3,712 research outputs found

    Seven ways to make a hypertext project fail

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    Hypertext is an exciting concept, but designing and developing hypertext applications of practical scale is hard. To make a project feasible and successful 'hypertext engineers' must overcome the following problems: (1) developing realistic expectations in the face of hypertext hype; (2) assembling a multidisciplinary project team; (3) establishing and following design guidelines; (4) dealing with installed base constraints; (5) obtaining usable source files; (6) finding appropriate software technology and methods; and (7) overcoming legal uncertainties about intellectual property concerns

    Who is Patrick? – Answers from the Saint Patrick's Confessio HyperStack. Supporting Digital Humanities, Copenhagen 17 - 18 November 2011, Conference Proceedings

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    Not everyone realizes that there are two Latin works, still surviving, that can definitely be attributed to Saint Patrick’s own authorship. On 14th September 2011 the Royal Irish Academy published his writings in a freely accessible form on line, both in the original Latin and in a variety of modern languages (including Irish). Designed to be of interest to the general public as well as to academic researchers, the Saint Patrick’s Confessio Hypertext Stack includes such features as digital images of the medieval manuscripts involved, a specially commissioned historical reconstruction that evocatively describes life in pre-Viking Ireland, articles, audio presentations, and some ten thousand internal and external digital links that make it truly a resource to be explored

    Can experts interpret a map's content more efficiently?

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    This paper describes the statistical comparison of the results from an experiment with a ‘between user’-design. The first group of participants consists out of novices whereas the second group consists out of experts which have experience in map use and have had training in cartography. The same stimuli (twenty screen maps) are presented in a random order to the participants who have to locate a number of labels on the map image. The participants are asked to indicate when they located a name by a button action, resulting in a time measurement. Furthermore, the participant’s eye movements are registered during the whole test. The combined information reveals a same trend in the time intervals needed to locate the subsequent labels in both user groups. However, the experts are significantly faster in locating the names on the map (P<0.010). The recorded eye movements further confirm and explain this finding: the expert’s fixations are significantly shorter (P<0.001) and can consequently have more fixations per second (P<0.001). This means that an expert can interpret the map content more efficiently and can thus search a larger part of the map in the same amount of time

    Digital libraries and the future of the library profession

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    To argue that unique contemporary cultural shifts are leading to a new form of librarianship that can be characterised as "postmodern" in nature, and that this form of professional specialism will be increasingly influential in the decades to come

    Evaluation of WWW Usability and User Performance

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    Further on Down the Digital Road: narrative design and reading pleasure in five New Media Writing Prize narratives.

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    A review, supported by reader responses, of five highly regarded interactive digital narratives.The five selected pieces have all been winners or shortlisted for the interactional new Media Writing Prize. This paper discusses whether developments in narrative design, around interface, use of media, and narrative structures, have enhanced reader satisfaction. Issues identified in earlier reader-response studies are found to be still present, but several aspects present less obstruction for readers. Some indications are noted: writers may be using more familiar interface design conventions, narrative structures are becoming less fractured and hyper-link dependent; multi-media are better integrated into the narrative design

    An Exploratory Study of Hypermedia Support for Problem Decomposition

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    Empirical hypermedia research has concentrated on usability rather than utility, and the research on utility has focused on information access as opposed to problem solving and decision making in organizations. This study, based on problem reduction theory, uses a hypermedia prototype system to support decision processes for solving a financial analysis problem. An exploratory laboratory experiment was conducted to study the feasibility of the prototype for hypermedia support of decision making. The process tracing techniques used suggest that a cognitive map of a decision maker\u27s thought process may be constructed. Results offer a great deal of promise in the use of hypermedia for organizational decision support. The implications of this study for further research are discussed
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