22,136 research outputs found

    Information Outlook, May 2003

    Get PDF
    Volume 7, Issue 5https://scholarworks.sjsu.edu/sla_io_2003/1004/thumbnail.jp

    Instant Messaging and Employee\u27s Performance: A Text Mining Approach

    Get PDF
    The adoption of Instant Messaging (IM) applications in the workplace remains contentious due to difficulties in adequately quantifying organizational benefits and how it affects individual performance. Previous research on the impact of IM usage on employee performance has been limited to analyzing primary data (i.e., survey methods), making it difficult to extrapolate the findings to a constantly changing workplace. In contrast, we investigate the relationships between these individuals\u27 IM usage at the workplace and their primary assessment metric in their organization, performance evaluation, using longitudinal data of employees\u27 IM activities and their performance evaluation collected from a US Fortune 500 financial company. Using cutting-edge text-mining techniques, we identify the primary purposes of IM utilization in organizations and assess the impact of those attributes on employee performance. Our findings show that IM in the workplace can improve team communication, knowledge-sharing experience, and social networking among employees, but it can also be disruptive. However, the combined effect of team communication and knowledge sharing on employee performance can overshadow the negative impact of IM interruption on employee performance

    Impact of Information and Communication Technology (ICT) on construction projects

    Get PDF
    The changing face of construction projects has resulted in a movement towards the use of technology as a primary means of communication. The consequences of this rise in the use of information and communication technology (ICT) is a loss of interpersonal communication skills. A number of resulting issues within the human – electronic and human – human interfaces are identified in an attempt to define the efficiency of communication in projects. The research shows how ICT effects the social environment of construction project teams and the project outcome. The study seeks to confirm the need for further work in order to develop new forms of communication protocols and behaviour. An initial literature review was undertaken to develop a theoretical review of the impacts of ICT on construction project teams. This review identified a number of issues that were then tested in the field through an observation and two verification interviews. The research confirms the existence of tensions and conflicts in the human – electronic and human - human communication interfaces within the studies environment. It is proposed that the increasing use of ICT occur at the expense of soft system communication. The principal impact of this is a form of ‘human distraction’ which adversely affects the performance of project teams. There is limited theory exploring these issues that suggests the problems identified are not well understood and consequently indicates a gap in knowledge

    Implementing Web 2.0 in secondary schools: impacts, barriers and issues

    Get PDF
    One of the reports from the Web 2.0 technologies for learning at KS3 and KS4 project. This report explored Impact of Web 2.0 technologies on learning and teaching and drew upon evidence from multiple sources: field studies of 27 schools across the country; guided surveys of 2,600 school students; 100 interviews and 206 online surveys conducted with managers, teachers and technical staff in these schools; online surveys of the views of 96 parents; interviews held with 18 individual innovators in the field of Web 2.0 in education; and interviews with nine regional managers responsible for implementation of ICT at national level

    Transforming pedagogy using mobile Web 2.0

    Get PDF
    Blogs, wikis, podcasting, and a host of free, easy to use Web 2.0 social software provide opportunities for creating social constructivist learning environments focusing on student-centred learning and end-user content creation and sharing. Building on this foundation, mobile Web 2.0 has emerged as a viable teaching and learning tool, facilitating engaging learning environments that bridge multiple contexts. Today’s dual 3G and wifi-enabled smartphones provide a ubiquitous connection to mobile Web 2.0 social software and the ability to view, create, edit, upload, and share user generated Web 2.0 content. This article outlines how a Product Design course has moved from a traditional face-to-face, studio-based learning environment to one using mobile Web 2.0 technologies to enhance and engage students in a social constructivist learning paradigm. Keywords: m-learning; Web 2.0; pedagogy 2.0; social constructivism; product desig
    • 

    corecore