2,294 research outputs found

    The psychology of gestures and gesture-like movements in non-human primates

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    Research into gestural communication of nonhuman primates is often inspired by an interest in the evolutionary roots of human language. The focus on intentionally used behaviors is central to this approach that aims at investigating the cognitive mechanisms characterizing gesture use in monkeys and apes. This chapter describes some of the key characteristics that are important in this context, and discusses the evidence the claim is built on that gestures of, nonhuman primates represent intentionally and flexibly used means of communication. This chapter will first provide a brief introduction into what primates are and how a gesture is defined, before the psychological approach to gestural communication is described in more detail, with focus on the cognitive mechanisms underlying gesture use in nonhuman primates

    Characterization of gaze in handwriting of High and Low Frequency Word of Schoolchildren with Dyslexia

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    Writing is extremely important for our academic and professional life and can affect our performance in productive educational activities, favouring us or not. Schoolchildren with dyslexia bring difficulties and reduced school performance due to their condition of deprivation in written production. This is because schoolchildren with dyslexia have difficulty acquiring spelling knowledge and show poor phonological skills. This study aimed to characterize the performance of schoolchildren with dyslexia in “gaze” for the handwriting of High and Low-frequency words. A total of 24 schoolchildren participated in the study. They were between 8 to 11 years and 11 months of age, of both sexes, and they were attending the 3rd to the 5th year of Elementary School in the city of Marília-SP. The schoolchildren were divided into groups: GI, composed of 12schoolchildren with an interdisciplinary diagnosis of developmental dyslexia, and GII, composed of 12 schoolchildren with good academic performance, paired with GI according to the school grade level. These schoolchildren were submitted to computerized handwriting evaluation using a Brazilian adaptation of the Software Ductus. All schoolchildren were submitted to a copy of words already selected according to Brazilian Portuguese criteria of frequency and codification rule. A measure of “gaze” was used, that is, when the schoolchildren stopped their handwriting to search/look up at the screen to confirm the information about the words. The results indicated a significant difference between GI and GII, with GI schoolchildren performing more gaze when compared with GII, i.e., taking longer motor breaks to perform the gaze. Therefore, there was a rupture in the central processing with the peripheral when the child performed the gauze more times since he had to confirm the characteristics of this word during the writing process (difficulty in accessing the orthographic lexicon) and with that, there was a break in the movement of handwriting (since there was not enough information in the central plane to complete that motor memory and finish the word). It was concluded that there were gaps between the central (orthographic) and peripheral (motor pauses processes, suggesting deficits in the formation of motor programs for GI and the lack of automation of motor processes

    Dwell-free input methods for people with motor impairments

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    Millions of individuals affected by disorders or injuries that cause severe motor impairments have difficulty performing compound manipulations using traditional input devices. This thesis first explores how effective various assistive technologies are for people with motor impairments. The following questions are studied: (1) What activities are performed? (2) What tools are used to support these activities? (3) What are the advantages and limitations of these tools? (4) How do users learn about and choose assistive technologies? (5) Why do users adopt or abandon certain tools? A qualitative study of fifteen people with motor impairments indicates that users have strong needs for efficient text entry and communication tools that are not met by existing technologies. To address these needs, this thesis proposes three dwell-free input methods, designed to improve the efficacy of target selection and text entry based on eye-tracking and head-tracking systems. They yield: (1) the Target Reverse Crossing selection mechanism, (2) the EyeSwipe eye-typing interface, and (3) the HGaze Typing interface. With Target Reverse Crossing, a user moves the cursor into a target and reverses over a goal to select it. This mechanism is significantly more efficient than dwell-time selection. Target Reverse Crossing is then adapted in EyeSwipe to delineate the start and end of a word that is eye-typed with a gaze path connecting the intermediate characters (as with traditional gesture typing). When compared with a dwell-based virtual keyboard, EyeSwipe affords higher text entry rates and a more comfortable interaction. Finally, HGaze Typing adds head gestures to gaze-path-based text entry to enable simple and explicit command activations. Results from a user study demonstrate that HGaze Typing has better performance and user satisfaction than a dwell-time method

    Optimizing Human Performance in Mobile Text Entry

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    Although text entry on mobile phones is abundant, research strives to achieve desktop typing performance "on the go". But how can researchers evaluate new and existing mobile text entry techniques? How can they ensure that evaluations are conducted in a consistent manner that facilitates comparison? What forms of input are possible on a mobile device? Do the audio and haptic feedback options with most touchscreen keyboards affect performance? What influences users' preference for one feedback or another? Can rearranging the characters and keys of a keyboard improve performance? This dissertation answers these questions and more. The developed TEMA software allows researchers to evaluate mobile text entry methods in an easy, detailed, and consistent manner. Many in academia and industry have adopted it. TEMA was used to evaluate a typical QWERTY keyboard with multiple options for audio and haptic feedback. Though feedback did not have a significant effect on performance, a survey revealed that users' choice of feedback is influenced by social and technical factors. Another study using TEMA showed that novice users entered text faster using a tapping technique than with a gesture or handwriting technique. This motivated rearranging the keys and characters to create a new keyboard, MIME, that would provide better performance for expert users. Data on character frequency and key selection times were gathered and used to design MIME. A longitudinal user study using TEMA revealed an entry speed of 17 wpm and a total error rate of 1.7% for MIME, compared to 23 wpm and 5.2% for QWERTY. Although MIME's entry speed did not surpass QWERTY's during the study, it is projected to do so after twelve hours of practice. MIME's error rate was consistently low and significantly lower than QWERTY's. In addition, participants found MIME more comfortable to use, with some reporting hand soreness after using QWERTY for extended periods

    The language instinct in extreme circumstances: The transition to tactile Italian Sign Language (LISt) by Deafblind signers

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    Tactile sign languages used by Deafblind signers are most often acquired by signers competent in a visual sign language who can no longer rely on the grammatical system of the visual language as it is, since some of its features are lost due to the loss of vision. A natural question is which repair strategies are adopted to compensate for the loss of the grammatical features of the visual language that can no longer be perceived. We argue that the transformation of LIS (Italian Sign Language) into tactile Italian Sign Language (LISt) is constrained by grammatical principles, rather than reflecting communication strategies that in principle might compensate for the visual loss equally well. Certain innovations are introduced to carry over the grammatical features of LIS to LISt. Even when LISt undergoes processes that make it diverge from LIS, these processes are attested in other natural languages. For example, among the innovations unconsciously introduced by LISt signers we found an instance of cross-modal grammaticalization. Our research suggests that tactile languages have the potential of becoming complete grammatical systems, at least when they build on previous knowledge of a visual sign language

    Sounds on the margins of language, at the heart of interaction

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    What do people do with sniffs, lip-smacks, grunts, moans, sighs, whistles and clicks, where these are not part of their language's phonetic inventory? They use them, we shall show, as irreplaceable elements in performing all kinds of actions - from managing the structural flow of interaction to indexing states of mind, and much more besides. In this introductory essay we outline the phonetic and embodied interactional underpinnings of language, and argue that greater attention should be paid to its non-lexical elements. Data in English and Estonian

    Big Archives and Small Collections: Remarks on the Archival Mode in Contemporary Australian Art and Visual Culture

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    SASL Journal, Volume 2, Number 2

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