52,913 research outputs found
Supporting searching on small screen devices using summarisation
In recent years, small screen devices have seen widespread increase in their acceptance and use. Combining mobility with their increased technological advances many such devices can now be considered mobile information terminals. However, user interactions with small screen devices remain a challenge due to the inherent limited display capabilities. These challenges are particularly evident for tasks, such as information seeking. In this paper we assess the effectiveness of using hierarchical-query biased summaries as a means of supporting the results of an information search conducted on a small screen device, a PDA. We present the results of an experiment focused on measuring users' perception of relevance of displayed documents, in the form of automatically generated summaries of increasing length, in response to a simulated submitted query. The aim is to study experimentally how users' perception of relevance varies depending on the length of summary, in relation to the characteristics of the PDA interface on which the content is presented. Experimental results suggest that hierarchical query-biased summaries are useful and assist users in making relevance judgments
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A new model of information seeking stopping behavior
textWeb search engines play an important role in peoples daily life. Widespread usage of search engine poses continuous challenges for designing information search systems that can bring people best user experience. To address this challenges, it is particularly important to understand how people seek information. In spite of a large number of studies on human information seeking, the reasons of when and why users terminate information seeking are uncertain and many proposed theories have a limited capability for predicting this type of behavior. In our study, we conducted lab-based experiments, where participants performed assigned information search tasks on Wikipedia pages. Inspired by theories and methods from cognitive science, we captured participants information search behavior such as query usage, search engine result page visits, Wikipedia page visits, and task duration. Additionally, we used eye-tracking techniques to examine the number of people's eye fixations. Using exploratory factor analysis (EFA), we have confirmed exploratory and validation processes can be distinguished based on different types of costs associated with each of them. Based on the findings of the regression tree model, evaluating the cost and gain in the validation process provide important feedback to people for controlling and monitoring their information search.Informatio
Initial specification of the evaluation tasks "Use cases to bridge validation and benchmarking" PROMISE Deliverable 2.1
Evaluation of multimedia and multilingual information access systems needs to be performed from a usage oriented perspective. This document outlines use cases from the three use case domains of the PROMISE project and gives some initial pointers to how their respective characteristics can be extrapolated to determine and guide evaluation activities, both with respect to benchmarking and to validation of the usage hypotheses. The use cases will be developed further during the course of the evaluation activities and workshops projected to occur in coming CLEF conferences
Thesaurus-assisted search term selection and query expansion: a review of user-centred studies
This paper provides a review of the literature related to the application of domain-specific thesauri in the search and retrieval process. Focusing on studies which adopt a user-centred approach, the review presents a survey of the methodologies and results from empirical studies undertaken on the use of thesauri as sources of term selection for query formulation and expansion during the search process. It summaries the ways in which domain-specific thesauri from different disciplines have been used by various types of users and how these tools aid users in the selection of search terms. The review consists of two main sections covering, firstly studies on thesaurus-aided search term selection and secondly those dealing with query expansion using thesauri. Both sections are illustrated with case studies that have adopted a user-centred approach
Enhancing Workflow with a Semantic Description of Scientific Intent
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Ordered Preference Elicitation Strategies for Supporting Multi-Objective Decision Making
In multi-objective decision planning and learning, much attention is paid to
producing optimal solution sets that contain an optimal policy for every
possible user preference profile. We argue that the step that follows, i.e,
determining which policy to execute by maximising the user's intrinsic utility
function over this (possibly infinite) set, is under-studied. This paper aims
to fill this gap. We build on previous work on Gaussian processes and pairwise
comparisons for preference modelling, extend it to the multi-objective decision
support scenario, and propose new ordered preference elicitation strategies
based on ranking and clustering. Our main contribution is an in-depth
evaluation of these strategies using computer and human-based experiments. We
show that our proposed elicitation strategies outperform the currently used
pairwise methods, and found that users prefer ranking most. Our experiments
further show that utilising monotonicity information in GPs by using a linear
prior mean at the start and virtual comparisons to the nadir and ideal points,
