3,259 research outputs found

    The Migration Of Forms: Bullet Time As Microgenre

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    Rehak considers the ways in which the film The Matrix branded bullet time both as technical process and stylistic convention, and discusses bullet time\u27s ancestry in image experimentation of the 1980s and 1990s. In his analysis, Rehak uses the conceptual framework of the microgenre to explore the cultural lifespan of bullet time, treating it less as a singular special effect than a package of photographic and digital techniques whose fortunes were shaped by a complex interplay of technology, narrative and style. Rehak\u27s goal is to shed light not just on bullet time, but on the changing behavior of visual texts in contemporary media. He examines an overview of special effects scholarship to date, most notably the indication that the repetition of special effects dulls their effectiveness, in part due to the changing competencies of audiences. Rehak also looks at the struggle of the filmmakers of The Matrix to craft sequels that simultaneously preserved bullet time\u27s appeal while varying it enough to ensure another breakthrough

    Representations of Masculinity and the Influence of Bruce Lee in Film

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    This thesis is an annotated bibliography that lays a critical foundation for examining the performance of heroism, violence, male bonding, and masculinity in the movies of Enter the Dragon (1973) by Bruce Lee, Hard Boiled (1992) by John Woo, and Kill Bill, Vol. 1 and Vol. 2 (2003-04) and Once Upon a Time in Hollywood by Quentin Tarantino. I am interested in comparing the representations of masculinity in these films, focusing specifically on how Woo and Tarantino have been influenced by Lee’s films. Before I can begin this comparative research project, however, I need to conduct extensive research into several specific subject areas, which is why I have decided to structure my thesis as an extended literature review in the form of an annotated bibliography. The purpose of this annotated bibliography is to identify and analyze sources that will help me track the traditional Chinese views and representations of masculinity, particularly regarding chivalrism and its representation in Hong Kong and Hollywood films. I am also interested in studying Western perceptions of Asian masculinity, which have been affected by the bias of Orientalism, which portrays Chinese and Asian masculinity in inferior terms compared to their Western counterparts. I would also like to examine the particular political, social, and economic back grounds that inform the representations of masculinity in the films of Bruce Lee and later John Woo and Quentin Tarantino, which have appealed to audiences across the world

    International conference on software engineering and knowledge engineering: Session chair

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    The Thirtieth International Conference on Software Engineering and Knowledge Engineering (SEKE 2018) will be held at the Hotel Pullman, San Francisco Bay, USA, from July 1 to July 3, 2018. SEKE2018 will also be dedicated in memory of Professor Lofti Zadeh, a great scholar, pioneer and leader in fuzzy sets theory and soft computing. The conference aims at bringing together experts in software engineering and knowledge engineering to discuss on relevant results in either software engineering or knowledge engineering or both. Special emphasis will be put on the transference of methods between both domains. The theme this year is soft computing in software engineering & knowledge engineering. Submission of papers and demos are both welcome

    Análisis cinemático de robots manipuladores redundantes: Aplicación a los robots Kuka LWR 4+ y ABB Yumi

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    En este trabajo se presenta un análisis cinemático aplicado a dos manipuladores serie redundantes: el Kuka LWR 4+ y el ABB Yumi. En particular, se deriva la cinemática directa para ambos manipuladores y se resuelve el problema de la cinemática inversa. Para el Kuka LWR 4+ dicha solución se obtiene en forma analítica, mientras que para el ABB Yumi se sigue un enfoque analítico y numérico. Además, se calculan simbólicamente tanto las singularidades del Kuka LWR 4+ como las direcciones singulares asociadas a éstas. Este estudio contribuye al conocimiento cinemático de dos manipuladores redundantes de gran actualidad e interés para la comunidad robótica, y proporciona información útil para el diseño de diferentes algoritmos y leyes de control.Postprint (author's final draft

    Toy Industry As A Mainstream Business Idea In Animation Industry

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    This article examines the aspects that influenced the emergence of the animation industry format aimed specifically at selling toys. In addition, this article also aims to find out whether the purpose of this animation business is still relevant to be used today by analyzing animated characters and their toy figures related to the exploration of culture, ideology, and supporting factors. In its first development, animation was used to deliver messages in the advertising industry. Then animation became a promising industry with the emergence of Snow White which was made for big-screen consumption. The emergence and popularity of television in the '60s provided new opportunities for the animation industry, stimulating the development of animated television series. Animated television series have a significant role in helping the marketing of derivative products in the animation industry. The 80s became a golden year for the animation industry and its derivatives, which was marked by the emergence of many animated films with the main business objective of selling toys. The declining popularity of television and the increasing use of the internet as a medium of entertainment will undoubtedly impact the development of the animation and toy industry. The power of character toy figures as a sole entertainment has also begun to come under pressure from the video game industry

    Efficient Parallel Algorithms and VLSI Architectures for Manipulator Jacobian Computation

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    Real-time computations of manipulator Jacobian are examined for executing on uniprocessor computers, parallel computers, and VLSI pipelines. The characteristics of the Jacobian equations are found to be in the form of the first-order linear recurrence. The time lower bound of computing the first-order linear recurrence, and hence the Jacobian, is of order O(N) on uniprocessor computers, and of order O(log2N) on parallel SIMD computers, where TV is the number of degrees-of-freedom of the manipulator. The Generalized-^ method, which achieves the time lower bound on uniprocessor computers, is derived to compute the Jacobian at any desired reference coordinate frame A; from the base coordinate frame to the end-effector coordinate frame. We find that if the reference coordinate frame k is in the range [3 , N—4], then the computational effort is the minimum. To reduce the computational complexity from the order of O (N) to O (log2N), we derive the parallel forward and backward recursive doubling algorithm to compute the Jacobian on parallel computers. Again, any reference coordinate frame k can be used, and the minimum computation occurs at k = (N—1)/2. To further reduce the Jacobian computation complexity, we design two VLSI systolic pipelined architectures. A linear VLSI pipe, which uses the least number of modular processors, takes 3N floating-point operations to compute the Jacobian, and a parallel VLSI pipe takes 3 floating-point operations. We also show that if the reference coordinate frame is selected at k — (N—1)/2, then the parallel pipe will require the least number of modular processors, and the communication paths are much shorter
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