1,382 research outputs found

    The Accelerator, Volume 5 Issue 8, Summer 2011

    Get PDF

    Complete LibTech 2013 Print Program

    Get PDF
    PDF of the complete print program from the 2013 Library Technology Conferenc

    Revolutionizing Nutrition Education: Trends, Innovations, and Prospects in Learning Media

    Get PDF
    This comprehensive study conducts an in-depth analysis to explore the dynamic landscape of nutrition learning media research, aiming to delineate evolving trends, developmental trajectories, and their consequential implications. Employing bibliometric analysis and content analysis approaches, this research uncovers distinct publication patterns and citation behaviors, spotlighting pronounced trends catalyzed by the COVID-19 pandemic, a testament to the adaptability of educational systems. The study identifies a spectrum of learning media formats, encompassing applications, websites, and game-based platforms, while emphasizing the prevalence of experimental and design methodologies within the research paradigm. Keyword clusters elucidate strategies integrating technology and catering to diverse target audiences. In conclusion, nutrition education media plays a pivotal role in addressing health and sustainability challenges. The study advocates for ensuring equitable access to digital resources and advocates for fostering interdisciplinary collaboration as pivotal facets for future research endeavors. Ultimately, this research significantly contributes to enhancing nutrition literacy and underscores the transformative potential of technology-driven education in empowering informed dietary decisions and augmenting overall health outcomes.

    Technology Education for High-Ability Students

    Get PDF
    Technologically adept teens not only consume technology voraciously; they create it. Gifted and talented students are attracted to technology for its capacity to transform learners from “receptacles of knowledge to active producers who direct their own learning” (Siegle, n.d.). Beyond the capacity to produce or innovate with technology is the opportunity to conceive and produce innovative technologies, a distinct type of tech giftedness (Siegle, n.d.) and the focus of the present chapter. Technologically skilled teens have been doing this for some time, typically unassisted. It’s not hard to locate the connections between Facebook, Google, and YouTube and their gifted creators. Mark Zuckerberg, Sergey Brin, and Steve Chen each participated in gifted programs as youth (Landau, 2010). Literature in this field comes mainly from the popular press; primary sources pertaining to elementary and secondary education are difficult to locate. At the present time, technology creation—to say nothing about its association with giftedness—remains the least documented member of the STEM family. There is a need to focus on current practices and resources that have effectively helped talented teens produce innovative technologies

    There\u27s an App for That: The Development of an NFL Team Mobile Application

    Get PDF
    Technological advances, such as mobile applications (apps) are enhancing the way many sport fans interact with their favorite teams. Many sport organizations have started to utilize mobile apps in an effort enhance fans\u27 experience at the stadium and abroad. The current case study examines the adoption of a mobile app by a NFL team. The adoption of innovation framework provided by Hoeber and Hoeber (2012) was used to guide seven interviews with key decision-makers within the NFL team, with findings overlaid on the three stages and three determinants of innovation adoption. Findings revealed the team\u27s need to interact with fans and enhance the game day experience were primary environmental determinants for the adoption of this innovation. Furthermore, the shift in leadership\u27s attitude toward innovation was a significant managerial determinant. The qualitative results provide a rich description of the innovative process

    Research Week 2015

    Get PDF

    EOSC Synergy WP6: Initial review of systems, initiatives and development of selection criteria of the online learning/training platforms and initiatives

    Get PDF
    This report describes a review of possible learning platforms and tools, and relevant previous and current projects and initiatives in the area of Open Science and EOSC training and education. It also includes reflections on the criteria we will use to select the platform and tools for the EOSC-Synergy project.European Commission. The report is a deliverable of EOSC-synergy project (INFRAEOSC-05(b)), Grant agreement ID: 857647.Peer reviewe

    RSM Outlook Summer 2014

    Get PDF
    #### Project Mainstream: Changing the Shape of Business (Lesa Sawahata) It has been clear for some time that finite resources, increasing commodities costs and the ever-greater demands of the world’s growing group of middle class consumers cannot be resolved with old business models. It’s time for a market evolution – and along with it, an economic revolution. #### Why the Circular Economy is a Cradle to Cradle Economy (Lesa Sawahata) RSM’s Cradle to Cradle Chair for Innovation and Quality – the only one of its kind in the world – places the faculty members behind it, and the school as a whole, right at the very heart of the global drive towards a circular economy

    Current, August 16, 2010

    Get PDF
    https://irl.umsl.edu/current2010s/1017/thumbnail.jp
    • 

    corecore