increases performance. We demonstrate our decision support framework in a
real-world study on traffic regulation, conducted with the city of Amsterdam.Comment: AAMAS 2018, Source code at
https://github.com/lmzintgraf/gp_pref_elici
Evaluating a workspace's usefulness for image retrieval
Image searching is a creative process. We have proposed a novel image retrieval system that supports creative search sessions by allowing the user to organise their search results on a workspace. The workspace’s usefulness is evaluated in a task-oriented and user-centred comparative experiment, involving design professionals and several types of realistic search tasks. In particular, we focus on its effect on task conceptualisation and query formulation. A traditional relevance feedback system serves as a baseline. The results of this study show that the workspace is more useful in terms of both of the above aspects and that the proposed approach leads to a more effective and enjoyable search experience. This paper also highlights the influence of tasks on the users’ search and organisation strategy
Telling the market story through organic information interaction design and broadcast media : submitted to the College of Creative Arts as requirement for the degree of Master of Design, Massey University, Wellington, New Zealand, 2007
Interaction Design, which is essentially story-creating and telling, is at once both and ancient art and a new technology. Media have always effected the telling of stories and the creation of experiences. (Shedroff, N., 1994, p. 2)
Advances with visual representations within broadcast design have been applied to areas such as weather simulations, sporting events, and historical reconstruction's. However, financial market information presentation is fairly uniform in television news broadcasting, showing little progression in pace with other news information categories.
While stock market news segments make limited use of supporting graphics, addi
tional information that may assist the viewer is filtered out, effecting viewers interest, understanding and decision making process often associated with market related stories.
Research to date has been limited to single visualisations. There has been little research into the use of multiple information views that are composed to support news presentations.
People use many different information sources on a daily basis. News sources are used to stay informed about events, to some sources, viewer evaluation of information is a part of that process. News information and other data commodity sources are now more accessible, allowing designers to look at ways of transforming them into new or improved information services.
This research explores the display of stock market information by looking at appropriate media delivery methods combined with Organic Information Interaction Design to enhance information relationships. Organic Design and Information Interaction Design 1 principles are combined. This denotes a 'living' relationship between elements, incorporating hierarchy principles with enhanced information delivery and user experiences. Four themes are tied together through the use of a conceptual prototype. [FROM INTRO
An information assistant system for the prevention of tunnel vision in crisis management
In the crisis management environment, tunnel vision is a set of bias in decision makers’ cognitive process which often leads to incorrect understanding of the real crisis situation, biased perception of information, and improper decisions. The tunnel vision phenomenon is a consequence of both the challenges in the task and the natural limitation in a human being’s cognitive process. An information assistant system is proposed with the purpose of preventing tunnel vision. The system serves as a platform for monitoring the on-going crisis event. All information goes through the system before arrives at the user. The system enhances the data quality, reduces the data quantity and presents the crisis information in a manner that prevents or repairs the user’s cognitive overload. While working with such a system, the users (crisis managers) are expected to be more likely to stay aware of the actual situation, stay open minded to possibilities, and make proper decisions
A study of interface support mechanisms for interactive information retrieval
Advances in search technology have meant that search systems can now offer assistance to users beyond simply retrieving a set of documents. For example, search systems are now capable of inferring user interests by observing their interaction, offering suggestions about what terms could be used in a query, or reorganizing search results to make exploration of retrieved material more effective. When providing new search functionality, system designers must decide how the new functionality should be offered to users. One major choice is between (a) offering automatic features that require little human input, but give little human control; or (b) interactive features which allow human control over how the feature is used, but often give little guidance over how the feature should be best used. This article presents a study in which we empirically investigate the issue of control by presenting an experiment in which participants were asked to interact with three experimental systems that vary the degree of control they had in creating queries, indicating which results are relevant in making search decisions. We use our findings to discuss why and how the control users want over search decisions can vary depending on the nature of the decisions and the impact of those decisions on the user's search
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