2,834 research outputs found

    Current Challenges and Visions in Music Recommender Systems Research

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    Music recommender systems (MRS) have experienced a boom in recent years, thanks to the emergence and success of online streaming services, which nowadays make available almost all music in the world at the user's fingertip. While today's MRS considerably help users to find interesting music in these huge catalogs, MRS research is still facing substantial challenges. In particular when it comes to build, incorporate, and evaluate recommendation strategies that integrate information beyond simple user--item interactions or content-based descriptors, but dig deep into the very essence of listener needs, preferences, and intentions, MRS research becomes a big endeavor and related publications quite sparse. The purpose of this trends and survey article is twofold. We first identify and shed light on what we believe are the most pressing challenges MRS research is facing, from both academic and industry perspectives. We review the state of the art towards solving these challenges and discuss its limitations. Second, we detail possible future directions and visions we contemplate for the further evolution of the field. The article should therefore serve two purposes: giving the interested reader an overview of current challenges in MRS research and providing guidance for young researchers by identifying interesting, yet under-researched, directions in the field

    Design and Evaluation of a Probabilistic Music Projection Interface

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    We describe the design and evaluation of a probabilistic interface for music exploration and casual playlist generation. Predicted subjective features, such as mood and genre, inferred from low-level audio features create a 34- dimensional feature space. We use a nonlinear dimensionality reduction algorithm to create 2D music maps of tracks, and augment these with visualisations of probabilistic mappings of selected features and their uncertainty. We evaluated the system in a longitudinal trial in users’ homes over several weeks. Users said they had fun with the interface and liked the casual nature of the playlist generation. Users preferred to generate playlists from a local neighbourhood of the map, rather than from a trajectory, using neighbourhood selection more than three times more often than path selection. Probabilistic highlighting of subjective features led to more focused exploration in mouse activity logs, and 6 of 8 users said they preferred the probabilistic highlighting mode

    Large-Scale User Modeling with Recurrent Neural Networks for Music Discovery on Multiple Time Scales

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    The amount of content on online music streaming platforms is immense, and most users only access a tiny fraction of this content. Recommender systems are the application of choice to open up the collection to these users. Collaborative filtering has the disadvantage that it relies on explicit ratings, which are often unavailable, and generally disregards the temporal nature of music consumption. On the other hand, item co-occurrence algorithms, such as the recently introduced word2vec-based recommenders, are typically left without an effective user representation. In this paper, we present a new approach to model users through recurrent neural networks by sequentially processing consumed items, represented by any type of embeddings and other context features. This way we obtain semantically rich user representations, which capture a user's musical taste over time. Our experimental analysis on large-scale user data shows that our model can be used to predict future songs a user will likely listen to, both in the short and long term.Comment: Author pre-print version, 20 pages, 6 figures, 4 table

    Information-theoretic measures of music listening behaviour

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    We present an information-theoretic approach to the mea- surement of users’ music listening behaviour and selection of music features. Existing ethnographic studies of mu- sic use have guided the design of music retrieval systems however are typically qualitative and exploratory in nature. We introduce the SPUD dataset, comprising 10, 000 hand- made playlists, with user and audio stream metadata. With this, we illustrate the use of entropy for analysing music listening behaviour, e.g. identifying when a user changed music retrieval system. We then develop an approach to identifying music features that reflect users’ criteria for playlist curation, rejecting features that are independent of user behaviour. The dataset and the code used to produce it are made available. The techniques described support a quantitative yet user-centred approach to the evaluation of music features and retrieval systems, without assuming objective ground truth labels

    Information-theoretic measures of music listening behaviour

    Get PDF
    We present an information-theoretic approach to the mea- surement of users’ music listening behaviour and selection of music features. Existing ethnographic studies of mu- sic use have guided the design of music retrieval systems however are typically qualitative and exploratory in nature. We introduce the SPUD dataset, comprising 10, 000 hand- made playlists, with user and audio stream metadata. With this, we illustrate the use of entropy for analysing music listening behaviour, e.g. identifying when a user changed music retrieval system. We then develop an approach to identifying music features that reflect users’ criteria for playlist curation, rejecting features that are independent of user behaviour. The dataset and the code used to produce it are made available. The techniques described support a quantitative yet user-centred approach to the evaluation of music features and retrieval systems, without assuming objective ground truth labels

    The Music Streaming Sessions Dataset

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    At the core of many important machine learning problems faced by online streaming services is a need to model how users interact with the content. These problems can often be reduced to a combination of 1) sequentially recommending items to the user, and 2) exploiting the user's interactions with the items as feedback for the machine learning model. Unfortunately, there are no public datasets currently available that enable researchers to explore this topic. In order to spur that research, we release the Music Streaming Sessions Dataset (MSSD), which consists of approximately 150 million listening sessions and associated user actions. Furthermore, we provide audio features and metadata for the approximately 3.7 million unique tracks referred to in the logs. This is the largest collection of such track metadata currently available to the public. This dataset enables research on important problems including how to model user listening and interaction behaviour in streaming, as well as Music Information Retrieval (MIR), and session-based sequential recommendations.Comment: 3 pages, introducing a new large scale datase
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