ongoing both in the industrial and in the academic worlds, but several bricks are needed to build the wall of mobile Internet. This dissertation provides one of these bricks, describing a solution that allows the deployment of multimedia applications (chat, VoIP, gaming) in mobile environments. In other words, this dissertation gives solutions for facilitating ubiquitous Internet-based communication, anytime and anywhere. The vision that we want to become true is that Internet must become mobile in the same way as fixed telephony has become mobile thanks to the cellular technology. More than this, we do not want that users are limited by the presence of an infrastructure to communicate with each other. In order to achieve this, we present solutions to deploy Internet-based services and applications in environments where no support from servers is available. In other words, we enable direct device-to-device, user-to-user Internet communication. Our contribution is mainly focused on the steps needed to establish the communication, the so called session establishment or signaling phase. We have validated our signaling framework by building a chat application that utilizes its features and works in server-less environments. The custom server-less solution does not prohibit to connect at the same time with the Internet, so that one can engage in a chess game using direct communication with a person in the proximity while having a chat in progress with a friend using standard Internet services. The challenge that we had to face is that Internet services and applications are usually built implying support from a centralized server. In order to deploy direct user-to-user Internet services, while maintaining interoperability with mainstream services, we had to enhance native Internet services to work without infrastructure support, without sacrificing interoperability with standard Internet applications. To conclude, we have placed our brick on the still yet to be completed wall of mobile Internet. Our hope is that one day, thanks also to this brick, everybody will be able to enjoy Internet-based applications as easily as now it is possible to use mobile telephony services

    TLS Adaptation for Virtualized Border Gateway

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    WiFi radio access technology is being adopted as a part of the current small cell solutions of mobile networks. Any WiFi network with Internet connectivity can be used by the mobile device to access packet-based LTE services like voice calling and instant messaging. This service traffic is strictly confidential and needs to be protected with encryption when an untrusted access, i.e., a public hotspot access, is used. This new scenario requires a new network element that terminates the encrypted service connection. For Nokia Networks this element is called the Border Gateway. At the same time the telecommunications industry is moving towards cloud computing so network elements are being virtualized to operate on virtual machines running in the cloud instead of the current embedded systems. This thesis begins by discussing the current industry landscape and how both the WiFi small cells and the cloud-based network infrastructure are partly answering the problem of rapidly growing mobile data consumption. The focus of the thesis is studying the capabilities of the Border Gateway on the context of non-real-time service traffic encryption, with an emphasis on the virtualized platform. Also a general network security related validation is performed, as this element exists for providing security features. The virtualized Border Gateway proved to be ten times more capable than the original embedded system, because the current x86-based processors used in the cloud offer significantly more performance than the digital signal processors in the embedded system. The fact that the Unix operating system and related software in the cloud are mostly open source, proved that security related testing only needed to be performed on the embedded platform, as there the platform software is closed-source and not already verified by the masses

    VoIP Client for Android Operating System

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    Import 05/08/2014V současnosti dochĂĄzĂ­ k vysokĂ© penetraci platformy Android na trhu s chytrĂœmi telefony. Vzhledem k popularitě tĂ©to platformy, jejĂ­ jednoduchosti, otevƙenosti a rychlosti psanĂ­ kĂłdu se Android stĂĄvĂĄ ideĂĄlnĂ­ platformou pro vĂœvoj klienta podporujĂ­cĂ­ho technologii VoIP, kterĂĄ tvoƙí alternativu ke klasickĂ© telefonii. CĂ­lem praktickĂ© části tĂ©to bakaláƙskĂ© prĂĄce je vytvoƙit VoIP klienta pro operačnĂ­ systĂ©m Android podporujĂ­cĂ­ho audio hovory, video hovory, textovou komunikaci a DTMF. VĂœhodou tohoto VoIP klienta ve srovnĂĄnĂ­ s konkurencĂ­ je pƙedevĆĄĂ­m podpora IM komunikace prostƙednitvĂ­m protokolu XMPP a moĆŸnost vyuĆŸitĂ­ integrovanĂ©ho internetovĂ©ho prohlĂ­ĆŸeče v prĆŻběhu hovoru. TeoretickĂĄ část tĂ©to bakaláƙskĂ© prĂĄce se zabĂœvĂĄ vĆĄeobecnĂœmi principy VoIP, platformou Android, nĂĄstroji pro vĂœvoj a jednotlivĂœmi technologiemi vyuĆŸitĂœmi v praktickĂ© části tĂ©to prĂĄci.Nowadays, there is a high penetration of Android in the market of smartphones. Due to the popularity of the platform, its simplicity, openness and fast code writing, Android is an ideal platform for developing client that supports VoIP technology, which forms an alternative to the classical telephony. The practical part of this thesis is about developing a VoIP client for the Android operating system that supports audio calls, video calls, text messaging, and DTMF. The advantage of VoIP client over the competition is about support IM communication using XMPP protocol and the ability to use the integrated web browser during a call. The theoretical part of this thesis deals with the general principles of VoIP, Android platform, development tools and various technologies utilized in the practical part for the thesis.440 - Katedra telekomunikačnĂ­ technikyvĂœborn

    IPTV 2.0 from Triple Play to social TV

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    International audienceThe great success of social technologies is transforming the Internet into a collaborative community. With a vision of IPTV 2.0, this paper presents our research work towards the exploitation of social phenomena in the domain of TV. Based on the advantage of IP Multimedia Subsystem (IMS) service architecture, the current IPTV service is extended from two aspects: TV-enriched communication and sociability-enhanced TV. Two applications namely TV Buddy and Social Electronic Program Guide (EPG) are proposed to demonstrate them respectively. Finally, we developed a prototype system on Ericsson IMS Software Development Studio (SDS)
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