28,170 research outputs found

    Programming Telepathy: Implementing Quantum Non-Locality Games

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    Quantum pseudo-telepathy is an intriguing phenomenon which results from the application of quantum information theory to communication complexity. To demonstrate this phenomenon researchers in the field of quantum communication complexity devised a number of quantum non-locality games. The setting of these games is as follows: the players are separated so that no communication between them is possible and are given a certain computational task. When the players have access to a quantum resource called entanglement, they can accomplish the task: something that is impossible in a classical setting. To an observer who is unfamiliar with the laws of quantum mechanics it seems that the players employ some sort of telepathy; that is, they somehow exchange information without sharing a communication channel. This paper provides a formal framework for specifying, implementing, and analysing quantum non-locality games

    Many-box locality

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    There is an ongoing search for a physical or operational definition for quantum mechanics. Several informational principles have been proposed which are satisfied by a theory less restrictive than quantum mechanics. Here, we introduce the principle of "many-box locality", which is a refined version of the previously proposed "macroscopic locality". These principles are based on coarse-graining the statistics of several copies of a given box. The set of behaviors satisfying many-box locality for NN boxes is denoted MBLNMBL_N. We study these sets in the bipartite scenario with two binary measurements, in relation with the sets Q\mathcal{Q} and Q1+AB\mathcal{Q}_{1+AB} of quantum and "almost quantum" correlations. We find that the MBLNMBL_N sets are in general not convex. For unbiased marginals, by working in the Fourier space we can prove analytically that MBLN⊊QMBL_{N}\subsetneq\mathcal{Q} for any finite NN, while MBL∞=QMBL_{\infty}=\mathcal{Q}. Then, with suitably developed numerical tools, we find an example of a point that belongs to MBL16MBL_{16} but not to Q1+AB\mathcal{Q}_{1+AB}. Among the problems that remain open, is whether Q⊂MBL∞\mathcal{Q}\subset MBL_{\infty}.Comment: 10 pages, 4 figures, 2 ancillary files; v2: similar to published versio

    Nonlocality in sequential correlation scenarios

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    As first shown by Popescu [S. Popescu, Phys. Rev. Lett. 74, 2619 (1995)], some quantum states only reveal their nonlocality when subjected to a sequence of measurements while giving rise to local correlations in standard Bell tests. Motivated by this manifestation of "hidden nonlocality" we set out to develop a general framework for the study of nonlocality when sequences of measurements are performed. Similar to [R. Gallego et al., Phys. Rev. Lett. 109, 070401 (2013)] our approach is operational, i.e. the task is to identify the set of allowed operations in sequential correlation scenarios and define nonlocality as the resource that cannot be created by these operations. This leads to a characterisation of sequential nonlocality that contains as particular cases standard nonlocality and hidden nonlocality.Comment: 13 pages, 3 figure

    Standardization versus customisation. The role of culture

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    Fast food restaurants have expanded globally in recent years. As companies become global marketers to acquire new knowledge and a greater understanding of the fast food business and the environment, in which they operate in order to determine and adopt an appropriate marketing mix. Managers can use knowledge of a market's national culture to develop successful image strategies. This paper aims to explore the role of culture in the formation of consumer perceptions. To measure cultural influences a store image scale was constructed for fast food restaurants. An eight - step process based on Churchill's (1979), model, guided the development, validation and refinement of the scale. The final structure of the scale included six factors consisting of 14 items. The six factors are a) Adaptation to Locality b) Service c) Facilities d) Food quality e) Place to be and g) Sales incentive program. Then the relative weights of the six factor dimensions in influencing customers' overall image, as well as satisfaction and loyalty ratings were explored. Adaptation to locality has been found as the most important factor in the formation of store image as well as in predicting satisfaction and loyalty. The results of structural equation analysis have shown that the local culture factor is strongly associated with 'food quality' and especially with the "Place to be factor". The results can be very useful to marketers who want to invest in the local or other foreign markets.Store image, internationalisation, Adaptation to locality, Consumer/Household Economics,

    What Makes a Computation Unconventional?

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    A coherent mathematical overview of computation and its generalisations is described. This conceptual framework is sufficient to comfortably host a wide range of contemporary thinking on embodied computation and its models.Comment: Based on an invited lecture for the 'Symposium on Natural/Unconventional Computing and Its Philosophical Significance' at the AISB/IACAP World Congress 2012, University of Birmingham, July 2-6, 201

    Overview of Swallow --- A Scalable 480-core System for Investigating the Performance and Energy Efficiency of Many-core Applications and Operating Systems

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    We present Swallow, a scalable many-core architecture, with a current configuration of 480 x 32-bit processors. Swallow is an open-source architecture, designed from the ground up to deliver scalable increases in usable computational power to allow experimentation with many-core applications and the operating systems that support them. Scalability is enabled by the creation of a tile-able system with a low-latency interconnect, featuring an attractive communication-to-computation ratio and the use of a distributed memory configuration. We analyse the energy and computational and communication performances of Swallow. The system provides 240GIPS with each core consuming 71--193mW, dependent on workload. Power consumption per instruction is lower than almost all systems of comparable scale. We also show how the use of a distributed operating system (nOS) allows the easy creation of scalable software to exploit Swallow's potential. Finally, we show two use case studies: modelling neurons and the overlay of shared memory on a distributed memory system.Comment: An open source release of the Swallow system design and code will follow and references to these will be added at a later dat
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